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C++ cocosdenshion::SimpleAudioEngine类代码示例

本文整理汇总了C++中cocosdenshion::SimpleAudioEngine的典型用法代码示例。如果您正苦于以下问题:C++ SimpleAudioEngine类的具体用法?C++ SimpleAudioEngine怎么用?C++ SimpleAudioEngine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SimpleAudioEngine类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ccTouchBegan

bool GameScene::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    if(GameData::gameState == GameData::STATE_PAUSE)
    {
        return false;
    }
    else if(GameData::gameState == GameData::STATE_GAMEOVER)
    {
        CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
        instance->stopBackgroundMusic();

        CCScene* scene = CCTransitionFade::create(0.3f, MainScene::scene());
        CCDirector::sharedDirector()->replaceScene(scene);

        GameData::gameState = GameData::STATE_PLAYING;
    
        return false;
    }
    int x = (CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView())).x;
    if(x>450)
    {
        this->changeCharLine(true);
    }
    else
    {
        this->changeCharLine(false);
    }
    return false;
}
开发者ID:kiyanty,项目名称:SoloManse,代码行数:29,代码来源:GameScene.cpp

示例2: onPlay

void MainLayer::onPlay(CCObject* pSender)
{
    CocosDenshion::SimpleAudioEngine *audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
    audioEngine->playBackgroundMusic("background.mp3",true);

    CCDirector::sharedDirector()->replaceScene(PlayLayer::scene());
}
开发者ID:HScarb,项目名称:SK_Parkour,代码行数:7,代码来源:MainScene.cpp

示例3: lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic

int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;
    
#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif
    
    
#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif
    
    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);
    
#if COCOS2D_DEBUG >= 1
    if (!cobj)
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'", nullptr);
        return 0;
    }
#endif
    
    argc = lua_gettop(tolua_S)-1;
    if (argc == 0)
    {
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'", nullptr);
            return 0;
        }
        cobj->stopBackgroundMusic();
        return 0;
    }
    if (argc == 1)
    {
        bool arg0;
        
        ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.SimpleAudioEngine:stopBackgroundMusic");
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'", nullptr);
            return 0;
        }
        cobj->stopBackgroundMusic(arg0);
        return 0;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:stopBackgroundMusic",argc, 0);
    return 0;
    
#if COCOS2D_DEBUG >= 1
tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'.",&tolua_err);
#endif
    
    return 0;
}
开发者ID:footprint,项目名称:quick-3.3,代码行数:59,代码来源:lua_cocos2dx_cocosdenshion_auto.cpp

示例4: clickBtnResume

void GameScene::clickBtnResume(CCObject* pObject)
{
    layerPauseMenu->setVisible(false);
    GameData::gameState = GameData::STATE_PLAYING;

    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->resumeBackgroundMusic();
}
开发者ID:kiyanty,项目名称:SoloManse,代码行数:8,代码来源:GameScene.cpp

示例5: clickBtnExit

void GameScene::clickBtnExit(CCObject* pObject)
{
    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->stopBackgroundMusic();

    CCScene* scene = CCTransitionFade::create(0.3f, MainScene::scene());
    CCDirector::sharedDirector()->replaceScene(scene);
//    GameData::gameState = GameData::STATE_PLAYING;
}
开发者ID:kiyanty,项目名称:SoloManse,代码行数:9,代码来源:GameScene.cpp

示例6: crouch

void Runner::crouch()
{
    m_state = RunnerStateCrouch;
    this->initShape("crouch");
    this->stopAllActions();
    this->runAction(m_actionCrouch);
    this->scheduleOnce(schedule_selector(Runner::loadNormal), 1.5);
    CocosDenshion::SimpleAudioEngine *audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
    audioEngine->playEffect("Sound/crouch.mp3");
}
开发者ID:LiYuandong,项目名称:Parkour,代码行数:10,代码来源:Runner.cpp

示例7: startBackgroundMusic

void GameScene::startBackgroundMusic()
{
    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->stopBackgroundMusic();
    
    
    if(GameData::isMusicSound)
    {
        instance->playBackgroundMusic("game.wav", true);
    }
}
开发者ID:kiyanty,项目名称:SoloManse,代码行数:11,代码来源:GameScene.cpp

示例8: menuMusicCallback

void HelloWorld::menuMusicCallback(CCObject* pSender)
{
	CocosDenshion::SimpleAudioEngine* audio = CocosDenshion::SimpleAudioEngine::sharedEngine();
	if(!audio->isBackgroundMusicPlaying())
	{
		audio->playBackgroundMusic("akon.mp3", true);
	}
	else
	{
		audio->stopBackgroundMusic();
	}
}
开发者ID:dimasv28,项目名称:noob,代码行数:12,代码来源:HelloWorldScene.cpp

示例9: jump

void Runner::jump()
{
    if (m_state == RunnerStateRunning)
	{
        m_state = RunnerStateJumpUp;
        cpBodyApplyImpulse(body, cpv(0, 400), cpv(0, 0));
        this->stopAllActions();
        this->runAction(m_actionJumpUp);
        
        CocosDenshion::SimpleAudioEngine *audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
        audioEngine->playEffect("Sound/jump.mp3");
    }
}
开发者ID:LiYuandong,项目名称:Parkour,代码行数:13,代码来源:Runner.cpp

