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C++ tilemap_t::set_scrollx方法代码示例

本文整理汇总了C++中tilemap_t::set_scrollx方法的典型用法代码示例。如果您正苦于以下问题:C++ tilemap_t::set_scrollx方法的具体用法?C++ tilemap_t::set_scrollx怎么用?C++ tilemap_t::set_scrollx使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tilemap_t的用法示例。


在下文中一共展示了tilemap_t::set_scrollx方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: screen_update_cultures

UINT32 cultures_state::screen_update_cultures(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int attr;

	// tilemaps attributes
	attr = (m_bg0_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg0_regs_y[3] & 1 ? TILEMAP_FLIPY : 0);
	m_bg0_tilemap->set_flip(attr);

	attr = (m_bg1_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg1_regs_y[3] & 1 ? TILEMAP_FLIPY : 0);
	m_bg1_tilemap->set_flip(attr);

	attr = (m_bg2_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (m_bg2_regs_y[3] & 1 ? TILEMAP_FLIPY : 0);
	m_bg2_tilemap->set_flip(attr);

	// tilemaps scrolls
	m_bg0_tilemap->set_scrollx(0, (m_bg0_regs_x[2] << 8) + m_bg0_regs_x[0]);
	m_bg1_tilemap->set_scrollx(0, (m_bg1_regs_x[2] << 8) + m_bg1_regs_x[0]);
	m_bg2_tilemap->set_scrollx(0, (m_bg2_regs_x[2] << 8) + m_bg2_regs_x[0]);
	m_bg0_tilemap->set_scrolly(0, (m_bg0_regs_y[2] << 8) + m_bg0_regs_y[0]);
	m_bg1_tilemap->set_scrolly(0, (m_bg1_regs_y[2] << 8) + m_bg1_regs_y[0]);
	m_bg2_tilemap->set_scrolly(0, (m_bg2_regs_y[2] << 8) + m_bg2_regs_y[0]);

	m_bg2_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_bg0_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_bg1_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
开发者ID:jiangzhonghui,项目名称:mame,代码行数:28,代码来源:cultures.c

示例2: screen_update

UINT32 joystand_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect )
{
	int layers_ctrl = -1;

#ifdef MAME_DEBUG
	if (machine().input().code_pressed(KEYCODE_Z))
	{
		int msk = 0;
		if (machine().input().code_pressed(KEYCODE_Q))  msk |= 1;
		if (machine().input().code_pressed(KEYCODE_W))  msk |= 2;
		if (machine().input().code_pressed(KEYCODE_A))  msk |= 4;
		if (machine().input().code_pressed(KEYCODE_S))  msk |= 8;
		if (msk != 0) layers_ctrl &= msk;
	}
#endif

	m_bg1_tmap->set_scrollx(0, 0);
	m_bg1_tmap->set_scrolly(0, 0);

	m_bg2_tmap->set_scrollx(0, m_scroll[0] - 0xa);
	m_bg2_tmap->set_scrolly(0, m_scroll[1]);

	draw_bg15_tilemap();
		
	bitmap.fill(m_palette->black_pen(), cliprect);
	if (layers_ctrl & 4)	copybitmap_trans(bitmap, m_bg15_bitmap[0], 0, 0, 1, 0, cliprect, BG15_TRANSPARENT);
	if (layers_ctrl & 8)	copybitmap_trans(bitmap, m_bg15_bitmap[1], 0, 0, 0, 0, cliprect, BG15_TRANSPARENT);
	if (layers_ctrl & 1)	m_bg1_tmap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 2)	m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0);

	popmessage("S0: %04X S1: %04X EN: %04X OUT: %04X", m_scroll[0], m_scroll[1], m_enable[0], m_outputs[0]);
	return 0;
}
开发者ID:j105rob,项目名称:mame,代码行数:33,代码来源:joystand.c

示例3: screen_update_pzletime

UINT32 pzletime_state::screen_update_pzletime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int count;
	int y, x;

	bitmap.fill(machine().pens[0], cliprect); //bg pen

	m_txt_tilemap->set_scrolly(0, m_tilemap_regs[0] - 3);
	m_txt_tilemap->set_scrollx(0, m_tilemap_regs[1]);

	m_mid_tilemap->set_scrolly(0, m_tilemap_regs[2] - 3);
	m_mid_tilemap->set_scrollx(0, m_tilemap_regs[3] - 7);

	if (m_video_regs[2] & 1)
	{
		count = 0;

		for (y = 255; y >= 0; y--)
		{
			for (x = 0; x < 512; x++)
			{
				if (m_bg_videoram[count] & 0x8000)
					bitmap.pix16((y - 18) & 0xff, (x - 32) & 0x1ff) = 0x300 + (m_bg_videoram[count] & 0x7fff);

				count++;
			}
		}
	}

	m_mid_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	{
		UINT16 *spriteram = m_spriteram;
		int offs, spr_offs, colour, sx, sy;

		for(offs = 0; offs < 0x2000 / 2; offs += 4)
		{
			if(spriteram[offs + 0] == 8)
				break;

			spr_offs = spriteram[offs + 3] & 0x0fff;
			sy = 0x200 - (spriteram[offs + 0] & 0x1ff) - 35;
			sx = (spriteram[offs + 1] & 0x1ff) - 30;
			colour = (spriteram[offs + 0] & 0xf000) >> 12;

