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C++ ofRectangle::getTopLeft方法代码示例

本文整理汇总了C++中ofRectangle::getTopLeft方法的典型用法代码示例。如果您正苦于以下问题:C++ ofRectangle::getTopLeft方法的具体用法?C++ ofRectangle::getTopLeft怎么用?C++ ofRectangle::getTopLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ofRectangle的用法示例。


在下文中一共展示了ofRectangle::getTopLeft方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawFixedSize

void TextWriter::drawFixedSize(ofRectangle box, string text, float glyphScaleFactor, bool centred) {
    text = ofToUpper(text);
    
	if(box.height<=0) box.height = 1;
	if(box.width<=0) box.width = 1;
    
    ofPushStyle();

    ofEnableAlphaBlending();
    ofEnableBlendMode(OF_BLENDMODE_ADD);
    ofSetLineWidth(glyphLineWeight);
    
    
    vector<string> lines;
    
    if( text.find('\n') == string::npos)  {
        lines.push_back(text);
    } else {
        lines = ofSplitString(text, "\n");
    }
    
	ofMesh writingMesh = getMesh(lines, box.getTopLeft(), glyphScaleFactor, centred);
	
	writingMesh.setMode(OF_PRIMITIVE_LINES);
    writingMesh.draw(); 
    
    ofPopStyle();
}
开发者ID:imclab,项目名称:LaserShow,代码行数:28,代码来源:TextWriter.cpp

示例2: rectangle

// Temporary fix until OF 0.8.0
static void rectangle(ofPath & path, const ofRectangle & r){
	path.moveTo(r.getTopLeft());
	path.lineTo(r.getTopRight());
	path.lineTo(r.getBottomRight());
	path.lineTo(r.getBottomLeft());
	path.close();
}
开发者ID:NickHardeman,项目名称:ofxBox2d,代码行数:8,代码来源:ofxBox2dRect.cpp

示例3: ofRectangle

		//----------
		ofRectangle operator*(const ofRectangle & rectangle, const ofMatrix4x4 & transform) {
			auto topLeft = rectangle.getTopLeft();
			auto scale = ofVec4f(rectangle.getWidth(), rectangle.getHeight(), 0.0f, 0.0f); // w = 0 so no translate
			topLeft = topLeft * transform;
			scale = scale * transform;
			return ofRectangle(topLeft.x, topLeft.y, scale.x, scale.y);
		}
开发者ID:AbdelghaniDr,项目名称:ofxCvGui,代码行数:8,代码来源:Utils.cpp

示例4: drawBrakets

void Dimentions::drawBrakets(ofRectangle _rect, float size, float margin){
    
    ofPushStyle();
    ofSetLineWidth(2);
    
    ofPushMatrix();
    ofTranslate(_rect.getTopLeft() + ofPoint(-margin,-margin));
    ofLine(0, 0, size, 0);
    ofLine(0, 0, 0, size);
    ofPopMatrix();
    
    ofPushMatrix();
    ofTranslate(_rect.getTopRight() + ofPoint(margin,-margin));
    ofLine(0, 0, -size, 0);
    ofLine(0, 0, 0, size);
    ofPopMatrix();
    
    ofPushMatrix();
    ofTranslate(_rect.getBottomLeft() + ofPoint(-margin,margin));
    ofLine(0, 0, size, 0);
    ofLine(0, 0, 0, -size);
    ofPopMatrix();
    
    ofPushMatrix();
    ofTranslate(_rect.getBottomRight() + ofPoint(margin,margin));
    ofLine(0, 0, -size, 0);
    ofLine(0, 0, 0, -size);
    ofPopMatrix();
    
    ofPopStyle();
}
开发者ID:patriciogonzalezvivo,项目名称:ColumbiaLibrary,代码行数:31,代码来源:Dimentions.cpp

