本文整理汇总了C++中point_t::getX方法的典型用法代码示例。如果您正苦于以下问题:C++ point_t::getX方法的具体用法?C++ point_t::getX怎么用?C++ point_t::getX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类point_t
的用法示例。
在下文中一共展示了point_t::getX方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: solid_fill
void fill_t::solid_fill(point_t p,float width,float height){
//std::cout<<"width "<<width<<" and height "<<height<<std::endl;
std::queue <point_t> fillQueue;
fillQueue.push(p);
float pointx=p.getX();
float pointy=p.getY();
color_t c=colorArray[(int)pointx][(int)pointy];
color_t pixels;
while(!fillQueue.empty()){
// std::cout<<c.getR()<<" ANSSS"<<std::endl;
// exit(0);
p=fillQueue.front();
pointx=p.getX();
pointy=p.getY();
fillQueue.pop();
//Added Canvas size check
if(pointx>=width || pointy>=height || pointx<0 || pointy<0)
continue;
pixels = colorArray[(int)pointx][(int)pointy];
if( (pixels.getR()==c.getR()) && (pixels.getG()==c.getG()) && (pixels.getB()==c.getB()) )
{
point_t p1(pointx, pointy);
p1.draw(pen_t(color1,1));
fillQueue.push(point_t(pointx+1,pointy));
fillQueue.push(point_t(pointx,pointy+1));
fillQueue.push(point_t(pointx-1,pointy));
fillQueue.push(point_t(pointx,pointy-1));
}
}
}
示例2: queryLine
void World::queryLine(point_t v1, point_t v2, QueryCallback* qc) {
if (use_partitioning) {
//spatial hash version: check every rect in bucket intersecting line
int min_x = (v1.getX()) / bucket_width;
int max_x = (v2.getX()) / bucket_width;
if (min_x > max_x)
std::swap(min_x, max_x);
int min_y = (v1.getY()) / bucket_height;
int max_y = (v2.getY()) / bucket_height;
if (min_y > max_y)
std::swap(min_y, max_y);
//todo: iterates over full box containing line; just iterate over any bucket intersecting.
//iterate over all buckets intersecting line:
for (int i = min_x; i <= max_x; i++)
for (int j = min_y; j <= max_y; j++)
if (bucket* b = getBucket(i, j))
//iterate over all rects in bucket:
for (auto iter : b->rect_v)
//check if rect intersects the line:
if (iter->queryOnLine(v1, v2))
//halt if QueryCallback returns false.
if (!qc->onMatch(iter,
iter->getContactPointOnLine(v1, v2)))
return;
} else {
//non spatial hash version: check every rect
for (auto iter : v_rect) {
if (iter->queryOnLine(v1, v2))
if (!qc->onMatch(iter, iter->getContactPointOnLine(v1, v2)))
return;
}
}
}
示例3: find_min_max
void fill_t::find_min_max(point_t p,int& YMin, int& YMax, int& XMin, int& XMax,float width,float height){
//std::cout<<"Min max\n";
std::queue <point_t> fmmQueue;
fmmQueue.push(p);
float pointx = p.getX();
float pointy = p.getY();
color_t c=colorArray[(int)pointx][(int)pointy];
color_t pixels;
while(!fmmQueue.empty()){
p=fmmQueue.front();
pointx=p.getX();
pointy=p.getY();
fmmQueue.pop();
//Added Canvas size check
if(pointx>=width || pointy>=height || pointx<0 || pointy<0)
continue;
pixels = colorArray[(int)pointx][(int)pointy];
//glReadPixels(pointx,pointy,1.0,1.0,GL_RGB,GL_FLOAT,pixels);
if( (pixels.getR()==c.getR()) && (pixels.getG()==c.getG()) && (pixels.getB()==c.getB()) )
{
if(pointy<YMin){
YMin=pointy;
}
if(pointy>YMax){
YMax=pointy;
}
if(pointx<XMin){
XMin=pointx;
}
if(pointx>XMax){
XMax=pointx;
}
p.draw(pen_t(color_t(0.5,0.5,0.5),1));
//std::cout<<" let me pass!!! I am the point "<<pointx<<" and "<<pointy<<std::endl;
fmmQueue.push(point_t(pointx+1,pointy));
fmmQueue.push(point_t(pointx,pointy+1));
fmmQueue.push(point_t(pointx-1,pointy));
fmmQueue.push(point_t(pointx,pointy-1));
// fmmQueue.push(point_t(pointx+1,pointy+1));
// fmmQueue.push(point_t(pointx-1,pointy-1));
// fmmQueue.push(point_t(pointx+1,pointy-1));
// fmmQueue.push(point_t(pointx-1,pointy+1));
}
}
}
示例4: queryOnLine
bool Rect::queryOnLine(point_t v1, point_t v2) {
//checks each edge of rect to see if line intersects
return (lineSegmentsIntersect({x,y},{x+w,y},v1,v2) ||
lineSegmentsIntersect({x,y},{x,y+h},v1,v2) ||
lineSegmentsIntersect({x,y+h},{x+w,y+h},v1,v2) ||
lineSegmentsIntersect({x+w,y},{x+w,y+h},v1,v2) ||
//checks if line contained within rect
queryContains(v1.getX(),v1.getY()));
}
示例5: queryFirstPoint
