本文整理汇总了C++中ocpnDC::DrawText方法的典型用法代码示例。如果您正苦于以下问题:C++ ocpnDC::DrawText方法的具体用法?C++ ocpnDC::DrawText怎么用?C++ ocpnDC::DrawText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ocpnDC
的用法示例。
在下文中一共展示了ocpnDC::DrawText方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void ConfigurationBatchDialog::Render(ocpnDC &dc, PlugIn_ViewPort &vp)
{
if(!IsShown() ||
m_notebookConfigurations->GetCurrentPage() != m_pRoutes)
return;
wxFont mfont( 12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL );
dc.SetFont( mfont );
dc.SetTextForeground(*wxRED);
// dc.SetTextBackground(*wxTRANSPARENT);
// dc.SetTextBackground(wxColour(0, 0, 0, wxALPHA_TRANSPARENT));
dc.SetPen(wxPen(*wxRED, 3));
for(std::vector<BatchSource*>::iterator it = sources.begin();
it != sources.end(); it++) {
wxPoint p1, p2;
double lat, lon;
RouteMap::PositionLatLon((*it)->Name, lat, lon);
GetCanvasPixLL(&vp, &p1, lat, lon);
dc.DrawText((*it)->Name, p1.x, p1.y);
dc.DrawCircle(p1.x, p1.y, 5);
for(std::list<BatchSource*>::iterator it2 = (*it)->destinations.begin();
it2 != (*it)->destinations.end(); it2++) {
RouteMap::PositionLatLon((*it2)->Name, lat, lon);
GetCanvasPixLL(&vp, &p2, lat, lon);
dc.DrawLine(p1.x, p1.y, p2.x, p2.y);
wxPoint p3((2*p1.x+3*p2.x)/5, (2*p1.y+3*p2.y)/5);
wxPoint p4((p1.x+p2.x)/2, (p1.y+p2.y)/2);
wxPoint p5((p2.y-p1.y)/8, (p1.x-p2.x)/8);
dc.DrawLine(p3.x, p3.y, p4.x+p5.x, p4.y+p5.y);
dc.DrawLine(p3.x, p3.y, p4.x-p5.x, p4.y-p5.y);
}
}
}
示例2: Draw
//.........这里部分代码省略.........
m_pMarkFont = FontMgr::Get().GetFont( _( "Marks" ) );
m_FontColor = FontMgr::Get().GetFontColor( _( "Marks" ) );
CalculateNameExtents();
}
if( m_pMarkFont ) {
wxRect r2( r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY, m_NameExtents.x,
m_NameExtents.y );
r1.Union( r2 );
}
}
hilitebox = r1;
hilitebox.x -= r.x;
hilitebox.y -= r.y;
float radius;
if( g_btouch ){
hilitebox.Inflate( 20 );
radius = 20.0f;
}
else{
hilitebox.Inflate( 4 );
radius = 4.0f;
}
wxColour hi_colour = pen->GetColour();
unsigned char transparency = 100;
if( m_bIsBeingEdited ){
hi_colour = GetGlobalColor( _T ( "YELO1" ) );
transparency = 150;
}
// Highlite any selected point
if( m_bPtIsSelected || m_bIsBeingEdited) {
AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, radius,
hi_colour, transparency );
}
bool bDrawHL = false;
if( m_bBlink && ( gFrame->nBlinkerTick & 1 ) ) bDrawHL = true;
if( ( !bDrawHL ) && ( NULL != m_pbmIcon ) ) {
dc.DrawBitmap( *pbm, r.x - sx2, r.y - sy2, true );
// on MSW, the dc Bounding box is not updated on DrawBitmap() method.
// Do it explicitely here for all platforms.
