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C++ nsIRenderingContext::DrawString方法代码示例

本文整理汇总了C++中nsIRenderingContext::DrawString方法的典型用法代码示例。如果您正苦于以下问题:C++ nsIRenderingContext::DrawString方法的具体用法?C++ nsIRenderingContext::DrawString怎么用?C++ nsIRenderingContext::DrawString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在nsIRenderingContext的用法示例。


在下文中一共展示了nsIRenderingContext::DrawString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: pt


//.........这里部分代码省略.........
    // itself, per http://www.w3.org/TR/CSS21/zindex.html point 7.2.1.4.1.1.
    // (We don't apply this rule to the access-key underline because we only
    // find out where that is as a side effect of drawing the text, in the
    // general case -- see below.)
    if (decorations & (NS_FONT_DECORATION_OVERLINE |
                       NS_FONT_DECORATION_UNDERLINE)) {
      fontMet->GetUnderline(offset, size);
      gfxFloat offsetPixel = presContext->AppUnitsToGfxUnits(offset);
      gfxFloat sizePixel = presContext->AppUnitsToGfxUnits(size);
      if (decorations & NS_FONT_DECORATION_UNDERLINE) {
        nsCSSRendering::PaintDecorationLine(ctx, underColor,
                          pt, gfxSize(width, sizePixel),
                          ascentPixel, offsetPixel,
                          NS_STYLE_TEXT_DECORATION_UNDERLINE,
                          nsCSSRendering::DECORATION_STYLE_SOLID);
      }
      if (decorations & NS_FONT_DECORATION_OVERLINE) {
        nsCSSRendering::PaintDecorationLine(ctx, overColor,
                          pt, gfxSize(width, sizePixel),
                          ascentPixel, ascentPixel,
                          NS_STYLE_TEXT_DECORATION_OVERLINE,
                          nsCSSRendering::DECORATION_STYLE_SOLID);
      }
    }

    aRenderingContext.SetFont(fontMet);

    CalculateUnderline(aRenderingContext);

    aRenderingContext.SetColor(aOverrideColor ? *aOverrideColor : GetStyleColor()->mColor);

#ifdef IBMBIDI
    nsresult rv = NS_ERROR_FAILURE;

    if (mState & NS_FRAME_IS_BIDI) {
      presContext->SetBidiEnabled();
      nsBidiPresUtils* bidiUtils = presContext->GetBidiUtils();

      if (bidiUtils) {
        const nsStyleVisibility* vis = GetStyleVisibility();
        nsBidiDirection direction = (NS_STYLE_DIRECTION_RTL == vis->mDirection) ? NSBIDI_RTL : NSBIDI_LTR;
        if (mAccessKeyInfo && mAccessKeyInfo->mAccesskeyIndex != kNotFound) {
           // We let the RenderText function calculate the mnemonic's
           // underline position for us.
           nsBidiPositionResolve posResolve;
           posResolve.logicalIndex = mAccessKeyInfo->mAccesskeyIndex;
           rv = bidiUtils->RenderText(mCroppedTitle.get(), mCroppedTitle.Length(), direction,
                                      presContext, aRenderingContext,
                                      aTextRect.x, baseline,
                                      &posResolve,
                                      1);
           mAccessKeyInfo->mBeforeWidth = posResolve.visualLeftTwips;
           mAccessKeyInfo->mAccessWidth = posResolve.visualWidth;
        }
        else
        {
           rv = bidiUtils->RenderText(mCroppedTitle.get(), mCroppedTitle.Length(), direction,
                                      presContext, aRenderingContext,
                                      aTextRect.x, baseline);
        }
      }
    }
    if (NS_FAILED(rv) )
#endif // IBMBIDI
    {
       aRenderingContext.SetTextRunRTL(PR_FALSE);

       if (mAccessKeyInfo && mAccessKeyInfo->mAccesskeyIndex != kNotFound) {
           // In the simple (non-BiDi) case, we calculate the mnemonic's
           // underline position by getting the text metric.
           // XXX are attribute values always two byte?
           if (mAccessKeyInfo->mAccesskeyIndex > 0)
               aRenderingContext.GetWidth(mCroppedTitle.get(), mAccessKeyInfo->mAccesskeyIndex,
                                          mAccessKeyInfo->mBeforeWidth);
           else
               mAccessKeyInfo->mBeforeWidth = 0;
       }

       aRenderingContext.DrawString(mCroppedTitle, aTextRect.x, baseline);
    }

    if (mAccessKeyInfo && mAccessKeyInfo->mAccesskeyIndex != kNotFound) {
        aRenderingContext.FillRect(aTextRect.x + mAccessKeyInfo->mBeforeWidth,
                                   aTextRect.y + mAccessKeyInfo->mAccessOffset,
                                   mAccessKeyInfo->mAccessWidth,
                                   mAccessKeyInfo->mAccessUnderlineSize);
    }

    // Strikeout is drawn on top of the text, per
    // http://www.w3.org/TR/CSS21/zindex.html point 7.2.1.4.1.1.
    if (decorations & NS_FONT_DECORATION_LINE_THROUGH) {
      fontMet->GetStrikeout(offset, size);
      gfxFloat offsetPixel = presContext->AppUnitsToGfxUnits(offset);
      gfxFloat sizePixel = presContext->AppUnitsToGfxUnits(size);
      nsCSSRendering::PaintDecorationLine(ctx, strikeColor,
                        pt, gfxSize(width, sizePixel), ascentPixel, offsetPixel,
                        NS_STYLE_TEXT_DECORATION_LINE_THROUGH,
                        nsCSSRendering::DECORATION_STYLE_SOLID);
    }
}
开发者ID:lofter2011,项目名称:Icefox,代码行数:101,代码来源:nsTextBoxFrame.cpp


注:本文中的nsIRenderingContext::DrawString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。