chassis_id PhysicsRegion::queryFirstPoint(point_t point,
flag_plane p) {
struct : public rects::QueryCallback {
const PhysicsRegion* parent;
chassis_id ret=NO_CHASSIS;
bool onMatch(rects::Rect* r, point_t at) {
ret = parent->getChassisFromRect(r);
return false;
}
} qc;
qc.parent = this;
for (byte i = 0; i < getPlaneCount(); i++) {
flag_plane p_it = 1 << i;
if (p_it & p)
planes[i].queryPoint(point.getX(), point.getY(), &qc);
if (qc.ret!=NO_CHASSIS)
return qc.ret;
}
return qc.ret;
}
示例6: lineSegmentsIntersect
/** Returns true if intersection between the two line segments.*/
bool lineSegmentsIntersect(point_t a1, point_t a2,point_t b1,point_t b2) {
//if lines vertical:
if (a1.getX()==a2.getX())
if ((a1.getX()>b1.getX()&&a1.getX()<b2.getX())
||(a1.getX()>b2.getX()&&a1.getX()<b1.getX())) {
float m_b = (b1-b2).getSlope();
float b_b = b1.getY()-b1.getX()*m_b;
float y_intersect = b_b + m_b*a1.getX();
return ((y_intersect>a1.getY())!=(y_intersect>a2.getY()));
}
if (b1.getX()==b2.getX())
if ((b1.getX()>a1.getX()&&b1.getX()<a2.getX())
||(b1.getX()>a2.getX()&&b1.getX()<a1.getX())) {
float m_a = (a1-a2).getSlope();
float b_a = a1.getY()-a1.getX()*m_a;
float y_intersect = b_a + m_a*b1.getX();
return ((y_intersect>b1.getY())!=(y_intersect>b2.getY()));
}
//solve for intersection:
float m_a = (a1-a2).getSlope();
float m_b = (b1-b2).getSlope();
float b_a = a1.getY()-a1.getX()*m_a;
float b_b = b1.getY()-b1.getX()*m_b;
//overlapping lines do not intersect.
if (m_a==m_b) return false;
float x_intersect = (b_a+b_b)/(m_a-m_b);
return ((x_intersect>a1.getX()&&x_intersect<a2.getX())||(x_intersect>a2.getX()&&x_intersect<a1.getX())) &&
((x_intersect>b1.getX()&&x_intersect<b2.getX())||(x_intersect>b2.getX()&&x_intersect<b1.getX()));
}
示例7: lineSegmentsIntersectCoord
/** Returns point of intersection between the two line segments.*/
point_t lineSegmentsIntersectCoord(point_t a1, point_t a2,point_t b1,point_t b2) {
point_t DEFAULT_RETURN = {-1,-1};
//solve for intersection:
float m_a;
float b_a;
if (a1.getX()!=a2.getX()) {
m_a = (a1-a2).getSlope();
b_a = a1.getY()-a1.getX()*m_a;
}
float m_b;
float b_b;
if (b1.getX()!=b2.getX()) {
m_b = (b1-b2).getSlope();
b_b = b1.getY()-b1.getX()*m_b;
}
if (a1.getX()==a2.getX()&&b1.getX()==b2.getX())
return DEFAULT_RETURN;
if (a1.getX()==a2.getX())
return {a1.getX(),b_b+m_b*a1.getX()};
if (b1.getX()==b2.getX())
return {b1.getX(),b_a+m_a*b1.getX()};
//overlapping lines do not intersect.
if (m_a==m_b) return DEFAULT_RETURN;
float x_intersect = (b_a+b_b)/(m_a-m_b);
return {x_intersect, b_a + x_intersect*m_a};
}
示例8: printPointColor
void fill_t::printPointColor(point_t p){
std::cout<<"COLOR "<<colorArray[(int)p.getX()][(int)p.getY()].getR()<<std::endl;
}
示例9: checkerboard_fill
void fill_t::checkerboard_fill(point_t p,float width,float height){
int minx=p.getX();
int miny=p.getY();
int maxx=p.getX();
int maxy=p.getY();
find_min_max(p,miny,maxy,minx,maxx,width,height);
std::queue <point_t> fillQueue;
fillQueue.push(p);
float pointx=p.getX();
float pointy=p.getY();
color_t c=colorArray[(int)pointx][(int)pointy];
color_t pixels;
float trans_x,trans_y;
while(!fillQueue.empty()){
// std::cout<<c.getR()<<" ANSSS"<<std::endl;
// exit(0);
p=fillQueue.front();
pointx=p.getX();
pointy=p.getY();
fillQueue.pop();
//Added Canvas size check
if(pointx>=width || pointy>=height || pointx<0 || pointy<0)
continue;
//glReadPixels(pointx,pointy,1.0,1.0,GL_RGB,GL_FLOAT,pixels);
pixels = colorArray[(int)pointx][(int)pointy];
if( (pixels.getR()==c.getR()) && (pixels.getG()==c.getG()) && (pixels.getB()==c.getB()) )
{
point_t p1(pointx, pointy);
trans_x=pointx-minx;
trans_y=pointy-miny;
if((((int)trans_x/16)%2)==0){
if((((int)trans_y/16)%2)==0){
p1.draw(pen_t(color1,1));
}
else{
p1.draw(pen_t(color2,1));
}
}
else{
if((((int)trans_y/16)%2)==0){
p1.draw(pen_t(color2,1));
}
else{
p1.draw(pen_t(color1,1));
}
}
fillQueue.push(point_t(pointx+1,pointy));
fillQueue.push(point_t(pointx,pointy+1));
fillQueue.push(point_t(pointx-1,pointy));
fillQueue.push(point_t(pointx,pointy-1));
}
}
}