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C++ ofMesh::getVertices方法代码示例

本文整理汇总了C++中ofMesh::getVertices方法的典型用法代码示例。如果您正苦于以下问题:C++ ofMesh::getVertices方法的具体用法?C++ ofMesh::getVertices怎么用?C++ ofMesh::getVertices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ofMesh的用法示例。


在下文中一共展示了ofMesh::getVertices方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ofxScale

 void ofxScale(ofMesh &mesh, float x, float y, float z) {
     for (int i=0; i<mesh.getNumVertices(); i++) {
       mesh.getVertices()[i].x *= x;
       mesh.getVertices()[i].y *= y;
       mesh.getVertices()[i].z *= z;
     }
 }
开发者ID:companje,项目名称:ChineseFontTest,代码行数:7,代码来源:main.cpp

示例2: colorFaces

//--------------------------------------------------------------
void ofApp::colorFaces(ofMesh & mesh){
	for(int i = 0; i < mesh.getVertices().size(); i++){
		const ofVec3f & v = mesh.getVertices()[i];
		ofColor col;
		col.setHsb(ofMap(v.x + v.y, -1000, 1000, 0, 255), 255, 255);
		mesh.addColor(col);
	}
}
开发者ID:danielmorena,项目名称:OF_GenerativeTypography,代码行数:9,代码来源:ofApp.cpp

示例3: buildNormalsFaces

void buildNormalsFaces(ofMesh& mesh) {
    mesh.clearNormals();
    for(int i = 0; i < mesh.getNumVertices(); i += 3) {
        int i0 = i + 0, i1 = i + 1, i2 = i + 2;
        ofVec3f normal = getNormal(mesh.getVertices()[i0], mesh.getVertices()[i1], mesh.getVertices()[i2]);
        for(int j = 0; j < 3; j++) {
            mesh.addNormal(normal);
        }
    }
}
开发者ID:Giladx,项目名称:ofxFaceShift,代码行数:10,代码来源:ofxFaceShift.cpp

示例4: returnMeshWarpedToThisMesh

ofMesh  meshPointAdder::returnMeshWarpedToThisMesh(ofMesh & meshToMatch){
	
	// this could / should be optimized;
	
	ofMesh newMesh; 
	
	vector < ofPoint > newPoints;
	vector < ofPoint > newTexPoints;
	
	for (int i = 0; i < ptsList.size(); i++){
		int who = ptsListBarycentric[i].whichTriangle;
		float a = ptsListBarycentric[i].a;
		float b = ptsListBarycentric[i].b;
		float c = ptsListBarycentric[i].c;
		
		ofPoint newPos = ApplyBarycentric(
																			meshToMatch.getVertices()[who*3+0],
																			meshToMatch.getVertices()[who*3+1],
																			meshToMatch.getVertices()[who*3+2],a,b,c);
		ofVec2f newTex = ApplyBarycentric(
																			meshToMatch.getTexCoord(who*3+0),
																			meshToMatch.getTexCoord(who*3+0),
																			meshToMatch.getTexCoord(who*3+0),a,b,c);
		
		newPoints.push_back(newPos);
		newTexPoints.push_back(newTex);
		
	}
	
	ofMesh objectMesh;
	for(int i = 0; i < triangles.size(); i++){
		
		ofVec3f p1 = newPoints[triangles[i].a];
		ofVec3f p2 = newPoints[triangles[i].b];
		ofVec3f p3 = newPoints[triangles[i].c];
		
		objectMesh.addVertex(p1);
		objectMesh.addVertex(p2);
		objectMesh.addVertex(p3);
		
		ofVec3f t1 = newTexPoints[triangles[i].a];
		ofVec3f t2 = newTexPoints[triangles[i].b];
		ofVec3f t3 = newTexPoints[triangles[i].c];
		
		objectMesh.addTexCoord(t1);
		objectMesh.addTexCoord(t2);
		objectMesh.addTexCoord(t3);
	}
	return objectMesh;
	
