当前位置: 首页>>代码示例>>C++>>正文


C++ base::Vector3d类代码示例

本文整理汇总了C++中base::Vector3d的典型用法代码示例。如果您正苦于以下问题:C++ Vector3d类的具体用法?C++ Vector3d怎么用?C++ Vector3d使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Vector3d类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scale

PyObject* MatrixPy::scale(PyObject * args)
{
    double x,y,z;
    Base::Vector3d vec;
    PyObject *pcVecObj;

    if (PyArg_ParseTuple(args, "ddd", &x,&y,&z)) {   // convert args: Python->C
        vec.x = x;
        vec.y = y;
        vec.z = z;
    }
    else if (PyArg_ParseTuple(args, "O!:three floats or a vector is needed", 
        &PyTuple_Type, &pcVecObj)) {
        vec = getVectorFromTuple<double>(pcVecObj);
        // clears the error from the first PyArg_ParseTuple()6
        PyErr_Clear();
    }
    else if (PyArg_ParseTuple(args, "O!:three floats or a vector is needed", &(Base::VectorPy::Type), &pcVecObj)) {
        // convert args: Python->C
        Base::VectorPy  *pcObject = static_cast<Base::VectorPy*>(pcVecObj);
        Base::Vector3d* val = pcObject->getVectorPtr();
        vec.Set(val->x,val->y,val->z);
        // clears the error from the first PyArg_ParseTuple()6
        PyErr_Clear();
    }
    else
        return NULL;

    PY_TRY {
        getMatrixPtr()->scale(vec);
    }
    PY_CATCH;

    Py_Return;
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:35,代码来源:MatrixPyImp.cpp

示例2: getViewAxis

/// utility non-class member functions
//! gets a coordinate system that matches view system used in 3D with +Z up (or +Y up if neccessary)
//! used for individual views, but not secondary views in projection groups
gp_Ax2 TechDrawGeometry::getViewAxis(const Base::Vector3d origin,
                                     const Base::Vector3d& direction,
                                     const bool flip)
{
    gp_Pnt inputCenter(origin.x,origin.y,origin.z);
    Base::Vector3d stdZ(0.0,0.0,1.0);
    Base::Vector3d flipDirection(direction.x,-direction.y,direction.z);
    if (!flip) {
        flipDirection = Base::Vector3d(direction.x,direction.y,direction.z);
    }
    Base::Vector3d cross = flipDirection;
    //special cases
    if (flipDirection == stdZ) {
        cross = Base::Vector3d(1.0,0.0,0.0);
    } else if (flipDirection == (stdZ * -1.0)) {
        cross = Base::Vector3d(1.0,0.0,0.0);
    } else {
        cross.Normalize();
        cross = cross.Cross(stdZ);
    }
    gp_Ax2 viewAxis;
    viewAxis = gp_Ax2(inputCenter,
                      gp_Dir(flipDirection.x, flipDirection.y, flipDirection.z),
//                      gp_Dir(1.0, 1.0, 0.0));
                      gp_Dir(cross.x, cross.y, cross.z));
    return viewAxis;
}
开发者ID:abdullahtahiriyo,项目名称:FreeCAD_sf_master,代码行数:30,代码来源:GeometryObject.cpp

示例3: transform

PyObject* MatrixPy::transform(PyObject * args)
{
    Base::Vector3d vec;
    Matrix4D mat;
    PyObject *pcVecObj,*pcMatObj;

    if (PyArg_ParseTuple(args, "O!O!: a transform point (Vector) and a transform matrix (Matrix) is needed",
        &(Base::VectorPy::Type), &pcVecObj, &(MatrixPy::Type), &pcMatObj) ) {   // convert args: Python->C
        Base::VectorPy  *pcObject = static_cast<Base::VectorPy*>(pcVecObj);
        Base::Vector3d* val = pcObject->getVectorPtr();
        vec.Set(val->x,val->y,val->z);
        mat = *(static_cast<MatrixPy*>(pcMatObj)->getMatrixPtr());
        // clears the error from the first PyArg_ParseTuple()6
        PyErr_Clear();
    }
    else
        return NULL;                                 // NULL triggers exception

    PY_TRY {
        getMatrixPtr()->transform(vec,mat);
    }
    PY_CATCH;

    Py_Return;
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:25,代码来源:MatrixPyImp.cpp

