本文整理汇总了C++中wxFont::GetFamily方法的典型用法代码示例。如果您正苦于以下问题:C++ wxFont::GetFamily方法的具体用法?C++ wxFont::GetFamily怎么用?C++ wxFont::GetFamily使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxFont
的用法示例。
在下文中一共展示了wxFont::GetFamily方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetFontAttributes
// Get attributes from font.
bool wxTextAttr::GetFontAttributes(const wxFont& font, int flags)
{
if (!font.Ok())
return false;
if (flags & wxTEXT_ATTR_FONT_SIZE)
m_fontSize = font.GetPointSize();
if (flags & wxTEXT_ATTR_FONT_ITALIC)
m_fontStyle = font.GetStyle();
if (flags & wxTEXT_ATTR_FONT_WEIGHT)
m_fontWeight = font.GetWeight();
if (flags & wxTEXT_ATTR_FONT_UNDERLINE)
m_fontUnderlined = font.GetUnderlined();
if (flags & wxTEXT_ATTR_FONT_FACE)
m_fontFaceName = font.GetFaceName();
if (flags & wxTEXT_ATTR_FONT_ENCODING)
m_fontEncoding = font.GetEncoding();
if (flags & wxTEXT_ATTR_FONT_FAMILY)
m_fontFamily = font.GetFamily();
m_flags |= flags;
return true;
}
示例2: setFont
/**************************************************************
***
** FontConfig --- setFont
***
***************************************************************/
void FontConfig::setFont( const int &i, const wxFont &f )
{
assert( i >= 0 && i < MAX_FONTS );
fd[i].pointSize = f.GetPointSize();
fd[i].family = f.GetFamily();
fd[i].style = f.GetStyle();
fd[i].weight = f.GetWeight();
fd[i].facename = f.GetFaceName();
}
示例3: SaveFont
bool wxWindowSettings::SaveFont(wxConfigBase& config, const wxString& windowName, const wxFont& font)
{
if (!font.Ok())
return FALSE;
wxString pathBase(wxT("/Fonts/"));
pathBase += windowName;
pathBase += wxT("/");
config.Write(pathBase + wxT("PointSize"), (long) font.GetPointSize());
config.Write(pathBase + wxT("Family"), (long) font.GetFamily());
config.Write(pathBase + wxT("Style"), (long) font.GetStyle());
config.Write(pathBase + wxT("Weight"), (long) font.GetWeight());
config.Write(pathBase + wxT("Underlined"), (long) font.GetUnderlined());
config.Write(pathBase + wxT("FaceName"), font.GetFaceName());
return TRUE;
}
示例4: IsSameAs
bool wxFontBase::operator==(const wxFont& font) const
{
// either it is the same font, i.e. they share the same common data or they
// have different ref datas but still describe the same font
return IsSameAs(font) ||
(
IsOk() == font.IsOk() &&
GetPointSize() == font.GetPointSize() &&
// in wxGTK1 GetPixelSize() calls GetInternalFont() which uses
// operator==() resulting in infinite recursion so we can't use it
// in that port
#if !defined(__WXGTK__) || defined(__WXGTK20__)
GetPixelSize() == font.GetPixelSize() &&
#endif
GetFamily() == font.GetFamily() &&
GetStyle() == font.GetStyle() &&
GetWeight() == font.GetWeight() &&
GetUnderlined() == font.GetUnderlined() &&
GetFaceName().IsSameAs(font.GetFaceName(), false) &&
GetEncoding() == font.GetEncoding()
);
}
示例5: GetFontAttributes
// Get attributes from font.
bool wxTextAttr::GetFontAttributes(const wxFont& font, int flags)
{
if (!font.IsOk())
return false;
// If we pass both pixel and point size attributes, this is an indication
// to choose the most appropriate units.
if ((flags & wxTEXT_ATTR_FONT) == wxTEXT_ATTR_FONT)
{
if (font.IsUsingSizeInPixels())
{
m_fontSize = font.GetPixelSize().y;
flags &= ~wxTEXT_ATTR_FONT_POINT_SIZE;
}
else
{
m_fontSize = font.GetPointSize();
flags &= ~wxTEXT_ATTR_FONT_PIXEL_SIZE;
}
}
else if (flags & wxTEXT_ATTR_FONT_POINT_SIZE)
{
m_fontSize = font.GetPointSize();
flags &= ~wxTEXT_ATTR_FONT_PIXEL_SIZE;
}
else if (flags & wxTEXT_ATTR_FONT_PIXEL_SIZE)
{
m_fontSize = font.GetPixelSize().y;
}
if (flags & wxTEXT_ATTR_FONT_ITALIC)
m_fontStyle = font.GetStyle();
if (flags & wxTEXT_ATTR_FONT_WEIGHT)
m_fontWeight = font.GetWeight();
if (flags & wxTEXT_ATTR_FONT_UNDERLINE)
m_fontUnderlined = font.GetUnderlined();
if (flags & wxTEXT_ATTR_FONT_STRIKETHROUGH)
m_fontStrikethrough = font.GetStrikethrough();
if (flags & wxTEXT_ATTR_FONT_FACE)
m_fontFaceName = font.GetFaceName();
if (flags & wxTEXT_ATTR_FONT_ENCODING)
m_fontEncoding = font.GetEncoding();
if (flags & wxTEXT_ATTR_FONT_FAMILY)
{
// wxFont might not know its family, avoid setting m_fontFamily to an
// invalid value and rather pretend that we don't have any font family
// information at all in this case
const wxFontFamily fontFamily = font.GetFamily();
if ( fontFamily == wxFONTFAMILY_UNKNOWN )
flags &= ~wxTEXT_ATTR_FONT_FAMILY;
else
m_fontFamily = fontFamily;
}
m_flags |= flags;
return true;
}