}
开发者ID:imclab,项目名称:facepp,代码行数:51,代码来源:meshPointAdder.cpp

示例5: load

        //--------------------------------------------------------------
        bool load(const string& path, ofMesh& mesh)
        {
            ofFile file(path, ofFile::ReadOnly, true);
            if (!file.exists()) {
                ofLogError("ofxBinaryMesh::load") << "Cannot open file at " << path;
                return false;
            }

            mesh.clear();

            int numVerts = 0;
            file.read((char *)(&numVerts), sizeof(int));
            if (numVerts > 0) {
                mesh.getVertices().resize(numVerts);
                file.read((char *)(&(mesh.getVertices())[0]), sizeof(ofPoint) * numVerts);
            }

            int numNormals = 0;
            file.read((char *)(&numNormals), sizeof(int));
            if (numNormals > 0) {
                mesh.getNormals().resize(numNormals);
                file.read((char *)(&(mesh.getNormals())[0]), sizeof(ofPoint) * numNormals);
            }

            int numTexCoords = 0;
            file.read((char *)(&numTexCoords), sizeof(int));
            if (numTexCoords > 0) {
                mesh.getTexCoords().resize(numTexCoords);
                file.read((char *)(&(mesh.getTexCoords())[0]), sizeof(ofVec2f) * numTexCoords);
            }

            int numColors = 0;
            file.read((char *)(&numColors), sizeof(int));
            if (numColors > 0) {
                mesh.getColors().resize(numColors);
                file.read((char *)(&(mesh.getColors())[0]), sizeof(ofFloatColor) * numColors);
            }

            int numIndices = 0;
            file.read((char *)(&numIndices), sizeof(int));
            if (numIndices > 0) {
                mesh.getIndices().resize(numIndices);
                file.read((char *)(&(mesh.getIndices())[0]), sizeof(ofIndexType) * numIndices);
            }

            file.close();

			return true;
        }
开发者ID:CLOUDS-Interactive-Documentary,项目名称:ofxBinaryMesh,代码行数:50,代码来源:ofxBinaryMesh.cpp

示例6: buildNormalsAverage

void buildNormalsAverage(ofMesh& mesh) {
    vector<ofIndexType>& indices = mesh.getIndices();
    vector<ofVec3f> normals(mesh.getNumVertices());
    for(int i = 0; i < indices.size(); i += 3) {
        int i0 = indices[i + 0], i1 = indices[i + 1], i2 = indices[i + 2];
        ofVec3f normal = getNormal(mesh.getVertices()[i0], mesh.getVertices()[i1], mesh.getVertices()[i2]);
        normals[i0] += normal;
        normals[i1] += normal;
        normals[i2] += normal;
    }
    for(int i = 0; i < normals.size(); i++) {
        normals[i].normalize();
    }
    mesh.addNormals(normals);
}
开发者ID:Giladx,项目名称:ofxFaceShift,代码行数:15,代码来源:ofxFaceShift.cpp

示例7: updateMesh

//--------------------------------------------------------------
void ofxBulletTriMeshShape::updateMesh( btDiscreteDynamicsWorld* a_world, ofMesh& aMesh ) {
    if( aMesh.getNumVertices() != totalVerts || aMesh.getNumIndices() != totalIndices ) {
        ofLogWarning() << "updateMesh :: the verts or the indices are not the correct size, not updating";
        return;
    }
    
    auto& tverts = aMesh.getVertices();
    
    btVector3 aabbMin(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
    btVector3 aabbMax(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
    
    for( int i = 0; i < totalVerts; i++ ) {
        auto& v = tverts[i];
        bullet_vertices[i].setValue( v.x, v.y, v.z );
        
        aabbMin.setMin( bullet_vertices[i] );
        aabbMax.setMax( bullet_vertices[i] );
    }
    
    btBvhTriangleMeshShape* triShape = (btBvhTriangleMeshShape*)_shape;
//    triShape->partialRefitTree( aabbMin, aabbMax );
    triShape->refitTree( aabbMin, aabbMax );
    
