本文整理汇总了C++中triSurface::localFaces方法的典型用法代码示例。如果您正苦于以下问题:C++ triSurface::localFaces方法的具体用法?C++ triSurface::localFaces怎么用?C++ triSurface::localFaces使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类triSurface
的用法示例。
在下文中一共展示了triSurface::localFaces方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: triSurface
static triSurface pack
(
const triSurface& surf,
const pointField& localPoints,
const labelList& pointMap
)
{
List<labelledTri> newTriangles(surf.size());
label newTriangleI = 0;
forAll(surf, faceI)
{
const labelledTri& f = surf.localFaces()[faceI];
label newA = pointMap[f[0]];
label newB = pointMap[f[1]];
label newC = pointMap[f[2]];
if ((newA != newB) && (newA != newC) && (newB != newC))
{
newTriangles[newTriangleI++] =
labelledTri(newA, newB, newC, f.region());
}
}
newTriangles.setSize(newTriangleI);
return triSurface(newTriangles, surf.patches(), localPoints);
}
示例2: forAll
//- Sets point neighbours of face to val
static void markPointNbrs
(
const triSurface& surf,
const label faceI,
const bool val,
boolList& okToCollapse
)
{
const triSurface::FaceType& f = surf.localFaces()[faceI];
forAll(f, fp)
{
const labelList& pFaces = surf.pointFaces()[f[fp]];
forAll(pFaces, i)
{
okToCollapse[pFaces[i]] = false;
}
}
}
示例3:
// Checks if there exists a special topological situation that causes
// edge and the face it hit not to be recognized.
//
// For now if the face shares a point with the edge
bool Foam::surfaceIntersection::excludeEdgeHit
(
const triSurface& surf,
const label edgeI,
const label faceI,
const scalar
)
{
const labelledTri& f = surf.localFaces()[faceI];
const edge& e = surf.edges()[edgeI];
if
(
(f[0] == e.start())
|| (f[0] == e.end())
|| (f[1] == e.start())
|| (f[1] == e.end())
|| (f[2] == e.start())
|| (f[2] == e.end())
)
{
return true;
// // Get edge vector
// vector eVec = e.vec(surf.localPoints());
// eVec /= mag(eVec) + VSMALL;
//
// const labelList& eLabels = surf.faceEdges()[faceI];
//
// // Get edge vector of 0th edge of face
// vector e0Vec = surf.edges()[eLabels[0]].vec(surf.localPoints());
// e0Vec /= mag(e0Vec) + VSMALL;
//
// vector n = e0Vec ^ eVec;
//
// if (mag(n) < SMALL)
// {
// // e0 is aligned with e. Choose next edge of face.
// vector e1Vec = surf.edges()[eLabels[1]].vec(surf.localPoints());
// e1Vec /= mag(e1Vec) + VSMALL;
//
// n = e1Vec ^ eVec;
//
// if (mag(n) < SMALL)
// {
// // Problematic triangle. Two edges aligned with edgeI. Give
// // up.
// return true;
// }
// }
//
// // Check if same as faceNormal
// if (mag(n & surf.faceNormals()[faceI]) > 1-tol)
// {
//
// Pout<< "edge:" << e << " face:" << faceI
// << " e0Vec:" << e0Vec << " n:" << n
// << " normalComponent:" << (n & surf.faceNormals()[faceI])
// << " tol:" << tol << endl;
//
// return true;
// }
// else
// {
// return false;
// }
}
else
{
return false;
}
}
示例4: collapseEdge
// Collapses small edge to point, thus removing triangle.
label collapseEdge(triSurface& surf, const scalar minLen)
{
label nTotalCollapsed = 0;
while (true)
{
const pointField& localPoints = surf.localPoints();
const List<labelledTri>& localFaces = surf.localFaces();
// Mapping from old to new points
labelList pointMap(surf.nPoints());
forAll(pointMap, i)
{
pointMap[i] = i;
}
// Storage for new points.
pointField newPoints(localPoints);
// To protect neighbours of collapsed faces.
boolList okToCollapse(surf.size(), true);
label nCollapsed = 0;
forAll(localFaces, faceI)
{
if (okToCollapse[faceI])
{
// Check edge lengths.
const triSurface::FaceType& f = localFaces[faceI];
forAll(f, fp)
{
label v = f[fp];
label v1 = f[f.fcIndex(fp)];
if (mag(localPoints[v1] - localPoints[v]) < minLen)
{
// Collapse f[fp1] onto f[fp].
pointMap[v1] = v;
newPoints[v] = 0.5*(localPoints[v1] + localPoints[v]);
Pout<< "Collapsing triange " << faceI << " to edge mid "
<< newPoints[v] << endl;
nCollapsed++;
okToCollapse[faceI] = false;
// Protect point neighbours from collapsing.
markPointNbrs(surf, faceI, false, okToCollapse);
break;
}
}
}
}
Pout<< "collapseEdge : collapsing " << nCollapsed << " triangles"
<< endl;
nTotalCollapsed += nCollapsed;
if (nCollapsed == 0)
{
break;
}
// Pack the triangles
surf = pack(surf, newPoints, pointMap);
}
示例5: changedFaces
Foam::labelList Foam::orientedSurface::edgeToFace
(
const triSurface& s,
const labelList& changedEdges,
labelList& flip
)
{
labelList changedFaces(2*changedEdges.size());
label changedI = 0;
// 1.6.x merge: using local faces. Reconsider
// Rewrite uses cached local faces for efficiency
// HJ, 24/Aug/2010
const List<labelledTri> lf = s.localFaces();
forAll(changedEdges, i)
{
label edgeI = changedEdges[i];
const labelList& eFaces = s.edgeFaces()[edgeI];
if (eFaces.size() < 2)
{
// Do nothing, faces was already visited.
}
else if (eFaces.size() == 2)
{
label face0 = eFaces[0];
label face1 = eFaces[1];
const labelledTri& f0 = lf[face0];
const labelledTri& f1 = lf[face1];
// Old. HJ, 24/Aug/2010
// const labelledTri& f0 = s[face0];
// const labelledTri& f1 = s[face1];
if (flip[face0] == UNVISITED)
{
if (flip[face1] == UNVISITED)
{
FatalErrorIn("orientedSurface::edgeToFace") << "Problem"
<< abort(FatalError);
}
else
{
// Face1 has a flip state, face0 hasn't
if (consistentEdge(s.edges()[edgeI], f0, f1))
{
// Take over flip status
flip[face0] = (flip[face1] == FLIP ? FLIP : NOFLIP);
}
else
{
// Invert
flip[face0] = (flip[face1] == FLIP ? NOFLIP : FLIP);
}
changedFaces[changedI++] = face0;
}
}
else
{
if (flip[face1] == UNVISITED)
{
// Face0 has a flip state, face1 hasn't
if (consistentEdge(s.edges()[edgeI], f0, f1))
{
flip[face1] = (flip[face0] == FLIP ? FLIP : NOFLIP);
}
else
{
flip[face1] = (flip[face0] == FLIP ? NOFLIP : FLIP);
}
changedFaces[changedI++] = face1;
}
}
}
else
{
// Multiply connected. Do what?
}
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:foam-extend-foam-extend-3.2,代码行数:82,代码来源:orientedSurface.C