本文整理汇总了C++中tilemap_t类的典型用法代码示例。如果您正苦于以下问题:C++ tilemap_t类的具体用法?C++ tilemap_t怎么用?C++ tilemap_t使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了tilemap_t类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void igs_m027_state::video_start()
{
m_igs_tx_tilemap= &machine().tilemap().create(tilemap_get_info_delegate(FUNC(igs_m027_state::get_tx_tilemap_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8,64,32);
m_igs_tx_tilemap->set_transparent_pen(15);
m_igs_bg_tilemap= &machine().tilemap().create(tilemap_get_info_delegate(FUNC(igs_m027_state::get_bg_tilemap_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8,64,32);
//m_igs_bg_tilemap= &machine().tilemap().create(tilemap_get_info_delegate(FUNC(igs_m027_state::get_bg_tilemap_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8,64,32);
//m_igs_bg_tilemap->set_transparent_pen(15);
logerror("Video START OK!\n");
}
示例2: configure_tilemap_groups
void palette_device::configure_tilemap_groups(tilemap_t &tmap, gfx_element &gfx, int transcolor)
{
int color;
assert(gfx.colors() <= TILEMAP_NUM_GROUPS);
// iterate over all colors in the tilemap
for (color = 0; color < gfx.colors(); color++)
tmap.set_transmask(color, transpen_mask(gfx, color, transcolor), 0);
}
示例3: screen_update_galaxi
UINT32 galaxi_state::screen_update_galaxi(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg3_tmap->set_scrollx(m_bg3_xscroll);
m_bg3_tmap->set_scrolly(m_bg3_yscroll);
int layers_ctrl = -1;
#ifdef MAME_DEBUG
if (machine().input().code_pressed(KEYCODE_R)) // remapped due to inputs changes.
{
int msk = 0;
if (machine().input().code_pressed(KEYCODE_T)) msk |= 1;
if (machine().input().code_pressed(KEYCODE_Y)) msk |= 2;
if (machine().input().code_pressed(KEYCODE_U)) msk |= 4;
if (machine().input().code_pressed(KEYCODE_I)) msk |= 8;
if (machine().input().code_pressed(KEYCODE_O)) msk |= 16;
if (msk != 0) layers_ctrl &= msk;
}
#endif
if (layers_ctrl & 1) m_bg1_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
else bitmap.fill(m_palette->black_pen(), cliprect);
if (layers_ctrl & 2) m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0);
if (layers_ctrl & 4) m_bg3_tmap->draw(screen, bitmap, cliprect, 0, 0);
if (layers_ctrl & 8) m_bg4_tmap->draw(screen, bitmap, cliprect, 0, 0);
if (layers_ctrl & 16) m_fg_tmap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
示例4: video_start
GFXDECODE_END
void witch_state::video_start()
{
m_gfx0a_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(witch_state::get_gfx0a_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32);
m_gfx0b_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(witch_state::get_gfx0b_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32);
m_gfx1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(witch_state::get_gfx1_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32);
m_gfx0a_tilemap->set_transparent_pen(0);
m_gfx0b_tilemap->set_transparent_pen(0);
m_gfx0a_tilemap->set_palette_offset(0x100);
m_gfx0b_tilemap->set_palette_offset(0x100);
m_gfx1_tilemap->set_palette_offset(0x200);
save_item(NAME(m_scrollx));
save_item(NAME(m_scrolly));
save_item(NAME(m_reg_a002));
}
示例5: video_start
void clpoker_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(clpoker_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(clpoker_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_fg_tilemap->set_transparent_pen(0);
m_nmi_enable = false;