			// is spriteram[offs + 0] & 0x200 flipy? it's always set

			drawgfx_transpen(bitmap, cliprect, machine().gfx[1], spr_offs, colour, 0, 1, sx, sy, 0);
		}
	}

	m_txt_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	if ((screen.frame_number() % 16) != 0)
		m_txt_tilemap->draw(screen, bitmap, cliprect, 1, 0);

	return 0;
}
开发者ID:felipesanches,项目名称:ume,代码行数:57,代码来源:pzletime.c

示例4:

UINT32 chance32_state::screen_update_chance32(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{

	/* TODO: wtf? */
	m_bg_tilemap->set_scrollx(0, 352);
	m_bg_tilemap->set_scrolly(0, 160);
	m_fg_tilemap->set_scrollx(0, 352);
	m_fg_tilemap->set_scrolly(0, 160);

	m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(bitmap, cliprect, 0, 0);

	return 0;
}
开发者ID:coinhelper,项目名称:jsmess,代码行数:14,代码来源:chance32.c

示例5: screen_update_bestleaw

UINT32 bestleag_state::screen_update_bestleaw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->set_scrollx(0,m_vregs[0x08/2]);
	m_bg_tilemap->set_scrolly(0,m_vregs[0x0a/2]);
	m_tx_tilemap->set_scrollx(0,m_vregs[0x00/2]);
	m_tx_tilemap->set_scrolly(0,m_vregs[0x02/2]);
	m_fg_tilemap->set_scrollx(0,m_vregs[0x04/2]);
	m_fg_tilemap->set_scrolly(0,m_vregs[0x06/2]);

	m_bg_tilemap->draw(bitmap, cliprect, 0,0);
	m_fg_tilemap->draw(bitmap, cliprect, 0,0);
	draw_sprites(bitmap,cliprect);
	m_tx_tilemap->draw(bitmap, cliprect, 0,0);
	return 0;
}
开发者ID:CJBass,项目名称:mame2013-libretro,代码行数:15,代码来源:bestleag.c

示例6: screen_update_galaxi

UINT32 galaxi_state::screen_update_galaxi(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg3_tmap->set_scrollx(m_bg3_xscroll);
	m_bg3_tmap->set_scrolly(m_bg3_yscroll);

	int layers_ctrl = -1;

#ifdef MAME_DEBUG
	if (machine().input().code_pressed(KEYCODE_R))  // remapped due to inputs changes.
	{
		int msk = 0;
		if (machine().input().code_pressed(KEYCODE_T))  msk |= 1;
		if (machine().input().code_pressed(KEYCODE_Y))  msk |= 2;
		if (machine().input().code_pressed(KEYCODE_U))  msk |= 4;
		if (machine().input().code_pressed(KEYCODE_I))  msk |= 8;
		if (machine().input().code_pressed(KEYCODE_O))  msk |= 16;
		if (msk != 0) layers_ctrl &= msk;
	}
#endif


	if (layers_ctrl & 1)    m_bg1_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	else                bitmap.fill(m_palette->black_pen(), cliprect);
	if (layers_ctrl & 2)    m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 4)    m_bg3_tmap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 8)    m_bg4_tmap->draw(screen, bitmap, cliprect, 0, 0);

	if (layers_ctrl & 16)   m_fg_tmap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
开发者ID:bradhugh,项目名称:mame,代码行数:31,代码来源:galaxi.cpp

示例7: video_start

void superwng_state::video_start()
{
	m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(superwng_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
	m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(superwng_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);

	m_bg_tilemap->set_scrollx(0, 64);
}
开发者ID:MASHinfo,项目名称:mame,代码行数:7,代码来源:superwng.cpp

示例8: screen_update_mogura

UINT32 mogura_state::screen_update_mogura(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	const rectangle &visarea = screen.visible_area();

	/* tilemap layout is a bit strange ... */
	rectangle clip = visarea;
	clip.max_x = 256 - 1;
	m_tilemap->set_scrollx(0, 256);
	m_tilemap->draw(screen, bitmap, clip, 0, 0);

	clip.min_x = 256;
	clip.max_x = 512 - 1;
	m_tilemap->set_scrollx(0, -128);
	m_tilemap->draw(screen, bitmap, clip, 0, 0);

	return 0;
}
开发者ID:Fulg,项目名称:mame,代码行数:17,代码来源:mogura.cpp

示例9: screen_update_dacholer

UINT32 dacholer_state::screen_update_dacholer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	if (flip_screen())
	{
		m_bg_tilemap->set_scrollx(0, 256 - m_scroll_x);
		m_bg_tilemap->set_scrolly(0, 256 - m_scroll_y);
	}
	else
	{
		m_bg_tilemap->set_scrollx(0, m_scroll_x);
		m_bg_tilemap->set_scrolly(0, m_scroll_y);
	}