示例4: setColor

void TrajectoryVisualization::setColor(const base::Vector3d& color)
{
    { boost::mutex::scoped_lock lockit(this->updateMutex);
        this->color = osg::Vec4(color.x(), color.y(), color.z(), 1.0); }
    emit propertyChanged("Color");
    setDirty();
}
开发者ID:maltewi,项目名称:base-types,代码行数:7,代码来源:TrajectoryVisualization.cpp

示例5: computeFinalParameters

Extrusion::ExtrusionParameters Extrusion::computeFinalParameters()
{
    Extrusion::ExtrusionParameters result;
    Base::Vector3d dir;
    switch(this->DirMode.getValue()){
        case dmCustom:
            dir = this->Dir.getValue();
        break;
        case dmEdge:{
            bool fetched;
            Base::Vector3d base;
            fetched = fetchAxisLink(this->DirLink, base, dir);
            if (! fetched)
                throw Base::Exception("DirMode is set to use edge, but no edge is linked.");
            this->Dir.setValue(dir);
        }break;
        case dmNormal:
            dir = calculateShapeNormal(this->Base);
            this->Dir.setValue(dir);
        break;
        default:
            throw Base::ValueError("Unexpected enum value");
    }
    if(dir.Length() < Precision::Confusion())
        throw Base::ValueError("Direction is zero-length");
    result.dir = gp_Dir(dir.x, dir.y, dir.z);
    if (this->Reversed.getValue())
        result.dir.Reverse();

    result.lengthFwd = this->LengthFwd.getValue();
    result.lengthRev = this->LengthRev.getValue();
    if(fabs(result.lengthFwd) < Precision::Confusion()
            && fabs(result.lengthRev) < Precision::Confusion() ){
        result.lengthFwd = dir.Length();
    }

    if (this->Symmetric.getValue()){
        result.lengthRev = result.lengthFwd * 0.5;
        result.lengthFwd = result.lengthFwd * 0.5;
    }

    if (fabs(result.lengthFwd + result.lengthRev) < Precision::Confusion())
        throw Base::ValueError("Total length of extrusion is zero.");

    result.solid = this->Solid.getValue();

    result.taperAngleFwd = this->TaperAngle.getValue() * M_PI / 180.0;
    if (fabs(result.taperAngleFwd) > M_PI * 0.5 - Precision::Angular() )
        throw Base::ValueError("Magnitude of taper angle matches or exceeds 90 degrees. That is too much.");
    result.taperAngleRev = this->TaperAngleRev.getValue() * M_PI / 180.0;
    if (fabs(result.taperAngleRev) > M_PI * 0.5 - Precision::Angular() )
        throw Base::ValueError("Magnitude of taper angle matches or exceeds 90 degrees. That is too much.");

    result.faceMakerClass = this->FaceMakerClass.getValue();

    return result;
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:57,代码来源:FeatureExtrusion.cpp

示例6: transformToOutside

Base::Vector3d MeshObject::getPointNormal(unsigned long index) const
{
    std::vector<Base::Vector3f> temp = _kernel.CalcVertexNormals();
    Base::Vector3d normal = transformToOutside(temp[index]);

    // the normal is a vector, hence we must not apply the translation part
    // of the transformation to the vector
    normal.x -= _Mtrx[0][3];
    normal.y -= _Mtrx[1][3];
    normal.z -= _Mtrx[2][3];
    normal.Normalize();
    return normal;
}
开发者ID:PrLayton,项目名称:SeriousFractal,代码行数:13,代码来源:Mesh.cpp

示例7: updateDataIntern

void TrajectoryVisualization::updateDataIntern( const base::Vector3d& data )
{
    if(doClear)
    {
        points.clear();
        doClear = false;
    }
    Point p;
    p.point = osg::Vec3(data.x(), data.y(), data.z());
    p.color = color;
    points.push_back(p);
    while(points.size() > max_number_of_points)
        points.pop_front();
}
开发者ID:maltewi,项目名称:base-types,代码行数:14,代码来源:TrajectoryVisualization.cpp

示例8: findOneClosestPoint

base::Vector3d SplineBase::poseError(base::Vector3d _position, double _heading, double _guess)
{
    double param = findOneClosestPoint(_position.data(), _guess, getGeometricResolution());

    // Returns the error [distance error, orientation error, parameter] 
    return base::Vector3d(distanceError(_position, param), headingError(_heading, param), param);
}
开发者ID:Spyrko,项目名称:base-types,代码行数:7,代码来源:Spline.cpp

示例9: setDirection

void LocationWidget::setDirection(const Base::Vector3d& dir)
{
    if (dir.Length() < Base::Vector3d::epsilon()) {
        return;
    }