    //clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation.
    a_world->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs( getRigidBody()->getBroadphaseHandle(), a_world->getDispatcher());
}
开发者ID:NickHardeman,项目名称:ofxBullet,代码行数:27,代码来源:ofxBulletTriMeshShape.cpp

示例8: ofBitmapStringGetMesh

ofMesh & ofBitmapStringGetMesh(const string & text, int x, int y){

	int len = (int)text.length();
	//float yOffset = 0;
	float fontSize = 8.0f;
	bool bOrigin = false;

	float sx = x;
	float sy = y-fontSize;

	ofDrawBitmapCharacterStart(text.size());

	for(int c = 0; c < len; c++){
		if(text[c] == '\n'){

			sy += bOrigin ? -1 : 1 * (fontSize*1.7);
			sx = x;

			//glRasterPos2f(x,y + (int)yOffset);
		} else if (text[c] >= 32){
			// < 32 = control characters - don't draw
			// solves a bug with control characters
			// getting drawn when they ought to not be
			ofDrawBitmapCharacter(text[c], (int)sx, (int)sy);

			sx += fontSize;
		}
	}
	//We do this because its way faster
	charMesh.getVertices().resize(vC);
	charMesh.getTexCoords().resize(vC);
	return charMesh;

}
开发者ID:AnnaKolla,项目名称:openFrameworks,代码行数:34,代码来源:ofBitmapFont.cpp

示例9: ofDrawBitmapCharacterEnd

//---------------------------------------------------------------------
void ofDrawBitmapCharacterEnd(){
	if( vC > 0 ){
		charMesh.getVertices().resize(vC);
		charMesh.getTexCoords().resize(vC);
		bitmappedFontTexture.bind();

		ofPtr<ofGLProgrammableRenderer> programmableRenderer = ofGetGLProgrammableRenderer();

		if (!programmableRenderer){
			#ifndef TARGET_OPENGLES
				// this temporarily enables alpha testing,
				// which discards pixels unless their alpha is 1.0f
				glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
				glEnable(GL_ALPHA_TEST);
				glAlphaFunc(GL_GREATER, 0);
			#endif
		}else{
			// glPush/PopAttrib is deprecated + we are doing the alpha test through a shader
			programmableRenderer->setAlphaBitmapText(true);
		}

		charMesh.draw();

		if (!programmableRenderer){
			#ifndef TARGET_OPENGLES
				glPopAttrib();
			#endif
		}else{
			programmableRenderer->setAlphaBitmapText(false);
		}

		bitmappedFontTexture.unbind();
	}

}
开发者ID:AnnaKolla,项目名称:openFrameworks,代码行数:36,代码来源:ofBitmapFont.cpp

示例10: updateMesh

	void updateMesh(ofMesh& mesh)
	{
		float t = ofGetElapsedTimef();
		
		ofVec3f axis;
		axis.x = ofSignedNoise(1, 0, 0, t);
		axis.y = ofSignedNoise(0, 1, 0, t);
		axis.z = ofSignedNoise(0, 0, 1, t);
		axis.normalize();
		
		vector<ofVec3f>& verts = mesh.getVertices();
		vector<ofVec3f>& norms = mesh.getNormals();
		for (int i = 0; i < verts.size(); i++)
		{
			ofVec3f& v = verts[i];
			ofVec3f& n = norms[i];
			ofVec3f vv = v;
			
			float r = vv.y * fmodf(t, 10) * 0.1;
			
			vv.rotate(r, axis);
			n.rotate(r, axis);
			
			v = vv;
		}
	}
开发者ID:satoruhiga,项目名称:ofws20014,代码行数:26,代码来源:ofApp.cpp

示例11: updateMesh

//--------------------------------------------------------------
void ofxBulletSoftTriMesh::updateMesh( ofMesh& aMesh ) {
    
    int totalNodes = getNumNodes();
    auto& tverts = aMesh.getVertices();
    
    if( _cachedMesh.getMode() == OF_PRIMITIVE_TRIANGLES ) {
        
        if( tverts.size() != totalNodes ) {
            tverts.resize( totalNodes );
        }
        
