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C++ ofTexture::draw方法代码示例

本文整理汇总了C++中ofTexture::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ ofTexture::draw方法的具体用法?C++ ofTexture::draw怎么用?C++ ofTexture::draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ofTexture的用法示例。


在下文中一共展示了ofTexture::draw方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: render

void LayoutVerticalStripes::render(ofTexture texture, ColorChannel *colorChannel, Layer layer) {
    float complexity = layer.complexity;
    int nrows = (complexity * 128) + 1;
    int ncols = 1;
    int xSize = ofGetWidth() / nrows;
    int ySize = ofGetHeight() / ncols;
    for (int row=0; row<nrows; row++) {
        for (int col=0; col<ncols; col++) {
            ofColor selectedColor = colorChannel->selectColor(nrows * col + row + layoutFrame);
            shader.begin(texture.getWidth(),
                         texture.getHeight(),
                         layer.masterScreenAlpha,
                         layer.alpha,
                         layer.contrast,
                         layer.luminance,
                         selectedColor.r,
                         selectedColor.g,
                         selectedColor.b);
            int xOffset = row * xSize;
            int yOffset = col * ySize;
            texture.draw(xOffset, yOffset, xSize, ySize);
            shader.end();
        }
    }
}
开发者ID:jhpoelen,项目名称:ofPooks,代码行数:25,代码来源:layoutVerticalStripes.cpp

示例2: draw

void BulgeEffect::draw(ofTexture& tex, int x, int y) {
    applyBulgeShader.begin();
    applyBulgeShader.setUniformTexture("bulge", blendBulge.getTextureReference(), 1);
    applyBulgeShader.setUniformTexture("tex", tex, 2);
    tex.draw(x, y);
    applyBulgeShader.end();
    needToClear = true;
}
开发者ID:jeonghopark,项目名称:openFrameworksDemos,代码行数:8,代码来源:BulgeEffect.cpp

示例3: drawEffect

	void ofxMask::drawEffect(ofTexture& maskedImage)
	{
		shader.begin();
		shader.setUniformTexture("mask", fbo, 1);
		shader.setUniform1i("tex", 0);
		ofEnableAlphaBlending();
		maskedImage.draw(0, 0);
		shader.end();
	}	
开发者ID:gnimmel,项目名称:ofxMask,代码行数:9,代码来源:ofxMask.cpp

示例4: update

void Clone::update(ofTexture& src, ofTexture& dst, ofTexture& mask) {
    maskedBlur(src, mask, srcBlur);
    maskedBlur(dst, mask, dstBlur);
    
    buffer.begin();
    ofPushStyle();
    ofEnableAlphaBlending();
    dst.draw(0, 0);
    cloneShader.begin();
    cloneShader.setUniformTexture("src", src, 1);
    cloneShader.setUniformTexture("srcBlur", srcBlur, 2);
    cloneShader.setUniformTexture("dstBlur", dstBlur, 3);
    dst.draw(0, 0);
    cloneShader.end();
    ofDisableAlphaBlending();
    ofPopStyle();
    buffer.end();
}
开发者ID:RyotaKatoh,项目名称:ofxiOSFaceSubstitution,代码行数:18,代码来源:Clone.cpp

示例5: setObstacle

	void ftParticleFlow::setObstacle (ofTexture& _tex) {
		ofPushStyle();
		ofEnableBlendMode(OF_BLENDMODE_DISABLED);
		obstacleBuffer.clear();
		obstacleBuffer.begin();
		_tex.draw(0,0,simulationWidth,simulationHeight);
		obstacleBuffer.end();
		ofPopStyle();
	}
开发者ID:kitylam9,项目名称:ofxFlowTools,代码行数:9,代码来源:ftParticleFlow.cpp

示例6: ofGetWidth

void tricks::gl::effects::OutputFilter::draw(ofTexture &tex) {
	shader.begin();
	shader.setUniformTexture("tex", tex, 0);
	shader.setUniform1f("brightness", brightness);
	shader.setUniform1f("contrast", contrast);
	shader.setUniform1f("saturation", saturation);
	tex.draw(0, 0, ofGetWidth(), ofGetHeight());
	shader.end();
}
开发者ID:mazbox,项目名称:tricks,代码行数:9,代码来源:OutputFilter.cpp

