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C++ screen::clearScreen方法代码示例

本文整理汇总了C++中screen::clearScreen方法的典型用法代码示例。如果您正苦于以下问题:C++ screen::clearScreen方法的具体用法?C++ screen::clearScreen怎么用?C++ screen::clearScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在screen的用法示例。


在下文中一共展示了screen::clearScreen方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createLevel

void createLevel ()
{
        scrn.clearScreen();
		bricks.clear();
		enemies.clear();
		bombs.clear();

		for (int i = 0; i < 13; i++)
		{
			for (int j = 0; j < 15; j++)
			{
				switch ( lvls[NUM_LVL][i][j])
				{
					case 2:
					{
						bricks.push_back(brick (calculateCoordinates(j - 1), calculateCoordinates(j), calculateCoordinates(i-1), calculateCoordinates(i), scrn));
					}
					break;
					case 3:
					{
						enemies.push_back(enemy (calculateCoordinates(j - 1), calculateCoordinates(j), calculateCoordinates(i-1), calculateCoordinates(i), scrn));
					}
					break;
				}
			}
		}

		lvlup = portal (10, 50, 410, 450, scrn);
		Main = hero (scrn);
}
开发者ID:bobrusha,项目名称:my_game,代码行数:30,代码来源:main.cpp

示例2: main

int main()
{
  bool bCont = true;
  char strCont = 'y';

  while (bCont)
  {
    objScreen.clearScreen();
    objScreen.moveCursor(0, 0);
    cout.flush();

    buildArray();
    printArray();

    if (aBoard[0][0][0].value == ' ')
    {
      objScreen.printChar('-', aBoard[0][0][0].x, aBoard[0][0][0].y, 32, 0, 0, 25000);
    }

    if (mazeMe(0, 0, 0))
    {
      objScreen.printString("Puzzled Solved!", 1, 22, 25000);
    }
    else
    {
      objScreen.printString("Puzzle Unsolvable.", 1, 22, 25000);
    }

    objScreen.moveCursor(0, 23);
    cout.flush();

    objScreen.printString("Do you want to play another game (y/n)? ", 1, 23, 25000);
    cin >> strCont;

    if (strCont == 'n')
    {
      bCont = false;
    }

    cin.ignore(1000, '\n');
  }

  return 0;
}
开发者ID:kjseefried,项目名称:code,代码行数:44,代码来源:3Dmaze.cpp

示例3: main


//.........这里部分代码省略.........
						{

							i->motion(scrn, Main);
						}
						sf::Time elapsed1 = clock.restart();
					}
					for (list<enemy>::iterator i = enemies.begin(); i != enemies.end(); ++i)
					{	
						sprEnemy.setPosition(sf::Vector2f(i->l, i->b));
						window.draw(sprEnemy);
					}
				}
				if ( !bombs.empty())
				{
					for (list<bomb>::iterator i = bombs.begin(); i != bombs.end(); ++i)
					{
						sprBomb.setPosition(sf::Vector2f(i->l, i->b));

						if ( (i->clock).getElapsedTime().asSeconds() >= 3.0)
						{
							i->damage(window, sprFire);
							if ( (i->clock).getElapsedTime().asSeconds() > 5.0)
							{
								lst_iter.push_back(i);
							}

						}
						window.draw(sprBomb);
					}
				}
				sprMainHero.setPosition (sf::Vector2f (Main.l, Main.b));
				window.draw (sprMainHero);

				if ( enemies.empty() && Main.b == lvlup.b && Main.r ==lvlup.r)
				{
					std::cout<<NUM_LVL<<std::endl;
					if ( NUM_LVL < max_num_lvls -1)
					{
						levelUp();
					}
					else
					{
						std::cout<<"I'm here"<< std::endl;
						scrn.setRun(false); 
					}
				}
			}
			else
			{
				bricks.clear();
				bombs.clear();
				enemies.clear();
				scrn.clearScreen();
				scrn.setRun(false);

				sf::Text txt1, txt2, txt3, txt4;

				if ( NUM_LVL >= max_num_lvls - 1)
				{
					getText(txt1, font, "You Win!!", 100, 50, 72);
					window.draw(txt1);

					getText(txt2, font, "Back in menu", 100, 150, 72);
					window.draw(txt2);

					getText(txt3, font, "Exit", 100, 250, 72);
					window.draw(txt3);
				}
				else
				{
					gamer_lose = true;

					getText(txt1, font, "You lose", 100, 50, 72);
					window.draw(txt1);

					getText(txt2, font, "Try again?", 100, 150, 72);
					window.draw(txt2);

					getText(txt3, font, "Yes", 100, 250, 72);
					window.draw(txt3);

					getText(txt4, font, "No", 250, 250, 72);
					window.draw(txt4);
				}
			}

			window.display();
			
			if ( bombs.size() != 0)
			{ 
				for (list<list<bomb>::iterator>::iterator i = lst_iter.begin(); i != lst_iter.end(); ++i)
				{
					bombs.remove( *(*i));
				}
				lst_iter.clear();
			}
	} //while (window.isOpen())

    return 0;
}
开发者ID:bobrusha,项目名称:my_game,代码行数:101,代码来源:main.cpp


注:本文中的screen::clearScreen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。