示例10: lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getDuration

int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getDuration(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;
    
#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif
    
    
#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif
    
    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);
    
#if COCOS2D_DEBUG >= 1
    if (!cobj)
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getDuration'", nullptr);
        return 0;
    }
#endif
    
    argc = lua_gettop(tolua_S)-1;
    if (argc == 1)
    {
        const char* arg0;
        
        std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "cc.SimpleAudioEngine:getDuration"); arg0 = arg0_tmp.c_str();
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getDuration'", nullptr);
            return 0;
        }
        double ret = cobj->getDuration(arg0);
        tolua_pushnumber(tolua_S,(lua_Number)ret);
        return 1;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:getDuration",argc, 1);
    return 0;
    
#if COCOS2D_DEBUG >= 1
tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getDuration'.",&tolua_err);
#endif
    
    return 0;
}
开发者ID:footprint,项目名称:quick-3.3,代码行数:50,代码来源:lua_cocos2dx_cocosdenshion_auto.cpp

示例11: clickBtnPause

void GameScene::clickBtnPause(CCObject* pOjbect)
{
    //    initMenuItemBtnPause();
    if(GameData::gameState == GameData::STATE_GAMEOVER)
    {
        return;
    }
    startSoundEffect("pong.wav");
    GameData::gameState = GameData::STATE_PAUSE;
    layerPauseMenu->setVisible(true);
    
    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->pauseBackgroundMusic();
}
开发者ID:kiyanty,项目名称:SoloManse,代码行数:14,代码来源:GameScene.cpp

示例12: lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseEffect

int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseEffect(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;

#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif


#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif

    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
    if (!cobj) 
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseEffect'", nullptr);
        return 0;
    }
#endif

    argc = lua_gettop(tolua_S)-1;
    if (argc == 1) 
    {
        unsigned int arg0;

        ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.SimpleAudioEngine:pauseEffect");
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseEffect'", nullptr);
            return 0;
        }
        cobj->pauseEffect(arg0);
        lua_settop(tolua_S, 1);
        return 1;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:pauseEffect",argc, 1);
    return 0;

#if COCOS2D_DEBUG >= 1
    tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseEffect'.",&tolua_err);
#endif

    return 0;
}
开发者ID:2016Go,项目名称:TF2016-NEW,代码行数:50,代码来源:lua_cocos2dx_cocosdenshion_auto.cpp

示例13: lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getEffectsVolume

int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getEffectsVolume(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;

#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif


#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif

    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
    if (!cobj) 
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getEffectsVolume'", nullptr);
        return 0;
    }
#endif

    argc = lua_gettop(tolua_S)-1;
    if (argc == 0) 
    {
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getEffectsVolume'", nullptr);
            return 0;
        }
        double ret = cobj->getEffectsVolume();
        tolua_pushnumber(tolua_S,(lua_Number)ret);
        return 1;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:getEffectsVolume",argc, 0);
    return 0;

#if COCOS2D_DEBUG >= 1
    tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_getEffectsVolume'.",&tolua_err);
#endif

    return 0;
}
开发者ID:2016Go,项目名称:TF2016-NEW,代码行数:47,代码来源:lua_cocos2dx_cocosdenshion_auto.cpp

示例14: init

bool MainLayer::init()
{
    if (!CCLayer::init()) {
        return false;
    }

    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    CCPoint centerPos = CCPoint(visibleSize.width / 2, visibleSize.height / 2);

    //add backgroud
    CCSprite *spriteBG = CCSprite::create("MainBG.png");
    spriteBG->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    this->addChild(spriteBG, 0);

    //add menu item
    CCMenuItemFont::setFontSize(60);
    CCMenuItemImage *menuItemPlay = CCMenuItemImage::create("start_n.png", "start_s.png", this, menu_selector(MainLayer::onPlay));
    menuItemPlay->setPosition(centerPos);

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(menuItemPlay, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);
    
    // preload music
    CocosDenshion::SimpleAudioEngine *audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
    audioEngine->preloadBackgroundMusic("background.mp3");
    audioEngine->preloadEffect("jump.mp3");
    audioEngine->preloadEffect("crouch.mp3");
    audioEngine->setBackgroundMusicVolume(0.3);
    audioEngine->setEffectsVolume(0.3);
    
    return true;
}
开发者ID:HScarb,项目名称:SK_Parkour,代码行数:35,代码来源:MainScene.cpp

示例15: removeHumanSprite

void GameScene::removeHumanSprite(HumanSprite *humanSprite)
{
    if(humanSprite->humanState == 1 && humanSprite->currentY > -200)
    {
        GameData::gameState = GameData::STATE_GAMEOVER;
        sprGameOver->setVisible(true);
        
        CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
        instance->stopBackgroundMusic();
        
        this->unschedule(schedule_selector(GameScene::update));
        layerCombo->setVisible(false);
        
        if(GameData::highScore < currentScore)
        {
            GameData::highScore = currentScore;
            FileIO::sharedInstance()->saveFile();
        }
        
        return;
    }
    arrayHumanSprite->removeObject(humanSprite);
    this->removeChild(humanSprite, true);
}
开发者ID:kiyanty,项目名称:SoloManse,代码行数:24,代码来源:GameScene.cpp


注:本文中的cocosdenshion::SimpleAudioEngine类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。