本文整理汇总了C++中clib::ConfigElem::remove_ulong方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigElem::remove_ulong方法的具体用法?C++ ConfigElem::remove_ulong怎么用?C++ ConfigElem::remove_ulong使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类clib::ConfigElem
的用法示例。
在下文中一共展示了ConfigElem::remove_ulong方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Region
/// Resource Management
ResourceRegion::ResourceRegion( Clib::ConfigElem& elem, RegionId id )
: Region( elem, id ),
tilecount_( 0 ),
units_per_area_( elem.remove_ulong( "UnitsPerArea" ) ),
seconds_per_regrow_( elem.remove_ulong( "SecondsPerRegrow" ) ),
last_regen_( poltime() ),
capacity_( elem.remove_ulong( "Capacity" ) ),
units_( 0 )
{
}
示例2: read_config
void ResourceDef::read_config( Clib::ConfigElem& elem )
{
initial_units_ = elem.remove_ulong( "InitialUnits" );
// start current_units at initial_units in case there's no entry in
// RESOURCE.DAT
current_units_ = initial_units_;
unsigned short tmp;
while ( elem.remove_prop( "LandTile", &tmp ) )
{
landtiles_.insert( tmp );
}
while ( elem.remove_prop( "ObjType", &tmp ) )
{
tiles_.insert( tmp );
}
}
示例3: read_combat_config
void CombatConfig::read_combat_config()
{
Clib::ConfigFile cf;
Clib::ConfigElem elem;
if ( Clib::FileExists( "config/combat.cfg" ) )
{
cf.open( "config/combat.cfg" );
cf.readraw( elem );
}
else if ( Plib::systemstate.config.loglevel > 1 )
INFO_PRINT << "File config/combat.cfg not found, skipping.\n";
settingsManager.combat_config.display_parry_success_messages = elem.remove_bool( "DisplayParrySuccessMessages", false );
settingsManager.combat_config.warmode_inhibits_regen = elem.remove_bool( "WarmodeInhibitsRegen", false );
settingsManager.combat_config.attack_self = elem.remove_bool( "SingleCombat", false );
settingsManager.combat_config.warmode_delay = elem.remove_ulong( "WarModeDelay", 1 );
settingsManager.combat_config.core_hit_sounds = elem.remove_bool( "CoreHitSounds", false );
settingsManager.combat_config.scripted_attack_checks = elem.remove_bool( "ScriptedAttackChecks", false );
settingsManager.combat_config.reset_swing_onturn = elem.remove_bool( "ResetSwingOnTurn", false );
settingsManager.combat_config.send_swing_packet = elem.remove_bool( "SendSwingPacket", true );
settingsManager.combat_config.send_damage_packet = elem.remove_bool( "SendDamagePacket", false );
settingsManager.combat_config.attack_while_frozen = elem.remove_bool( "AttackWhileFrozen", true );
settingsManager.combat_config.send_attack_msg = elem.remove_bool( "SendAttackMsg", true );
}
示例4: read_data
void ResourceRegion::read_data( Clib::ConfigElem& elem )
{
units_ = elem.remove_ulong( "Units" );
}