本文整理汇总了C++中screen::collisionCheck方法的典型用法代码示例。如果您正苦于以下问题:C++ screen::collisionCheck方法的具体用法?C++ screen::collisionCheck怎么用?C++ screen::collisionCheck使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类screen
的用法示例。
在下文中一共展示了screen::collisionCheck方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setTriDingy
void setTriDingy( screen &green_grid, screen &red_grid, bool ship_locations[4][4] ) {
unsigned char input_direction; //var used to move ship on board
unsigned char row, col; //coordinate variables
row = 0;
col = 0;
green_grid.addLight( row, col ); //lights up coordinate ( 1, 1 )
green_grid.addLight( row, col + 1 ); //lights up coordinate ( 2, 1 )
green_grid.addLight( row, col + 2 );
while ( 1 ) {
input_direction = getInput( green_grid, red_grid );
if ( input_direction == 0 && row != 0 ) {
green_grid.subLight( row, col );
green_grid.subLight( row, col + 1 );
green_grid.subLight( row, col + 2 );
row--;
green_grid.addLight( row, col );
green_grid.addLight( row, col + 1 );
green_grid.addLight( row, col + 2 );
}
else if ( input_direction == 1 && row != 3 ) {
green_grid.subLight( row, col );
green_grid.subLight( row, col + 1 );
green_grid.subLight( row, col + 2 );
row++;
green_grid.addLight( row, col );
green_grid.addLight( row, col + 1 );
green_grid.addLight( row, col + 2 );
}
else if ( input_direction == 2 && col != 0 ) {
green_grid.subLight( row, col + 2);
col--;
green_grid.addLight( row, col );
}
else if ( input_direction == 3 && col != 1 ) {
green_grid.subLight( row, col );
col++;
green_grid.addLight( row, col + 2 );
}
else if ( input_direction == 4 ) {
if ( green_grid.collisionCheck( 6 ) == false ) {
ship_locations[row][col] = true;
ship_locations[row][col + 1] = true;
ship_locations[row][col + 2] = true;
break;
}
else {
setDingy( green_grid, red_grid, ship_locations );
setDualDingy( green_grid, red_grid, ship_locations );
row = 0;
col = 0;
green_grid.addLight( row, col ); //lights up coordinate ( 1, 1 )
green_grid.addLight( row, col + 1 ); //lights up coordinate ( 2, 1 )
green_grid.addLight( row, col + 2 ); //lights up coordinate ( 3, 1 )
}
}
green_grid.flicker();
}
}