    // check if the user-defined direction is already there
    for (int i=0; i<dValue->count()-1; i++) {
        QVariant data = dValue->itemData (i);
        if (data.canConvert<Base::Vector3d>()) {
            const Base::Vector3d val = data.value<Base::Vector3d>();
            if (val == dir) {
                dValue->setCurrentIndex(i);
                return;
            }
        }
    }

    // add a new item before the very last item
    QString display = QString::fromLatin1("(%1,%2,%3)")
        .arg(dir.x)
        .arg(dir.y)
        .arg(dir.z);
    dValue->insertItem(dValue->count()-1, display,
        QVariant::fromValue<Base::Vector3d>(dir));
    dValue->setCurrentIndex(dValue->count()-2);
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:27,代码来源:InputVector.cpp

示例10: cMeshEval

Base::Matrix4D MeshObject::getEigenSystem(Base::Vector3d& v) const
{
    MeshCore::MeshEigensystem cMeshEval(_kernel);
    cMeshEval.Evaluate();
    Base::Vector3f uvw = cMeshEval.GetBoundings();
    v.Set(uvw.x, uvw.y, uvw.z);
    return cMeshEval.Transform();
}
开发者ID:PrLayton,项目名称:SeriousFractal,代码行数:8,代码来源:Mesh.cpp

示例11: on_direction_activated

void LocationWidget::on_direction_activated(int index)
{
    // last item is selected to define direction by user
    if (index+1 == dValue->count()) {
        bool ok;
        Base::Vector3d dir = this->getUserDirection(&ok);
        if (ok) {
            if (dir.Length() < Base::Vector3d::epsilon()) {
                QMessageBox::critical(this, LocationDialog::tr("Wrong direction"),
                    LocationDialog::tr("Direction must not be the null vector"));
                return;
            }

            setDirection(dir);
        }
    }
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:17,代码来源:InputVector.cpp

示例12: stdX

//! calculate the section Normal/Projection Direction given baseView projection direction and section name
Base::Vector3d DrawViewSection::getSectionVector (const std::string sectionName)
{
    Base::Vector3d result;
    Base::Vector3d stdX(1.0,0.0,0.0);
    Base::Vector3d stdY(0.0,1.0,0.0);
    Base::Vector3d stdZ(0.0,0.0,1.0);

    double adjustAngle = 0.0;
    if (getBaseDPGI() != nullptr) {
        adjustAngle = getBaseDPGI()->getRotateAngle();
    }

    Base::Vector3d view = getBaseDVP()->Direction.getValue();
    view.Normalize();
    Base::Vector3d left = view.Cross(stdZ);
    left.Normalize();
    Base::Vector3d up = view.Cross(left);
    up.Normalize();
    double dot = view.Dot(stdZ);

    if (sectionName == "Up") {
        result = up;
        if (DrawUtil::fpCompare(dot,1.0)) {            //view = stdZ
            result = (-1.0 * stdY);
        } else if (DrawUtil::fpCompare(dot,-1.0)) {    //view = -stdZ
            result = stdY;
        }
    } else if (sectionName == "Down") {
        result = up * -1.0;
        if (DrawUtil::fpCompare(dot,1.0)) {            //view = stdZ
            result = stdY;
        } else if (DrawUtil::fpCompare(dot, -1.0)) {   //view = -stdZ
            result = (-1.0 * stdY);
        }
    } else if (sectionName == "Left") {
        result = left * -1.0;
        if (DrawUtil::fpCompare(fabs(dot),1.0)) {      //view = +/- stdZ
            result = stdX;
        }
    } else if (sectionName == "Right") {
        result = left;
        if (DrawUtil::fpCompare(fabs(dot),1.0)) {
            result = -1.0 * stdX;
        }
    } else {
        Base::Console().Log("Error - DVS::getSectionVector - bad sectionName: %s\n",sectionName.c_str());
        result = stdZ;
    }
    Base::Vector3d adjResult = DrawUtil::vecRotate(result,adjustAngle,view);
    return adjResult;
}
开发者ID:itain,项目名称:FreeCAD,代码行数:52,代码来源:DrawViewSection.cpp