dc.CalcBoundingBox( r.x - sx2, r.y - sy2 );
dc.CalcBoundingBox( r.x + sx2, r.y + sy2 );
}
if( m_bShowName ) {
if( m_pMarkFont ) {
dc.SetFont( *m_pMarkFont );
dc.SetTextForeground( m_FontColor );
dc.DrawText( m_MarkName, r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY );
}
}
// Draw waypoint radar rings if activated
if( m_iWaypointRangeRingsNumber && m_bShowWaypointRangeRings ) {
double factor = 1.00;
if( m_iWaypointRangeRingsStepUnits == 1 ) // nautical miles
factor = 1 / 1.852;
factor *= m_fWaypointRangeRingsStep;
double tlat, tlon;
wxPoint r1;
ll_gc_ll( m_lat, m_lon, 0, factor, &tlat, &tlon );
cc1->GetCanvasPointPix( tlat, tlon, &r1 );
double lpp = sqrt( pow( (double) (r.x - r1.x), 2) +
pow( (double) (r.y - r1.y), 2 ) );
int pix_radius = (int) lpp;
wxPen ppPen1( m_wxcWaypointRangeRingsColour, 2 );
wxBrush saveBrush = dc.GetBrush();
wxPen savePen = dc.GetPen();
dc.SetPen( ppPen1 );
dc.SetBrush( wxBrush( m_wxcWaypointRangeRingsColour, wxBRUSHSTYLE_TRANSPARENT ) );
for( int i = 1; i <= m_iWaypointRangeRingsNumber; i++ )
dc.StrokeCircle( r.x, r.y, i * pix_radius );
dc.SetPen( savePen );
dc.SetBrush( saveBrush );
}
// Save the current draw rectangle in the current DC
// This will be useful for fast icon redraws
CurrentRect_in_DC.x = r.x + hilitebox.x;
CurrentRect_in_DC.y = r.y + hilitebox.y;
CurrentRect_in_DC.width = hilitebox.width;
CurrentRect_in_DC.height = hilitebox.height;
if( m_bBlink ) g_blink_rect = CurrentRect_in_DC; // also save for global blinker
delete pbms; // the potentially scaled bitmap
}
示例3: Draw
void RoutePoint::Draw( ocpnDC& dc, wxPoint *rpn )
{
wxPoint r;
wxRect hilitebox;
unsigned char transparency = 100;
cc1->GetCanvasPointPix( m_lat, m_lon, &r );
// return the home point in this dc to allow "connect the dots"
if( NULL != rpn ) *rpn = r;
if( !m_bIsVisible /*&& !m_bIsInTrack*/) // pjotrc 2010.02.13, 2011.02.24
return;
// Optimization, especially apparent on tracks in normal cases
if( m_IconName == _T("empty") && !m_bShowName && !m_bPtIsSelected ) return;
wxPen *pen;
if( m_bBlink ) pen = g_pRouteMan->GetActiveRoutePointPen();
else
pen = g_pRouteMan->GetRoutePointPen();
// Substitue icon?
wxBitmap *pbm;
if( ( m_bIsActive ) && ( m_IconName != _T("mob") ) ) pbm = pWayPointMan->GetIconBitmap(
_T ( "activepoint" ) );
else
pbm = m_pbmIcon;
int sx2 = pbm->GetWidth() / 2;
int sy2 = pbm->GetHeight() / 2;
// Calculate the mark drawing extents
wxRect r1( r.x - sx2, r.y - sy2, sx2 * 2, sy2 * 2 ); // the bitmap extents
if( m_bShowName ) {
if( 0 == m_pMarkFont ) {
m_pMarkFont = pFontMgr->GetFont( _( "Marks" ) );
m_FontColor = pFontMgr->GetFontColor( _("Marks") );
CalculateNameExtents();
}
if( m_pMarkFont ) {
wxRect r2( r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY, m_NameExtents.x,
m_NameExtents.y );
r1.Union( r2 );
}
}
hilitebox = r1;
hilitebox.x -= r.x;
hilitebox.y -= r.y;
hilitebox.Inflate( 2 );
// Highlite any selected point
if( m_bPtIsSelected ) {
AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, 0.0,
pen->GetColour(), transparency );
}
bool bDrawHL = false;
if( m_bBlink && ( gFrame->nBlinkerTick & 1 ) ) bDrawHL = true;
if( ( !bDrawHL ) && ( NULL != m_pbmIcon ) ) {
dc.DrawBitmap( *pbm, r.x - sx2, r.y - sy2, true );
// on MSW, the dc Bounding box is not updated on DrawBitmap() method.
// Do it explicitely here for all platforms.
dc.CalcBoundingBox( r.x - sx2, r.y - sy2 );
dc.CalcBoundingBox( r.x + sx2, r.y + sy2 );
}
if( m_bShowName ) {
if( m_pMarkFont ) {
dc.SetFont( *m_pMarkFont );
dc.SetTextForeground( m_FontColor );
dc.DrawText( m_MarkName, r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY );
}
}
// Save the current draw rectangle in the current DC
// This will be useful for fast icon redraws
CurrentRect_in_DC.x = r.x + hilitebox.x;
CurrentRect_in_DC.y = r.y + hilitebox.y;
CurrentRect_in_DC.width = hilitebox.width;
CurrentRect_in_DC.height = hilitebox.height;
if( m_bBlink ) g_blink_rect = CurrentRect_in_DC; // also save for global blinker
}