示例5: rectangle

//----------------------------------------------------------
void ofPath::rectangle(const ofRectangle & r){
	moveTo(r.getTopLeft());
	lineTo(r.getTopRight());
	lineTo(r.getBottomRight());
	lineTo(r.getBottomLeft());
	close();
}
开发者ID:6uclz1,项目名称:openFrameworks,代码行数:8,代码来源:ofPath.cpp

示例6: ofNoFill

void hlct::Game::drawLoadingBar(const ofRectangle& rect, const float& width){
    ofNoFill();
    ofDrawRectangle(rect);
    ofFill();
    ofDrawRectangle(rect.getTopLeft(),
                    rect.getWidth()*width,
                    rect.getHeight());
}
开发者ID:serkansokmen,项目名称:hlct,代码行数:8,代码来源:Game.cpp

示例7: ofRectangleLerp

ofRectangle ofRectangleLerp(const ofRectangle & rectFrom,
                            const ofRectangle & rectTo,
                            float progress) {
    
    ofVec3f r00 = rectFrom.getTopLeft();
    ofVec3f r01 = rectFrom.getBottomRight();

    ofVec3f r10 = rectTo.getTopLeft();
    ofVec3f r11 = rectTo.getBottomRight();
    
    ofVec3f r20 = r00.interpolate(r10, progress);
    ofVec3f r21 = r01.interpolate(r11, progress);
    
    ofRectangle rect;
    rect.set(r20, r21);
    
    return rect;
}
开发者ID:julapy,项目名称:ofxJulapyUtils,代码行数:18,代码来源:ofxJulapyUtils.cpp

示例8: PanelPtr

			//----------
			const ofxCvGui::PanelPtr Patch::View::findScreen(const ofVec2f & xy, ofRectangle & currentPanelBounds) {
				auto xyLocal = xy - currentPanelBounds.getTopLeft();

				auto nodeUnderCursor = this->getNodeHostUnderCursor();
				if (nodeUnderCursor) {
					return nodeUnderCursor->getNodeInstance()->getView(); // also this will return PanelPtr() if no screen available
				}

				return ofxCvGui::PanelPtr();
			}
开发者ID:theomission,项目名称:ofxRulr,代码行数:11,代码来源:Patch.cpp

示例9: ofRectangleTransform

ofRectangle ofRectangleTransform(const ofRectangle & rect, const ofMatrix4x4 & mat) {
    ofVec3f tl = rect.getTopLeft();
    ofVec3f br = rect.getBottomRight();
    
    tl = mat.preMult(tl);
    br = mat.preMult(br);
    
    ofRectangle r;
    r.setPosition(tl);
    r.growToInclude(br);
    
    return r;
}
开发者ID:julapy,项目名称:ofxJulapyUtils,代码行数:13,代码来源:ofxJulapyUtils.cpp

示例10: pbPushRect

//--------------------------------------------------------------
void pbPushRect( const ofPoint &p1, const ofPoint &p2, const ofPoint &p3, const ofPoint &p4,
                const ofRectangle &texRect,
                vector<ofPoint> &points, vector<ofVec2f> &texs ) {
    points.push_back( p1 );
    points.push_back( p2 );
    points.push_back( p3 );
    points.push_back( p4 );
    
    texs.push_back( texRect.getTopLeft() );
    texs.push_back( texRect.getTopRight() );
    texs.push_back( texRect.getBottomRight() );
    texs.push_back( texRect.getBottomLeft() );
}
开发者ID:kuflex,项目名称:KuStudio,代码行数:14,代码来源:pbGraphicUtils.cpp

示例11: renderLaserPath

void LaserManager::renderLaserPath(ofRectangle previewRectangle, bool overrideSettings) {
	
	ofPushStyle();
	
	
	if((showLaserPath)||(overrideSettings)) {
		
		ofPushMatrix();
		
		ofTranslate(previewRectangle.getTopLeft());
		float scale =  previewRectangle.width / appWidth;
		ofScale(scale, scale);
		
