本文整理汇总了C++中instance_trial_of_the_crusader::SetData方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_trial_of_the_crusader::SetData方法的具体用法?C++ instance_trial_of_the_crusader::SetData怎么用?C++ instance_trial_of_the_crusader::SetData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类instance_trial_of_the_crusader
的用法示例。
在下文中一共展示了instance_trial_of_the_crusader::SetData方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: JustDied
void JustDied(Unit* /*pKiller*/) override
{
DoScriptText(SAY_DEATH, m_creature);
if (m_pInstance)
m_pInstance->SetData(TYPE_ANUBARAK, DONE);
}
示例2: JustReachedHome
void JustReachedHome() override
{
if (m_pInstance)
{
if (m_pInstance->GetData(TYPE_FACTION_CHAMPIONS) != FAIL)
m_pInstance->SetData(TYPE_FACTION_CHAMPIONS, FAIL);
}
}
示例3: Aggro
void Aggro(Unit* /*pWho*/) override
{
DoScriptText(SAY_AGGRO, m_creature);
DoCastSpellIfCan(m_creature, SPELL_SURGE_OF_LIGHT);
if (m_pInstance && m_pInstance->GetData(TYPE_TWIN_VALKYR) != IN_PROGRESS)
m_pInstance->SetData(TYPE_TWIN_VALKYR, IN_PROGRESS);
}
示例4: JustDied
void JustDied(Unit* /*pKiller*/) override
{
DoScriptText(SAY_DEATH, m_creature);
if (m_pInstance && m_pInstance->GetData(TYPE_TWIN_VALKYR) != DONE)
m_pInstance->SetData(TYPE_TWIN_VALKYR, DONE);
DoCastSpellIfCan(m_creature, SPELL_CLEAR_VALKYR_ESSENCE, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_CLEAR_VALKYR_TOUCH, CAST_TRIGGERED);
}
示例5: Aggro
void Aggro(Unit* pWho) override
{
if (m_pInstance)
{
if (m_pInstance->GetData(TYPE_FACTION_CHAMPIONS) != IN_PROGRESS)
{
m_pInstance->SetData(TYPE_FACTION_CHAMPIONS, IN_PROGRESS);
m_pInstance->DoSetCrusadersInCombat(pWho);
}
}
}
示例6: EnterEvadeMode
void EnterEvadeMode() override
{
if (m_pInstance && m_pInstance->GetData(TYPE_TWIN_VALKYR) != FAIL)
m_pInstance->SetData(TYPE_TWIN_VALKYR, FAIL);
DoCastSpellIfCan(m_creature, SPELL_CLEAR_VALKYR_ESSENCE, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_CLEAR_VALKYR_TOUCH, CAST_TRIGGERED);
// cleanup handled by creature linking
m_creature->ForcedDespawn();
}
示例7: EnterEvadeMode
void EnterEvadeMode() override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
for (uint8 i = 0; i < 4; ++i)
{
if (Creature* pBoss = m_creature->GetMap()->GetCreature(m_aSummonedBossGuid[i]))
pBoss->ForcedDespawn();
}
m_creature->ForcedDespawn();
}
示例8: SummonedCreatureJustDied
void SummonedCreatureJustDied(Creature* pSummoned) override
{
if (!m_pInstance)
return;
switch (pSummoned->GetEntry())
{
case NPC_GORMOK:
if (m_uiPhase == PHASE_GORMOK)
DoSummonNextBeast(NPC_DREADSCALE);
break;
case NPC_DREADSCALE:
case NPC_ACIDMAW:
if (m_bFirstWormDied && m_uiPhase == PHASE_WORMS)
{
DoSummonNextBeast(NPC_ICEHOWL);
// cast achiev spell if timer is still running
if (m_uiWormAchievTimer)
{
m_creature->CastSpell(m_creature, SPELL_JORMUNGAR_ACHIEV_CREDIT, TRIGGERED_OLD_TRIGGERED);
m_uiWormAchievTimer = 0;
}
}
else
{
m_bFirstWormDied = true;
// jormungar brother enrages
if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(pSummoned->GetEntry() == NPC_ACIDMAW ? NPC_DREADSCALE : NPC_ACIDMAW))
{
pWorm->CastSpell(pWorm, SPELL_JORMUNGAR_ENRAGE, TRIGGERED_OLD_TRIGGERED);
DoScriptText(EMOTE_JORMUNGAR_ENRAGE, pWorm);
m_uiWormAchievTimer = 10000;
}
}
break;
case NPC_ICEHOWL:
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, DONE);
m_creature->ForcedDespawn();
break;
}
}
示例9: Aggro
void Aggro(Unit* /*pWho*/) override
{
DoScriptText(SAY_AGGRO, m_creature);
// Summon the spheres on random points
for (uint8 i = 0; i < MAX_FROSTSPHERES; ++i)
{
if (Creature* pTemp = m_creature->SummonCreature(NPC_FROSTSPHERE, aFrostSphereSpawnPositions[i][0], aFrostSphereSpawnPositions[i][1], aFrostSphereSpawnPositions[i][2], 0, TEMPSUMMON_DEAD_DESPAWN, 0))
m_vSpheresGuidVector[i] = pTemp->GetObjectGuid();
}
// It's not clear if these should be spawned by DB or summoned
for (uint8 i = 0; i < MAX_BURROWS; ++i)
m_creature->SummonCreature(NPC_BURROW, aBurrowSpawnPositions[i][0], aBurrowSpawnPositions[i][1], aBurrowSpawnPositions[i][2], aBurrowSpawnPositions[i][3], TEMPSUMMON_DEAD_DESPAWN, 0);
if (m_pInstance)
m_pInstance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
}
示例10: Aggro
void Aggro(Unit* /*pWho*/) override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, IN_PROGRESS);
}
示例11: JustReachedHome
void JustReachedHome() override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_ANUBARAK, FAIL);
}