本文整理汇总了C++中ocpnDC::StrokeCircle方法的典型用法代码示例。如果您正苦于以下问题:C++ ocpnDC::StrokeCircle方法的具体用法?C++ ocpnDC::StrokeCircle怎么用?C++ ocpnDC::StrokeCircle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ocpnDC
的用法示例。
在下文中一共展示了ocpnDC::StrokeCircle方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
//.........这里部分代码省略.........
m_pMarkFont = FontMgr::Get().GetFont( _( "Marks" ) );
m_FontColor = FontMgr::Get().GetFontColor( _( "Marks" ) );
CalculateNameExtents();
}
if( m_pMarkFont ) {
wxRect r2( r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY, m_NameExtents.x,
m_NameExtents.y );
r1.Union( r2 );
}
}
hilitebox = r1;
hilitebox.x -= r.x;
hilitebox.y -= r.y;
float radius;
if( g_btouch ){
hilitebox.Inflate( 20 );
radius = 20.0f;
}
else{
hilitebox.Inflate( 4 );
radius = 4.0f;
}
wxColour hi_colour = pen->GetColour();
unsigned char transparency = 100;
if( m_bIsBeingEdited ){
hi_colour = GetGlobalColor( _T ( "YELO1" ) );
transparency = 150;
}
// Highlite any selected point
if( m_bPtIsSelected || m_bIsBeingEdited) {
AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, radius,
hi_colour, transparency );
}
bool bDrawHL = false;
if( m_bBlink && ( gFrame->nBlinkerTick & 1 ) ) bDrawHL = true;
if( ( !bDrawHL ) && ( NULL != m_pbmIcon ) ) {
dc.DrawBitmap( *pbm, r.x - sx2, r.y - sy2, true );
// on MSW, the dc Bounding box is not updated on DrawBitmap() method.
// Do it explicitely here for all platforms.
dc.CalcBoundingBox( r.x - sx2, r.y - sy2 );
dc.CalcBoundingBox( r.x + sx2, r.y + sy2 );
}
if( m_bShowName ) {
if( m_pMarkFont ) {
dc.SetFont( *m_pMarkFont );
dc.SetTextForeground( m_FontColor );
dc.DrawText( m_MarkName, r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY );
}
}
// Draw waypoint radar rings if activated
if( m_iWaypointRangeRingsNumber && m_bShowWaypointRangeRings ) {
double factor = 1.00;
if( m_iWaypointRangeRingsStepUnits == 1 ) // nautical miles
factor = 1 / 1.852;
factor *= m_fWaypointRangeRingsStep;
double tlat, tlon;
wxPoint r1;
ll_gc_ll( m_lat, m_lon, 0, factor, &tlat, &tlon );
cc1->GetCanvasPointPix( tlat, tlon, &r1 );
double lpp = sqrt( pow( (double) (r.x - r1.x), 2) +
pow( (double) (r.y - r1.y), 2 ) );
int pix_radius = (int) lpp;
wxPen ppPen1( m_wxcWaypointRangeRingsColour, 2 );
wxBrush saveBrush = dc.GetBrush();
wxPen savePen = dc.GetPen();
dc.SetPen( ppPen1 );
dc.SetBrush( wxBrush( m_wxcWaypointRangeRingsColour, wxBRUSHSTYLE_TRANSPARENT ) );
for( int i = 1; i <= m_iWaypointRangeRingsNumber; i++ )
dc.StrokeCircle( r.x, r.y, i * pix_radius );
dc.SetPen( savePen );
dc.SetBrush( saveBrush );
}
// Save the current draw rectangle in the current DC
// This will be useful for fast icon redraws
CurrentRect_in_DC.x = r.x + hilitebox.x;
CurrentRect_in_DC.y = r.y + hilitebox.y;
CurrentRect_in_DC.width = hilitebox.width;
CurrentRect_in_DC.height = hilitebox.height;
if( m_bBlink ) g_blink_rect = CurrentRect_in_DC; // also save for global blinker
delete pbms; // the potentially scaled bitmap
}