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C++ Fluid2D::setNumPressureIters方法代码示例

本文整理汇总了C++中cinderfx::Fluid2D::setNumPressureIters方法的典型用法代码示例。如果您正苦于以下问题:C++ Fluid2D::setNumPressureIters方法的具体用法?C++ Fluid2D::setNumPressureIters怎么用?C++ Fluid2D::setNumPressureIters使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cinderfx::Fluid2D的用法示例。


在下文中一共展示了Fluid2D::setNumPressureIters方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: defined

void Fluid2DCamAppApp::setup()
{
	glEnable( GL_TEXTURE_2D );
	
	mVelThreshold = 0.75f;
	mNumActiveFlowVectors = 0;
#if defined( CINDER_MSW )
	mVelScale = 0.5f;
	mDenScale = 0.0025f;
#elif defined( CINDER_MAC )
	mVelScale = 2.0f;
	mDenScale = 0.007f;
#endif

	mFluid2D.set( mFluid2DResX, mFluid2DResY );
	mFluid2D.enableDensity();
	mFluid2D.enableVorticityConfinement();
	mFluid2D.setNumPressureIters( 24 );
	mFluid2D.initSimData();
	
	// Create these so we can create the textures ahead of time
	mSurfVel0		= Surface32f( mFluid2DResX, mFluid2DResY, false, SurfaceChannelOrder::RGB );
	mSurfVel1		= Surface32f( mFluid2DResX, mFluid2DResY, false, SurfaceChannelOrder::RGB );
	mChanDen0		= Channel32f( mFluid2DResX, mFluid2DResY );
	mChanDen1		= Channel32f( mFluid2DResX, mFluid2DResY );
	mChanDiv		= Channel32f( mFluid2DResX, mFluid2DResY );
	mChanPrs		= Channel32f( mFluid2DResX, mFluid2DResY );
	mChanCurl		= Channel32f( mFluid2DResX, mFluid2DResY );
	mChanCurlLen	= Channel32f( mFluid2DResX, mFluid2DResY );
	mTexVel0		= gl::Texture( mSurfVel0 );
	mTexVel1		= gl::Texture( mSurfVel1 );
	mTexDen0		= gl::Texture( mChanDen0 );
	mTexDen1		= gl::Texture( mChanDen1 );
	mTexDiv			= gl::Texture( mChanDiv );
	mTexPrs			= gl::Texture( mChanPrs );
	mTexCurl		= gl::Texture( mChanCurl );
	mTexCurlLen		= gl::Texture( mChanCurlLen );
	
	mParams = params::InterfaceGl( "Params", Vec2i( 300, 400 ) );
	mParams.addParam( "Stam Step", mFluid2D.stamStepAddr() );
	mParams.addSeparator();
	mParams.addParam( "Velocity Threshold", &mVelThreshold, "min=0 max=2 step=0.001" );
	mParams.addSeparator();
	mParams.addParam( "Velocity Input Scale", &mVelScale, "min=0 max=10 step=0.001" );
	mParams.addParam( "Density Input Scale", &mDenScale, "min=0 max=1 step=0.0001" );
	mParams.addSeparator();
	mParams.addParam( "Velocity Dissipation", mFluid2D.velocityDissipationAddr(), "min=0 max=1 step=0.0001" );
	mParams.addParam( "Density Dissipation", mFluid2D.densityDissipationAddr(), "min=0 max=1 step=0.0001" );
	mParams.addSeparator();
	mParams.addParam( "Velocity Viscosity", mFluid2D.velocityViscosityAddr(), "min=0 max=10 step=0.000001" );
	mParams.addParam( "Density Viscosity", mFluid2D.densityViscosityAddr(), "min=0 max=10 step=0.000001" );
	mParams.addSeparator();
	mParams.addParam( "Vorticity Confinement", mFluid2D.enableVorticityConfinementAddr() );
	mParams.addSeparator();
	std::vector<std::string> boundaries;
	boundaries.push_back( "None" ); boundaries.push_back( "Wall" ); boundaries.push_back( "Wrap" );
	mParams.addParam( "Boundary Type", boundaries, mFluid2D.boundaryTypeAddr() );
	mParams.addSeparator();
	mParams.addParam( "Enable Buoyancy", mFluid2D.enableBuoyancyAddr() );
	mParams.addParam( "Buoyancy Scale", mFluid2D.buoyancyScaleAddr(), "min=0 max=100 step=0.001" );
	mParams.addParam( "Vorticity Scale", mFluid2D.vorticityScaleAddr(), "min=0 max=1 step=0.001" );
	
	// Camera
	try {
		mCapture = Capture( 640, 480 );
		mCapture.start();
	}
	catch( ... ) {
		console() << "Failed to initialize capture" << std::endl;
	}
}
开发者ID:fieldOfView,项目名称:CinderFx,代码行数:71,代码来源:Fluid2DCamApp.cpp


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