示例7: draw

void MaskTool::draw(ofTexture & dstTex)
{
    if (getEnabled())
    {
        
        ofSetColor(255);
        dstTex.draw(0, 0);
        _frame.draw(0, 0);
    }
}
开发者ID:brannondorsey,项目名称:oFMaskTool,代码行数:10,代码来源:MaskTool.cpp

示例8: spaceTime

void ofxImageTS::spaceTime(ofTexture texture, float depth, float density, float width, float height){
    
    ofFbo buffer;
    buffer.begin();
    ofSetRectMode(OF_RECTMODE_CENTER);
    for(float i = 0; i < depth; i += 1/density){
        texture.draw(width/2,height/2,width/i,height/i);
    }
    buffer.end();
}
开发者ID:essteban,项目名称:ofxImageTS,代码行数:10,代码来源:ofxImageTS.cpp

示例9: divider

void ofxImageTS::divider(ofTexture texture,float divW, float divH, float width, float height){
    ofFbo buffer;
    buffer.begin();
    for(int i = 0; i < divW; i++) {
        for(int j = 0; j < divH; j++) {
            texture.draw((width/divW) * i,(height/divH) * j,width/divW,height/divH);
        }
    }
    buffer.end();
}
开发者ID:essteban,项目名称:ofxImageTS,代码行数:10,代码来源:ofxImageTS.cpp

示例10: TexLine

				void TexLine(ofPoint& startpoint, ofPoint& endpoint, ofTexture& tex) 
				{
					float dist = ofDist(startpoint.x, startpoint.y, endpoint.x, endpoint.y);
					float angle = atan2(endpoint.y-startpoint.y,
										endpoint.x-startpoint.x);;
					
					glPushMatrix();
					
					glTranslatef(startpoint.x, startpoint.y, 0.0);
					glRotatef(angle*180.0/PI, 0, 0, 1.0);

					tex.draw(style::lineHeight/2,	   -style::lineHeight/2,
							 dist - style::lineHeight,	style::lineHeight);
					
					glPopMatrix();
				}
开发者ID:GunioRobot,项目名称:ofxPrimes,代码行数:16,代码来源:ActorPrimitives.cpp

示例11: debugShader

void Clone::debugShader(ofTexture &tex, ofTexture &mask){

    debugFbo.allocate(buffer.getWidth(), buffer.getHeight());
    debugResultFbo.allocate(buffer.getWidth(), buffer.getHeight());
    ofShader debugShader;
    debugShader.load("shader/maskBlurShader");
    
    setStrength(16);
    

    debugFbo.begin();
    
//    debugShader.begin();
//    
//    //maskBlurShader.setUniformTexture("tex", tex, 1);
//    debugShader.setUniformTexture("tex0", tex, 1);
//    debugShader.setUniformTexture("mask", mask, 2);
//    debugShader.setUniform2f("direction", 0, 1);
//    debugShader.setUniform1i("k", strength);
//    mask.draw(0, 0);
//    
//    debugShader.end();
    maskBlurShader.begin();
    maskBlurShader.setUniformTexture("tex0", tex, 1);
    maskBlurShader.setUniformTexture("mask", mask, 2);
    //maskBlurShader.setUniform2f("direction", 0., 1./tex.getHeight());
    maskBlurShader.setUniform2f("direction", 1./tex.getWidth(), 0.);
    maskBlurShader.setUniform1i("k", strength);
    tex.draw(0, 0);
    maskBlurShader.end();
    
    
    debugFbo.end();
    
//    debugResultFbo.begin();
//    
//    maskBlurShader.setUniformTexture("tex0", debugFbo, 1);
//    maskBlurShader.setUniformTexture("mask", mask, 2);
//    maskBlurShader.setUniform2f("direction", 0., 1./tex.getHeight());
//    maskBlurShader.setUniform1i("k", strength);
//    debugFbo.draw(0, 0);
//    
//    debugResultFbo.end();
    