	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	draw_sprites(bitmap, cliprect);
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
开发者ID:curtiszimmerman,项目名称:mame,代码行数:18,代码来源:dacholer.c

示例10: screen_update

uint32_t patapata_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	// vregs
	// 0/1 are fg scroll?  0x0ff0 , 0x07b0  is no scroll
	// 2/3 are bg scroll?
	// 4 is fg bank

	int scrollx = (m_vregs[2]-0xff0)&0xfff;
	int scrolly = (m_vregs[3]-0x7b0)&0xfff;
	if (scrolly&0x200) scrollx += 0x1000;
	scrolly&=0x1ff;

	m_bg_tilemap->set_scrollx(0, scrollx);
	m_bg_tilemap->set_scrolly(0, scrolly);

	scrollx = (m_vregs[0]-0xff0)&0xfff;
	scrolly = (m_vregs[1]-0x7b0)&0xfff;
	if (scrolly&0x200) scrollx += 0x1000;
	scrolly&=0x1ff;

	m_fg_tilemap->set_scrollx(0, scrollx);
	m_fg_tilemap->set_scrolly(0, scrolly);


	if ((m_vregs[4]&0x3) != m_fg_bank)
	{
		m_fg_bank = m_vregs[4]&0x3;
		m_fg_tilemap->mark_all_dirty();
	}


	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	/*
	popmessage("%04x %04x %04x %04x\n%04x %04x %04x %04x",
	    m_vregs[0], m_vregs[1],
	    m_vregs[2], m_vregs[3],
	    m_vregs[4], m_vregs[5],
	    m_vregs[6], m_vregs[7]);
	*/
	return 0;
}
开发者ID:k2-git,项目名称:mame,代码行数:43,代码来源:patapata.cpp

示例11:

uint32_t wyvernf0_state::screen_update_wyvernf0(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int layers_ctrl = -1;

#ifdef MAME_DEBUG
if (machine().input().code_pressed(KEYCODE_Z))
{
	int msk = 0;
	if (machine().input().code_pressed(KEYCODE_Q))   msk |= 1;
	if (machine().input().code_pressed(KEYCODE_W))   msk |= 2;
	if (machine().input().code_pressed(KEYCODE_A))   msk |= 4;
	if (machine().input().code_pressed(KEYCODE_S))   msk |= 8;
	if (msk != 0) layers_ctrl &= msk;

	popmessage("fg:%02x %02x bg:%02x %02x ROM:%02x RAM:%02x",
		m_scrollram[0],m_scrollram[1],m_scrollram[2],m_scrollram[3],
		m_rombank, m_rambank
	);
}
#endif

	m_fg_tilemap->set_scrollx(0, m_scrollram[0]);
	m_fg_tilemap->set_scrolly(0, m_scrollram[1]);

	m_bg_tilemap->set_scrollx(0, m_scrollram[2]);
	m_bg_tilemap->set_scrolly(0, m_scrollram[3]);

	bitmap.fill(0, cliprect);

	// background monitor
	if (layers_ctrl & 1)    m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	if (layers_ctrl & 4)    draw_sprites(bitmap, cliprect, false);

	// foreground monitor
	if (layers_ctrl & 8)    draw_sprites(bitmap, cliprect, true);
	if (layers_ctrl & 2)    m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}
开发者ID:SailorSat,项目名称:cabmame,代码行数:39,代码来源:wyvernf0.cpp

示例12: screen_update_stuntair

uint32_t stuntair_state::screen_update_stuntair(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->set_scrollx(0, m_bg_xscroll);

	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER0);

	draw_sprites(bitmap, cliprect);

	m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER1|TILEMAP_DRAW_OPAQUE);

	return 0;
}
开发者ID:MASHinfo,项目名称:mame,代码行数:13,代码来源:stuntair.cpp

示例13: screen_update

UINT32 hvyunit_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
#define SX_POS  96
#define SY_POS  0

	m_bg_tilemap->set_scrollx(0, ((m_port0_data & 0x40) << 2) + m_scrollx + SX_POS); // TODO
	m_bg_tilemap->set_scrolly(0, ((m_port0_data & 0x80) << 1) + m_scrolly + SY_POS); // TODO
	bitmap.fill(m_palette->black_pen(), cliprect);
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_pandora->update(bitmap, cliprect);

	return 0;
}
开发者ID:NULUSIOS,项目名称:mame,代码行数:13,代码来源:hvyunit.cpp

示例14: screen_update_witch

uint32_t witch_state::screen_update_witch(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_gfx1_tilemap->set_scrollx(0, m_scrollx-7 ); //offset to have it aligned with the sprites
	m_gfx1_tilemap->set_scrolly(0, m_scrolly+8 );



	m_gfx1_tilemap->draw(screen, bitmap, cliprect, 0,0);
	m_gfx0a_tilemap->draw(screen, bitmap, cliprect, 0,0);
	draw_sprites(bitmap, cliprect);
	m_gfx0b_tilemap->draw(screen, bitmap, cliprect, 0,0);
	return 0;
}
开发者ID:Robbbert,项目名称:store1,代码行数:13,代码来源:witch.cpp


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