本文整理汇总了C++中triSurface::edges方法的典型用法代码示例。如果您正苦于以下问题:C++ triSurface::edges方法的具体用法?C++ triSurface::edges怎么用?C++ triSurface::edges使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类triSurface
的用法示例。
在下文中一共展示了triSurface::edges方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: start
// Update intersections for selected edges.
void Foam::edgeIntersections::intersectEdges
(
const triSurface& surf1,
const pointField& points1, // surf1 meshPoints (not localPoints!)
const triSurfaceSearch& querySurf2,
const scalarField& surf1PointTol, // surf1 tolerance per point
const labelList& edgeLabels
)
{
const triSurface& surf2 = querySurf2.surface();
const vectorField& normals2 = surf2.faceNormals();
const labelList& meshPoints = surf1.meshPoints();
if (debug)
{
Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
<< " out of " << surf1.nEdges() << " with " << surf2.size()
<< " triangles ..." << endl;
}
pointField start(edgeLabels.size());
pointField end(edgeLabels.size());
vectorField edgeDirs(edgeLabels.size());
// Go through all edges, calculate intersections
forAll(edgeLabels, i)
{
label edgeI = edgeLabels[i];
if (debug)// && (i % 1000 == 0))
{
Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
}
const edge& e = surf1.edges()[edgeI];
const point& pStart = points1[meshPoints[e.start()]];
const point& pEnd = points1[meshPoints[e.end()]];
const vector eVec(pEnd - pStart);
const vector n(eVec/(mag(eVec) + VSMALL));
// Start tracking somewhat before pStart and up to somewhat after p1.
// Note that tolerances here are smaller than those used to classify
// hit below.
// This will cause this hit to be marked as degenerate and resolved
// later on.
start[i] = pStart - 0.5*surf1PointTol[e[0]]*n;
end[i] = pEnd + 0.5*surf1PointTol[e[1]]*n;
edgeDirs[i] = n;
}
示例2: bb
void Foam::edgeIntersections::checkEdges(const triSurface& surf)
{
const pointField& localPoints = surf.localPoints();
const edgeList& edges = surf.edges();
const labelListList& edgeFaces = surf.edgeFaces();
treeBoundBox bb(localPoints);
scalar minSize = SMALL * bb.minDim();
forAll(edges, edgeI)
{
const edge& e = edges[edgeI];
scalar eMag = e.mag(localPoints);
if (eMag < minSize)
{
WarningIn
(
"Foam::edgeIntersections::checkEdges(const triSurface& surf)"
) << "Edge " << edgeI << " vertices " << e
<< " coords:" << localPoints[e[0]] << ' '
<< localPoints[e[1]] << " is very small compared to bounding"
<< " box dimensions " << bb << endl
<< "This might lead to problems in intersection"
<< endl;
}
if (edgeFaces[edgeI].size() == 1)
{
WarningIn
(
"Foam::edgeIntersections::checkEdges(const triSurface& surf)"
) << "Edge " << edgeI << " vertices " << e
<< " coords:" << localPoints[e[0]] << ' '
<< localPoints[e[1]] << " has only one face connected to it:"
<< edgeFaces[edgeI] << endl
<< "This might lead to problems in intersection"
<< endl;
}
}
}
示例3: eVec
// Update intersections for selected edges.
void Foam::edgeIntersections::intersectEdges
(
const triSurface& surf1,
const pointField& points1, // surf1 meshPoints (not localPoints!)
const triSurfaceSearch& querySurf2,
const scalarField& surf1PointTol, // surf1 tolerance per point
const labelList& edgeLabels
)
{
const triSurface& surf2 = querySurf2.surface();
const vectorField& normals2 = surf2.faceNormals();
const labelList& meshPoints = surf1.meshPoints();
if (debug)
{
Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
<< " out of " << surf1.nEdges() << " with " << surf2.size()
<< " triangles ..." << endl;
}
// Construct octree.
const indexedOctree<treeDataTriSurface>& tree = querySurf2.tree();
label nHits = 0;
// Go through all edges, calculate intersections
forAll(edgeLabels, i)
{
label edgeI = edgeLabels[i];
if (debug && (i % 1000 == 0))
{
Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
}
const edge& e = surf1.edges()[edgeI];
const point& pStart = points1[meshPoints[e.start()]];
const point& pEnd = points1[meshPoints[e.end()]];
const vector eVec(pEnd - pStart);
const scalar eMag = mag(eVec);
const vector n(eVec/(eMag + VSMALL));
// Smallish length for intersection calculation errors.
const point tolVec = 1e-6*eVec;
// Start tracking somewhat before pStart and upto somewhat after p1.
// Note that tolerances here are smaller than those used to classify
// hit below.