		//ofDisableBlendMode();
		ofNoFill();
		ofSetLineWidth(1);
		ofSetColor(0,0,255);
		pathMesh.setMode(OF_PRIMITIVE_LINE_LOOP);
		pathMesh.draw();
		
		
		ofSetColor(255,255,255);
		pathMesh.setMode(OF_PRIMITIVE_POINTS);
		pathMesh.draw();
		ofPopMatrix();
		
		if(ildaPoints.size()>0) {
			int pointindex = floor(ofMap(ofGetMouseX(), previewRectangle.x, previewRectangle.getRight(), 0, (int)ildaPoints.size(), true));
			if(pointindex>=ildaPoints.size()) pointindex =ildaPoints.size();
			
			ofPoint p = ildaPointToOfPoint(ildaPoints[pointindex]);
			ofSetColor(0,255,0); 
			ofCircle(ofMap(p.x, 0, appWidth, previewRectangle.x, previewRectangle.getRight()), ofMap(p.y, 0, appHeight, previewRectangle.y, previewRectangle.getBottom()), 5);

		}
	}
	
	// TODO - this needs to go somewhere else!
	warp.visible = showWarpPoints || (overrideSettings);
	warp.draw();

	ofPopStyle();

}
开发者ID:sebleedelisle,项目名称:PixelPyros,代码行数:44,代码来源:LaserManager.cpp

示例12: stageRect

void hlct::Game::setup(const ofRectangle& rect){
    
    this->resize(rect);
    setupInfoScreens(rect);
    
    background.setup(rect, imgPack.background->getPixels());
    
    helmets.clear();
    
    state = GAME_STATE_TITLE;
    
    ofRectangle stageRect(rect.getTopLeft(), rect.getWidth(), rect.getHeight());
    
    gameStartTimer.setDuration(HLCT_USER_POSE_DURATION);
    gameStartTimer.setCurve(LINEAR);
    
    gameTimer.setRepeatType(PLAY_ONCE);
    gameTimer.setRepeatTimes(0);
    gameTimer.setCurve(LINEAR);
    
    gameEndTimer.setDuration(HLCT_GAME_END_TO_TITLE_DURATION);
    gameEndTimer.setCurve(LINEAR);
    
    livesDisplay.setup(imgPack, HLCT_LIVES);
    
    params.setName("Game");
    
    ofParameterGroup stageParams;
    stageParams.setName("Stage");
    stageParams.add(bDebug.set("Debug Mode", false));
    stageParams.add(stagePos.set("Top Left", ofVec2f(HLCT_CLAMP_STAGE, 40), ofVec2f::zero(), ofGetWindowRect().getBottomRight()));
    stageParams.add(stageWidth.set("Width", ofGetWidth() - HLCT_CLAMP_STAGE * 2, ofGetWidth()/2, ofGetWidth()*2));
    stageParams.add(stageHeight.set("Height", ofGetHeight() - 200, ofGetHeight()/2, ofGetHeight()*2));
    stageParams.add(dropX.set("Drop Left", 0, 0, ofGetWidth()/2));
    stageParams.add(dropWidth.set("Drop Width", 0, 0, ofGetWidth()));
    stageParams.add(loadingBarOffsetBottom.set("Loadingbar Offset", 120, -500, 500));
    
    ofParameterGroup alignParams;
    alignParams.setName("Scaling and Alignment");
    alignParams.add(scaleHero.set("Hero Scale", .5f, HLCT_HERO_SCALE_MIN, HLCT_HERO_SCALE_MAX));
    alignParams.add(scaleBait.set("Dropping Scale", .3f, HLCT_BAIT_SCALE_MIN, HLCT_BAIT_SCALE_MAX));
    alignParams.add(scaleBaitWin.set("Win Scale", .3f, HLCT_BAIT_SCALE_MIN, HLCT_BAIT_SCALE_MAX));
    alignParams.add(offsetBaitWin.set("Win Offset", 70, HLCT_BAIT_WIN_OFFSET_MIN, HLCT_BAIT_WIN_OFFSET_MAX));
    alignParams.add(diffBaitWin.set("Win Diff", .05f, HLCT_BAIT_WIN_DIFF_MIN, HLCT_BAIT_WIN_DIFF_MAX));
    alignParams.add(scaleLive.set("Live Scale", .75f, HLCT_LIVE_SCALE_MIN, HLCT_LIVE_SCALE_MAX));
    