save_item(NAME(m_nmi_enable));
}
示例6: video_start
void lbeach_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(lbeach_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 16);
m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(lbeach_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_screen->register_screen_bitmap(m_colmap_car);
}
示例7: video_start
void dmndrby_state::video_start()
{
m_bg = 0;
m_racetrack_tilemap_rom = memregion("user1")->base();
m_racetrack_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(dmndrby_state::get_dmndrby_tile_info),this),TILEMAP_SCAN_ROWS,16,16, 16, 512);
m_racetrack_tilemap->mark_all_dirty();
}
示例8: screen_update_bestleaw
UINT32 bestleag_state::screen_update_bestleaw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->set_scrollx(0,m_vregs[0x08/2]);
m_bg_tilemap->set_scrolly(0,m_vregs[0x0a/2]);
m_tx_tilemap->set_scrollx(0,m_vregs[0x00/2]);
m_tx_tilemap->set_scrolly(0,m_vregs[0x02/2]);
m_fg_tilemap->set_scrollx(0,m_vregs[0x04/2]);
m_fg_tilemap->set_scrolly(0,m_vregs[0x06/2]);
m_bg_tilemap->draw(bitmap, cliprect, 0,0);
m_fg_tilemap->draw(bitmap, cliprect, 0,0);
draw_sprites(bitmap,cliprect);
m_tx_tilemap->draw(bitmap, cliprect, 0,0);
return 0;
}
示例9: video_start
void pipeline_state::video_start()
{
m_palram=std::make_unique<UINT8[]>(0x1000);
m_tilemap1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pipeline_state::get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
m_tilemap2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pipeline_state::get_tile_info2),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
m_tilemap2->set_transparent_pen(0);
save_item(NAME(m_vidctrl));
save_pointer(NAME(m_palram.get()), 0x1000);
}
示例10: screen_update_pzletime
UINT32 pzletime_state::screen_update_pzletime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int count;
int y, x;
bitmap.fill(machine().pens[0], cliprect); //bg pen
m_txt_tilemap->set_scrolly(0, m_tilemap_regs[0] - 3);
m_txt_tilemap->set_scrollx(0, m_tilemap_regs[1]);
m_mid_tilemap->set_scrolly(0, m_tilemap_regs[2] - 3);
m_mid_tilemap->set_scrollx(0, m_tilemap_regs[3] - 7);
if (m_video_regs[2] & 1)
{
count = 0;
for (y = 255; y >= 0; y--)
{
for (x = 0; x < 512; x++)
{
if (m_bg_videoram[count] & 0x8000)
bitmap.pix16((y - 18) & 0xff, (x - 32) & 0x1ff) = 0x300 + (m_bg_videoram[count] & 0x7fff);
count++;
}
}
}
m_mid_tilemap->draw(screen, bitmap, cliprect, 0, 0);
{
UINT16 *spriteram = m_spriteram;
int offs, spr_offs, colour, sx, sy;
for(offs = 0; offs < 0x2000 / 2; offs += 4)
{
if(spriteram[offs + 0] == 8)
break;
spr_offs = spriteram[offs + 3] & 0x0fff;
sy = 0x200 - (spriteram[offs + 0] & 0x1ff) - 35;
sx = (spriteram[offs + 1] & 0x1ff) - 30;
colour = (spriteram[offs + 0] & 0xf000) >> 12;
// is spriteram[offs + 0] & 0x200 flipy? it's always set
drawgfx_transpen(bitmap, cliprect, machine().gfx[1], spr_offs, colour, 0, 1, sx, sy, 0);
}
}
m_txt_tilemap->draw(screen, bitmap, cliprect, 0, 0);
if ((screen.frame_number() % 16) != 0)
m_txt_tilemap->draw(screen, bitmap, cliprect, 1, 0);
return 0;
}
示例11: screen_update
UINT32 joystand_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect )
{
int layers_ctrl = -1;
#ifdef MAME_DEBUG
if (machine().input().code_pressed(KEYCODE_Z))
{
int msk = 0;
if (machine().input().code_pressed(KEYCODE_Q)) msk |= 1;
if (machine().input().code_pressed(KEYCODE_W)) msk |= 2;
if (machine().input().code_pressed(KEYCODE_A)) msk |= 4;