        auto& tnormals = aMesh.getNormals();
        if( aMesh.getNumNormals() != totalNodes ) {
            tnormals.resize( totalNodes );
        }
        
        for( int i = 0; i < totalNodes; i++ ) {
            tverts[i].x = _softBody->m_nodes[i].m_x.x();
            tverts[i].y = _softBody->m_nodes[i].m_x.y();
            tverts[i].z = _softBody->m_nodes[i].m_x.z();
            
            tnormals[i].x = _softBody->m_nodes[i].m_n.x();
            tnormals[i].y = _softBody->m_nodes[i].m_n.y();
            tnormals[i].z = _softBody->m_nodes[i].m_n.z();
        }
        
    }
    
    _lastMeshUpdateFrame = ofGetFrameNum();
}
开发者ID:NickHardeman,项目名称:ofxBullet,代码行数:31,代码来源:ofxBulletSoftTriMesh.cpp

示例12: setMesh

//--------------------------------------------------------------
void ofVbo::setMesh(const ofMesh & mesh, int usage, bool useColors, bool useTextures, bool useNormals){
	if(mesh.getVertices().empty()){
		ofLogWarning("ofVbo") << "setMesh(): ignoring mesh with no vertices";
		return;
	}
	setVertexData(mesh.getVerticesPointer(),mesh.getNumVertices(),usage);
	if(mesh.hasColors() && useColors){
		setColorData(mesh.getColorsPointer(),mesh.getNumColors(),usage);
		enableColors();
	}else{
		disableColors();
	}
	if(mesh.hasNormals() && useNormals){
		setNormalData(mesh.getNormalsPointer(),mesh.getNumNormals(),usage);
		enableNormals();
	}else{
		disableNormals();
	}
	if(mesh.hasTexCoords() && useTextures){
		setTexCoordData(mesh.getTexCoordsPointer(),mesh.getNumTexCoords(),usage);
		enableTexCoords();
	}else{
		disableTexCoords();
	}
	if(mesh.hasIndices()){
		setIndexData(mesh.getIndexPointer(), mesh.getNumIndices(), usage);
		enableIndices();
	}else{
		disableIndices();
	}
}
开发者ID:TheAtomicBen,项目名称:openFrameworks,代码行数:32,代码来源:ofVbo.cpp

示例13: normalizeMesh

// this is important for avoiding slightl discrepencies when the mesh is
// projected, or processed by GL transforms vs OF transforms
void testApp::normalizeMesh(ofMesh& mesh) {
	vector<ofVec3f>& vertices = mesh.getVertices();
	for(int i = 0; i < vertices.size(); i++) {
		vertices[i] *= normalizedMeshScale / normalizedWidth;
		vertices[i] += ofVec2f(normalizedWidth, normalizedHeight) / 2.;
		vertices[i].z = 0;
	}
}
开发者ID:Mat-Loz,项目名称:FaceSubstitution,代码行数:10,代码来源:testApp.cpp

示例14: save

void ofxObjLoader::save(string path, ofMesh& mesh){
    path = ofToDataPath(path);
    
    GLuint writeMode = GLM_NONE;
    
    GLMmodel* m = new GLMmodel();
    if(mesh.getNumVertices() > 0){
        m->numvertices = mesh.getNumVertices();
	    m->vertices = new GLfloat[m->numvertices*3+1];
        memcpy(&m->vertices[3], &mesh.getVertices()[0].x, sizeof(ofVec3f) * mesh.getNumVertices());
    }
    else {
        ofLogError("ofxObjLoader::save -- No vertices to save!");
        return;
    }
    
    if(mesh.getNumNormals() > 0){
        m->numnormals = mesh.getNumNormals();
        m->normals = new GLfloat[m->numnormals*3+1];
        memcpy(&m->normals[3], &mesh.getNormals()[0].x, sizeof(ofVec3f)*mesh.getNumNormals());
        writeMode |= GLM_SMOOTH;
    }
	