    ofParameterGroup gameParams;
    gameParams.setName("Game Settings");
    gameParams.add(bStart.set("New", false));
    gameParams.add(endTime.set("Duration", 50, HLCT_MIN_DURATION, HLCT_MAX_DURATION));
    gameParams.add(currentTimeStr.set("Curent Time", "0"));
    gameParams.add(bPaused.set("Paused", false));
    
    params.add(stageParams);
    params.add(alignParams);
    params.add(gameParams);
    params.add(score.set("Score", 0, 0, HLCT_MAX_CATCH));
    
    params.add(bUserExists.set("User Exists", false));
    params.add(bUserPosing.set("User Posing", false));
    useOsc.set("Use Osc", true);
    bAddHelmet.set("Add Helmet", false);
    helmetSection.set("Helmet Section", 0, 0, HLCT_HELMET_SECTION_COUNT);
    
    scaleHero.addListener(this, &Game::handleScaleHero);
    scaleBait.addListener(this, &Game::handleScaleBait);
    scaleBaitWin.addListener(this, &Game::handleScaleBaitWin);
    bUserExists.addListener(this, &Game::handleUserExists);
    bUserPosing.addListener(this, &Game::handlePosing);
    bStart.addListener(this, &Game::handleGameStart);
    bAddHelmet.addListener(this, &Game::handleAddHelmet);
    
    receiver.setup(HLCT_OSC_PORT);
}
开发者ID:serkansokmen,项目名称:hlct,代码行数:74,代码来源:Game.cpp

示例13: constrainToRect

void ofxParticle::constrainToRect(ofRectangle bounds, const float k, const float dist, const float drag)
{
    ofPoint minPoint = bounds.getTopLeft();
    ofPoint maxPoint = bounds.getBottomRight();
    float inverse_drag = 1.0f / drag;
    float inverse_mass = 1.0f / mass;
    float spring_constant = inverse_mass * inverse_drag;
    float force;
    ofVec3f dir;
    float dis;
    
    // left side
    if (position.x < minPoint.x) {
        velocity.x = minPoint.x - position.x;
        position.x = minPoint.x+1;
    }
    if (position.x < minPoint.x + dist) {
        dir = ofVec3f(1,0,0);
        dis = position.x - minPoint.x;
        dis = dist - dis;
        force = -k * dis * spring_constant;
        acceleration += dir*(-force);
    } else {
        // right side
        if (position.x > maxPoint.x) {
            velocity.x = maxPoint.x - position.x;
            position.x = maxPoint.x-1;
        }
        if (position.x > maxPoint.x - dist) {
            dir = ofVec3f(-1,0,0);
            dis = maxPoint.x - position.x;
            dis = dist - dis;
            force =  -k * dis * spring_constant;
            acceleration += dir*(-force);
        }
    }
    
    // top side
    if (position.y < minPoint.y) {
        velocity.y = minPoint.y - position.y;
        position.y = minPoint.y+1;
    }
    if (position.y < minPoint.y + dist) {
        dir = ofVec3f(0,1,0);
        dis = position.y - minPoint.y;
        dis = dist - dis;
        force = -k * dis * spring_constant;
        acceleration += dir*(-force);
    } else {
        // bottom side
        if (position.y > maxPoint.y) {
            velocity.y = maxPoint.y - position.y;
            position.y = maxPoint.y-1;
        }
        if (position.y > maxPoint.y - dist) {
            dir = ofVec3f(0,-1,0);
            dis = maxPoint.y - position.y;
            dis = dist - dis;
            force =  -k * dis * spring_constant;
            acceleration += dir*(-force);
        }
    }
}
开发者ID:ccabrales,项目名称:ZoneRush,代码行数:63,代码来源:ofxParticles.cpp


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