if (machine().input().code_pressed(KEYCODE_S)) msk |= 8;
if (msk != 0) layers_ctrl &= msk;
}
#endif
m_bg1_tmap->set_scrollx(0, 0);
m_bg1_tmap->set_scrolly(0, 0);
m_bg2_tmap->set_scrollx(0, m_scroll[0] - 0xa);
m_bg2_tmap->set_scrolly(0, m_scroll[1]);
draw_bg15_tilemap();
bitmap.fill(m_palette->black_pen(), cliprect);
if (layers_ctrl & 4) copybitmap_trans(bitmap, m_bg15_bitmap[0], 0, 0, 1, 0, cliprect, BG15_TRANSPARENT);
if (layers_ctrl & 8) copybitmap_trans(bitmap, m_bg15_bitmap[1], 0, 0, 0, 0, cliprect, BG15_TRANSPARENT);
if (layers_ctrl & 1) m_bg1_tmap->draw(screen, bitmap, cliprect, 0, 0);
if (layers_ctrl & 2) m_bg2_tmap->draw(screen, bitmap, cliprect, 0, 0);
popmessage("S0: %04X S1: %04X EN: %04X OUT: %04X", m_scroll[0], m_scroll[1], m_enable[0], m_outputs[0]);
return 0;
}
示例12:
UINT32 quizpun2_state::screen_update_quizpun2(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int layers_ctrl = -1;
#ifdef MAME_DEBUG
if (machine().input().code_pressed(KEYCODE_Z))
{
int msk = 0;
if (machine().input().code_pressed(KEYCODE_Q)) msk |= 1;
if (machine().input().code_pressed(KEYCODE_W)) msk |= 2;
if (msk != 0) layers_ctrl &= msk;
}
#endif
if (layers_ctrl & 1) m_bg_tmap->draw(bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
else bitmap.fill(get_black_pen(machine()), cliprect);
bitmap.fill(get_black_pen(machine()), cliprect);
if (layers_ctrl & 2) m_fg_tmap->draw(bitmap, cliprect, 0, 0);
return 0;
}
示例13: video_start
void patapata_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(patapata_state::get_bg_tile_info),this), tilemap_mapper_delegate(FUNC(patapata_state::pagescan),this), 16, 16, 1024,16*2);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(patapata_state::get_fg_tile_info),this), tilemap_mapper_delegate(FUNC(patapata_state::pagescan),this), 16, 16, 1024,16*2);
// 2nd half of the ram seems unused, maybe it's actually a mirror meaning this would be the correct tilemap sizes
// m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(patapata_state::get_bg_tile_info),this), tilemap_mapper_delegate(FUNC(patapata_state::pagescan),this), 16, 16, 1024/2,16*2);
// m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(patapata_state::get_fg_tile_info),this), tilemap_mapper_delegate(FUNC(patapata_state::pagescan),this), 16, 16, 1024/2,16*2);
m_fg_tilemap->set_transparent_pen(0xf);
save_item(NAME(m_fg_bank));
}
示例14: screen_update_cball
UINT32 cball_state::screen_update_cball(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
/* draw playfield */
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
/* draw sprite */
drawgfx_transpen(bitmap, cliprect, machine().gfx[1],
m_video_ram[0x399] >> 4,
0,
0, 0,
240 - m_video_ram[0x390],
240 - m_video_ram[0x398], 0);
return 0;
}
示例15: screen_update_majorpkr
UINT32 majorpkr_state::screen_update_majorpkr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(get_black_pen(machine()), cliprect);
rectangle custom_clip;
/* The following custom_clip is to exclude the last char column (unused)
form the render. We need more proof about how the video is working.
*/
custom_clip = cliprect;
custom_clip.max_x -= 16;
m_bg_tilemap->draw(screen, bitmap, custom_clip, 0, 0);
m_fg_tilemap->draw(screen, bitmap, custom_clip, 0, 0);
if (m_flip_state == 1)
{
m_bg_tilemap->set_flip(TILEMAP_FLIPX | TILEMAP_FLIPY);
m_fg_tilemap->set_flip(TILEMAP_FLIPX | TILEMAP_FLIPY);
}
return 0;
}