// This will cause this hit to be marked as degenerate and resolved
// later on.
point p0 = pStart - 0.5*surf1PointTol[e[0]]*n;
const point p1 = pEnd + 0.5*surf1PointTol[e[1]]*n;
const scalar maxS = mag(p1 - pStart);
// Get all intersections of the edge with the surface
DynamicList<pointIndexHit> currentIntersections(100);
DynamicList<label> currentIntersectionTypes(100);
while (true)
{
pointIndexHit pHit = tree.findLine(p0, p1);
if (pHit.hit())
{
nHits++;
currentIntersections.append(pHit);
// Classify point on surface1 edge.
label edgeEnd = -1;
if (mag(pHit.hitPoint() - pStart) < surf1PointTol[e[0]])
{
edgeEnd = 0;
}
else if (mag(pHit.hitPoint() - pEnd) < surf1PointTol[e[1]])
{
edgeEnd = 1;
}
else if (mag(n & normals2[pHit.index()]) < alignedCos_)
{
Pout<< "Flat angle edge:" << edgeI
<< " face:" << pHit.index()
<< " cos:" << mag(n & normals2[pHit.index()])
<< endl;
edgeEnd = 2;
}
currentIntersectionTypes.append(edgeEnd);
if (edgeEnd == 1)
{
// Close to end
//.........这里部分代码省略.........
示例4:
// Checks if there exists a special topological situation that causes
// edge and the face it hit not to be recognized.
//
// For now if the face shares a point with the edge
bool Foam::surfaceIntersection::excludeEdgeHit
(
const triSurface& surf,
const label edgeI,
const label faceI,
const scalar
)
{
const labelledTri& f = surf.localFaces()[faceI];
const edge& e = surf.edges()[edgeI];
if
(
(f[0] == e.start())
|| (f[0] == e.end())
|| (f[1] == e.start())
|| (f[1] == e.end())
|| (f[2] == e.start())
|| (f[2] == e.end())
)
{
return true;
// // Get edge vector
// vector eVec = e.vec(surf.localPoints());
// eVec /= mag(eVec) + VSMALL;
//
// const labelList& eLabels = surf.faceEdges()[faceI];
//
// // Get edge vector of 0th edge of face
// vector e0Vec = surf.edges()[eLabels[0]].vec(surf.localPoints());
// e0Vec /= mag(e0Vec) + VSMALL;
//
// vector n = e0Vec ^ eVec;
//
// if (mag(n) < SMALL)
// {
// // e0 is aligned with e. Choose next edge of face.
// vector e1Vec = surf.edges()[eLabels[1]].vec(surf.localPoints());
// e1Vec /= mag(e1Vec) + VSMALL;
//
// n = e1Vec ^ eVec;
//
// if (mag(n) < SMALL)
// {
// // Problematic triangle. Two edges aligned with edgeI. Give
// // up.
// return true;
// }
// }
//
// // Check if same as faceNormal
// if (mag(n & surf.faceNormals()[faceI]) > 1-tol)
// {
//
// Pout<< "edge:" << e << " face:" << faceI
// << " e0Vec:" << e0Vec << " n:" << n
// << " normalComponent:" << (n & surf.faceNormals()[faceI])
// << " tol:" << tol << endl;
//
// return true;
// }
// else
// {
// return false;
// }
}
else
{
return false;
}
}
示例5: changedFaces
Foam::labelList Foam::orientedSurface::edgeToFace
(
const triSurface& s,
const labelList& changedEdges,
labelList& flip
)
{
labelList changedFaces(2*changedEdges.size());
label changedI = 0;
// 1.6.x merge: using local faces. Reconsider
// Rewrite uses cached local faces for efficiency
// HJ, 24/Aug/2010
const List<labelledTri> lf = s.localFaces();
forAll(changedEdges, i)
{
label edgeI = changedEdges[i];
const labelList& eFaces = s.edgeFaces()[edgeI];
if (eFaces.size() < 2)
{
// Do nothing, faces was already visited.
}
else if (eFaces.size() == 2)
{
label face0 = eFaces[0];
label face1 = eFaces[1];
const labelledTri& f0 = lf[face0];
const labelledTri& f1 = lf[face1];
// Old. HJ, 24/Aug/2010
// const labelledTri& f0 = s[face0];
// const labelledTri& f1 = s[face1];
if (flip[face0] == UNVISITED)
{
if (flip[face1] == UNVISITED)
{
FatalErrorIn("orientedSurface::edgeToFace") << "Problem"
<< abort(FatalError);
}
else
{
// Face1 has a flip state, face0 hasn't
if (consistentEdge(s.edges()[edgeI], f0, f1))
{
// Take over flip status
flip[face0] = (flip[face1] == FLIP ? FLIP : NOFLIP);
}
else
{
// Invert
flip[face0] = (flip[face1] == FLIP ? NOFLIP : FLIP);
}
changedFaces[changedI++] = face0;
}
}
else
{
if (flip[face1] == UNVISITED)
{
// Face0 has a flip state, face1 hasn't
if (consistentEdge(s.edges()[edgeI], f0, f1))
{
flip[face1] = (flip[face0] == FLIP ? FLIP : NOFLIP);
}
else
{
flip[face1] = (flip[face0] == FLIP ? NOFLIP : FLIP);
}
changedFaces[changedI++] = face1;
}
}
}
else
{
// Multiply connected. Do what?
}
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:foam-extend-foam-extend-3.2,代码行数:82,代码来源:orientedSurface.C