示例13: onChanged

void ConstraintForce::onChanged(const App::Property* prop)
{
    // Note: If we call this at the end, then the arrows are not oriented correctly initially
    // because the NormalDirection has not been calculated yet
    Constraint::onChanged(prop);

    if (prop == &References) {
        std::vector<Base::Vector3d> points;
        std::vector<Base::Vector3d> normals;
        if (getPoints(points, normals)) {
            Points.setValues(points); // We don't use the normals because all arrows should have the same direction
        }
    } else if (prop == &Direction) {
        Base::Vector3d direction = getDirection(Direction);
        if (direction.Length() < Precision::Confusion())
            return;
        naturalDirectionVector = direction;
        if (Reversed.getValue())
            direction = -direction;
        DirectionVector.setValue(direction);
    } else if (prop == &Reversed) {
        // if the direction is invalid try to compute it again
        if (naturalDirectionVector.Length() < Precision::Confusion()) {
            naturalDirectionVector = getDirection(Direction);
        }
        if (naturalDirectionVector.Length() >= Precision::Confusion()) {
            if (Reversed.getValue() && (DirectionVector.getValue() == naturalDirectionVector)) {
                DirectionVector.setValue(-naturalDirectionVector);
            } else if (!Reversed.getValue() && (DirectionVector.getValue() != naturalDirectionVector)) {
                DirectionVector.setValue(naturalDirectionVector);
            }
        }
    } else if (prop == &NormalDirection) {
        // Set a default direction if no direction reference has been given
        if (Direction.getValue() == NULL) {
            Base::Vector3d direction = NormalDirection.getValue();
            if (Reversed.getValue())
                direction = -direction;
            DirectionVector.setValue(direction);
            naturalDirectionVector = direction;
        }
    }
}
开发者ID:PrLayton,项目名称:SeriousFractal,代码行数:43,代码来源:FemConstraintForce.cpp

示例14: fetchAxisLink

bool Extrusion::fetchAxisLink(const App::PropertyLinkSub& axisLink, Base::Vector3d& basepoint, Base::Vector3d& dir)
{
    if (!axisLink.getValue())
        return false;

    if (!axisLink.getValue()->isDerivedFrom(Part::Feature::getClassTypeId()))
        throw Base::TypeError("AxisLink has no OCC shape");

    Part::Feature* linked = static_cast<Part::Feature*>(axisLink.getValue());

    TopoDS_Shape axEdge;
    if (axisLink.getSubValues().size() > 0  &&  axisLink.getSubValues()[0].length() > 0){
        axEdge = linked->Shape.getShape().getSubShape(axisLink.getSubValues()[0].c_str());
    } else {
        axEdge = linked->Shape.getValue();
    }

    if (axEdge.IsNull())
        throw Base::ValueError("DirLink shape is null");
    if (axEdge.ShapeType() != TopAbs_EDGE)
        throw Base::TypeError("DirLink shape is not an edge");

    BRepAdaptor_Curve crv(TopoDS::Edge(axEdge));
    gp_Pnt startpoint;
    gp_Pnt endpoint;
    if (crv.GetType() == GeomAbs_Line){
        startpoint = crv.Value(crv.FirstParameter());
        endpoint = crv.Value(crv.LastParameter());
        if (axEdge.Orientation() == TopAbs_REVERSED)
            std::swap(startpoint, endpoint);
    } else {
        throw Base::TypeError("DirLink edge is not a line.");
    }
    basepoint.Set(startpoint.X(), startpoint.Y(), startpoint.Z());
    gp_Vec vec = gp_Vec(startpoint, endpoint);
    dir.Set(vec.X(), vec.Y(), vec.Z());
    return true;
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:38,代码来源:FeatureExtrusion.cpp

示例15: move

PyObject*  MeshPointPy::move(PyObject *args)
{
    if (!getMeshPointPtr()->isBound())
        PyErr_SetString(Base::BaseExceptionFreeCADError, "This object is not bounded to a mesh, so no topological operation is possible!");

    double  x=0.0,y=0.0,z=0.0;
    PyObject *object;
    Base::Vector3d vec;
    if (PyArg_ParseTuple(args, "ddd", &x,&y,&z)) {
        vec.Set(x,y,z);
    } 
    else if (PyArg_ParseTuple(args,"O!",&(Base::VectorPy::Type), &object)) {
        PyErr_Clear(); // set by PyArg_ParseTuple()
        // Note: must be static_cast, not reinterpret_cast
        vec = *(static_cast<Base::VectorPy*>(object)->getVectorPtr());
    }
    else {
        return 0;
    }

    getMeshPointPtr()->Mesh->movePoint(getMeshPointPtr()->Index,vec);
    Py_Return;
}
开发者ID:PrLayton,项目名称:SeriousFractal,代码行数:23,代码来源:MeshPointPyImp.cpp


注:本文中的base::Vector3d类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。