    if(mesh.getNumTexCoords() > 0){
        m->numtexcoords = mesh.getNumTexCoords();
        m->texcoords = new GLfloat[m->numtexcoords*2+1];
        memcpy(&m->texcoords[2], &mesh.getTexCoords()[0].x, sizeof(ofVec2f)*mesh.getNumTexCoords());
        writeMode |= GLM_TEXTURE;
    }
    
    if(mesh.getNumIndices() > 0){
        //create triangles
		m->numtriangles = mesh.getNumIndices()/3;
        m->triangles = new GLMtriangle[m->numtriangles];
        
        //add them all to one group
        m->groups = new GLMgroup();
        m->groups->next = NULL;
        m->groups->material = NULL;
        string name = "ofMesh";
        m->groups->name = (char*)malloc(sizeof(char) * name.length()+1);
        strcpy(m->groups->name, name.c_str());
        
        m->groups->numtriangles = mesh.getNumIndices()/3;
		m->groups->triangles = new GLuint[m->groups->numtriangles];
        m->numgroups = 1;
        for(int i = 0; i < mesh.getNumIndices()/3; i++){
            memcpy(m->triangles[i].vindices, &mesh.getIndices()[i*3], sizeof(GLuint)*3);
            memcpy(m->triangles[i].nindices, &mesh.getIndices()[i*3], sizeof(GLuint)*3);
            memcpy(m->triangles[i].tindices, &mesh.getIndices()[i*3], sizeof(GLuint)*3);
            m->groups->triangles[i] = i;
        }
    }
    
    glmWriteOBJ(m, (char*)path.c_str(), writeMode);
    glmDelete(m);
}
开发者ID:DaneBettis,项目名称:ofxObjLoader,代码行数:57,代码来源:ofxObjLoader.cpp

示例15: create

//--------------------------------------------------------------
void ofxBulletSoftTriMesh::create( ofxBulletWorldSoft* a_world, ofMesh& aMesh, btTransform &a_bt_tr, float a_mass ) {
    
    if(a_world == NULL) {
        ofLogError("ofxBulletSoftTriMesh") << "create(): a_world param is NULL";
        return;
    }
    
    if( aMesh.getMode() != OF_PRIMITIVE_TRIANGLES ) {
        ofLogError("ofxBulletSoftTriMesh") << " only excepts meshes that are triangles";
        return;
    }
    
    _world = a_world;
    
    _cachedMesh.clear();
    _cachedMesh = aMesh;
    
    if( bullet_vertices != NULL ) {
        delete bullet_vertices;
        bullet_vertices = NULL;
    }
    
    int vertStride  = sizeof(btVector3);
    int indexStride = 3*sizeof(int);
    
    int totalVerts    = (int)aMesh.getNumVertices();
    int totalIndices  = (int)aMesh.getNumIndices();
    
    bullet_vertices = new btScalar[ totalVerts * 3 ];
    int* bullet_indices = new int[ totalIndices ];
    
    auto& tverts       = aMesh.getVertices();
    vector< ofIndexType >& tindices = aMesh.getIndices();
    
    for( int i = 0; i < totalVerts; i++ ) {
        bullet_vertices[i*3+0] = tverts[i].x;
        bullet_vertices[i*3+1] = tverts[i].y;
        bullet_vertices[i*3+2] = tverts[i].z;
    }
    for( int i = 0; i < totalIndices; i++ ) {
        bullet_indices[i] = tindices[i];
    }
    
    _softBody = btSoftBodyHelpers::CreateFromTriMesh( _world->getInfo(),
                                                         bullet_vertices,
                                                         bullet_indices,
                                                         totalIndices/3 );
    _softBody->transform( a_bt_tr );
    setMass( a_mass, true );
    
    setCreated(_softBody);
    createInternalUserData();

    delete [] bullet_indices;
    
}
开发者ID:NickHardeman,项目名称:ofxBullet,代码行数:57,代码来源:ofxBulletSoftTriMesh.cpp


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