本文整理汇总了C++中wxFont::SetFaceName方法的典型用法代码示例。如果您正苦于以下问题:C++ wxFont::SetFaceName方法的具体用法?C++ wxFont::SetFaceName怎么用?C++ wxFont::SetFaceName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxFont
的用法示例。
在下文中一共展示了wxFont::SetFaceName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetFont
wxFont wxSystemSettingsNative::GetFont( wxSystemFont index )
{
wxFont font;
switch (index)
{
case wxSYS_OEM_FIXED_FONT:
case wxSYS_ANSI_FIXED_FONT:
case wxSYS_SYSTEM_FIXED_FONT:
font = *wxNORMAL_FONT;
break;
case wxSYS_ANSI_VAR_FONT:
case wxSYS_SYSTEM_FONT:
case wxSYS_DEVICE_DEFAULT_FONT:
case wxSYS_DEFAULT_GUI_FONT:
if (!gs_fontSystem.IsOk())
{
wxNativeFontInfo info;
#ifdef __WXGTK3__
GtkStyleContext* sc = gtk_widget_get_style_context(ButtonWidget());
gtk_style_context_set_state(sc, GTK_STATE_FLAG_NORMAL);
gtk_style_context_get(sc, GTK_STATE_FLAG_NORMAL,
GTK_STYLE_PROPERTY_FONT, &info.description, NULL);
#else
info.description = ButtonStyle()->font_desc;
#endif
gs_fontSystem = wxFont(info);
#if wxUSE_FONTENUM
// (try to) heal the default font (on some common systems e.g. Ubuntu
// it's "Sans Serif" but the real font is called "Sans"):
if (!wxFontEnumerator::IsValidFacename(gs_fontSystem.GetFaceName()) &&
gs_fontSystem.GetFaceName() == "Sans Serif")
{
gs_fontSystem.SetFaceName("Sans");
}
#endif // wxUSE_FONTENUM
#ifndef __WXGTK3__
info.description = NULL;
#endif
}
font = gs_fontSystem;
break;
default:
break;
}
wxASSERT( font.IsOk() );
return font;
}
示例2: GetFont
/// Initializes a wxFont object using the FontSetting data
/// @param font wxFont object to initialize
void FontSetting::GetFont(wxFont& font) const
{
//------Last Checked------//
// - Dec 6, 2004
font.SetPointSize(GetPointSize());
font.SetFamily(wxDEFAULT);
font.SetStyle(((IsItalic()) ? wxITALIC : wxNORMAL));
if (m_weight <= weightLight)
font.SetWeight(wxLIGHT);
else if (m_weight < weightBold)
font.SetWeight(wxNORMAL);
else
font.SetWeight(wxBOLD);
font.SetUnderlined(IsUnderline());
font.SetFaceName(GetFaceName());
}
示例3: GetFont
wxFont wxSystemSettingsNative::GetFont( wxSystemFont index )
{
wxFont font;
switch (index)
{
case wxSYS_OEM_FIXED_FONT:
case wxSYS_ANSI_FIXED_FONT:
case wxSYS_SYSTEM_FIXED_FONT:
font = *wxNORMAL_FONT;
break;
case wxSYS_ANSI_VAR_FONT:
case wxSYS_SYSTEM_FONT:
case wxSYS_DEVICE_DEFAULT_FONT:
case wxSYS_DEFAULT_GUI_FONT:
if (!gs_fontSystem.Ok())
{
wxNativeFontInfo info;
info.description = ButtonStyle()->font_desc;
gs_fontSystem = wxFont(info);
#if wxUSE_FONTENUM
// (try to) heal the default font (on some common systems e.g. Ubuntu
// it's "Sans Serif" but the real font is called "Sans"):
if (!wxFontEnumerator::IsValidFacename(gs_fontSystem.GetFaceName()) &&
gs_fontSystem.GetFaceName() == "Sans Serif")
gs_fontSystem.SetFaceName("Sans");
#endif // wxUSE_FONTENUM
info.description = NULL;
}
font = gs_fontSystem;
break;
default:
break;
}
wxASSERT( font.IsOk() );
return font;
}