    
}
开发者ID:RyotaKatoh,项目名称:ofxiOSFaceSubstitution,代码行数:46,代码来源:Clone.cpp

示例12: render

void imageMeltingPoint::render( const ofTexture& _tex){
	if( !_tex.isAllocated() ) return;// false;
	
	int radius = karmaSoundAnalyser::getInstance().getZeroCrossings()/400;
	
	_tex.draw(position);
	/*for(int x=position.x-radius; x<position.x+radius; x+=round(ofRandom(1,radius/10)) ){
		if( x < 0 || x > _tex.getWidth() ) continue;
		
		for(int y=position.y-radius; y<position.y+radius; y+=round(ofRandom(1,radius/10))){
			if( y < 0 || y > _tex.getHeight() ) continue;
			
			int offset = y*_tex.getWidth() + x;
			offset /= _tex.getNumChannels()*2;
			ofSetColor( (ofColor) _tex[offset] );
			ofDrawCircle(x, y, 1);
		}
	}*/
	
}
开发者ID:Karma-Kusala,项目名称:karmaMapper,代码行数:20,代码来源:imageMeltingEffect.cpp

示例13: draw

void ofxParticle::draw(ofTexture &tex){
    float w = tex.getWidth();
    float h = tex.getHeight();
    if(w > h){
        h = h/w*size;
        w = size;
    }
    else{
        w = w/h*size;
        h = size;
    }
    ofSetColor(color);
    ofPushMatrix();
    ofTranslate(position);
    ofRotateX(rotation.x);
    ofRotateY(rotation.y);
    ofRotateZ(rotation.z);
    tex.draw(w*-0.5,h*-0.5,w,h);
    ofPopMatrix();
}
开发者ID:ccabrales,项目名称:ZoneRush,代码行数:20,代码来源:ofxParticles.cpp

示例14: update

void MaskTool::update(ofTexture& srcTex)
{
    if (getEnabled())
    {
        
        ofSetColor(255, 255);
        
        if (_bBrushDown)
        {
            _frameStack[_curUndoFrame]->begin();
            _brushImg.draw(ofGetMouseX() - 25, ofGetMouseY() - 25, 50, 50);
            _frameStack[_curUndoFrame]->end();
        }
        
        _maskFrame.begin();
        ofClear(0, 0, 0, 255);
        _maskFrame.end();
        
        // combine all frames in _frameStack into _maskFrame
        for (int i = 0; i < _frameStack.size(); i++)
        {
            
            if (!_frameStack[i]->isCleared())
            {
                _combineFrames(_maskFrame, _frameStack[i]->getTextureReference());
            }
        }
        
        _frame.begin();
        // Cleaning everthing with alpha mask on 0 in order to make it transparent for default
        ofClear(0, 0, 0, 0);
        
        _maskShader.begin();
        _maskShader.setUniformTexture("maskTex", _maskFrame.getTextureReference(), 1);
        
        srcTex.draw(0,0);
        
        _maskShader.end();
        _frame.end();
    }
}
开发者ID:brannondorsey,项目名称:oFMaskTool,代码行数:41,代码来源:MaskTool.cpp

示例15: maskedBlur

void Clone::maskedBlur(ofTexture& tex, ofTexture& mask, ofFbo& result) {
	int k = strength;
	
	buffer.begin();
	maskBlurShader.begin();
	maskBlurShader.setUniformTexture("tex", tex, 1);
	maskBlurShader.setUniformTexture("mask", mask, 2);
	maskBlurShader.setUniform2f("direction", 1, 0);
	maskBlurShader.setUniform1i("k", k);
	tex.draw(0, 0);
	maskBlurShader.end();
	buffer.end();
	
	result.begin();
	maskBlurShader.begin();
	maskBlurShader.setUniformTexture("tex", buffer, 1);
	maskBlurShader.setUniformTexture("mask", mask, 2);
	maskBlurShader.setUniform2f("direction", 0, 1);
	maskBlurShader.setUniform1i("k", k);
	buffer.draw(0, 0);
	maskBlurShader.end();
	result.end();
}
开发者ID:naus3a,项目名称:FaceMorph,代码行数:23,代码来源:Clone.cpp


注:本文中的ofTexture::draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。