本文整理汇总了C++中instance_trial_of_the_crusader::GetSingleCreatureFromStorage方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_trial_of_the_crusader::GetSingleCreatureFromStorage方法的具体用法?C++ instance_trial_of_the_crusader::GetSingleCreatureFromStorage怎么用?C++ instance_trial_of_the_crusader::GetSingleCreatureFromStorage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类instance_trial_of_the_crusader
的用法示例。
在下文中一共展示了instance_trial_of_the_crusader::GetSingleCreatureFromStorage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoSummonNextBeast
// Only for Dreadscale and Icehowl
void DoSummonNextBeast(uint32 uiBeastEntry)
{
if (uiBeastEntry == NPC_DREADSCALE)
{
if (Creature* pTirion = m_pInstance->GetSingleCreatureFromStorage(NPC_TIRION_A))
DoScriptText(SAY_TIRION_BEAST_2, pTirion);
m_creature->SummonCreature(NPC_DREADSCALE, aSpawnPositions[2][0], aSpawnPositions[2][1], aSpawnPositions[2][2], aSpawnPositions[2][3], TEMPSUMMON_DEAD_DESPAWN, 0);
}
else
{
if (Creature* pTirion = m_pInstance->GetSingleCreatureFromStorage(NPC_TIRION_A))
DoScriptText(SAY_TIRION_BEAST_3, pTirion);
m_creature->SummonCreature(NPC_ICEHOWL, aSpawnPositions[4][0], aSpawnPositions[4][1], aSpawnPositions[4][2], aSpawnPositions[4][3], TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
示例2: Aggro
void Aggro(Unit* /*pWho*/) override
{
// trigger the controller combat
if (m_pInstance)
{
if (Creature* pStalker = m_pInstance->GetSingleCreatureFromStorage(NPC_BEASTS_COMBAT_STALKER))
pStalker->SetInCombatWithZone();
}
}
示例3: KilledUnit
void KilledUnit(Unit* pVictim) override
{
if (!m_pInstance)
return;
Creature* pSpeaker = m_pInstance->GetSingleCreatureFromStorage(m_pInstance->GetPlayerTeam() == ALLIANCE ? NPC_GARROSH : NPC_VARIAN);
if (!pSpeaker)
return;
switch (urand(0, 3))
{
case 0: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_1 : SAY_VARIAN_PVP_H_SLAY_1, pSpeaker); break;
case 1: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_2 : SAY_VARIAN_PVP_H_SLAY_2, pSpeaker); break;
case 2: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_3 : SAY_VARIAN_PVP_H_SLAY_3, pSpeaker); break;
case 3: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_4 : SAY_VARIAN_PVP_H_SLAY_4, pSpeaker); break;
}
}
示例4: SummonedCreatureJustDied
void SummonedCreatureJustDied(Creature* pSummoned) override
{
if (!m_pInstance)
return;
switch (pSummoned->GetEntry())
{
case NPC_GORMOK:
if (m_uiPhase == PHASE_GORMOK)
DoSummonNextBeast(NPC_DREADSCALE);
break;
case NPC_DREADSCALE:
case NPC_ACIDMAW:
if (m_bFirstWormDied && m_uiPhase == PHASE_WORMS)
{
DoSummonNextBeast(NPC_ICEHOWL);
// cast achiev spell if timer is still running
if (m_uiWormAchievTimer)
{
m_creature->CastSpell(m_creature, SPELL_JORMUNGAR_ACHIEV_CREDIT, TRIGGERED_OLD_TRIGGERED);
m_uiWormAchievTimer = 0;
}
}
else
{
m_bFirstWormDied = true;
// jormungar brother enrages
if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(pSummoned->GetEntry() == NPC_ACIDMAW ? NPC_DREADSCALE : NPC_ACIDMAW))
{
pWorm->CastSpell(pWorm, SPELL_JORMUNGAR_ENRAGE, TRIGGERED_OLD_TRIGGERED);
DoScriptText(EMOTE_JORMUNGAR_ENRAGE, pWorm);
m_uiWormAchievTimer = 10000;
}
}
break;
case NPC_ICEHOWL:
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, DONE);
m_creature->ForcedDespawn();
break;
}
}
示例5: DoCastSpecialAbility
// function that handles the special ability for both twins
bool DoCastSpecialAbility()
{
if (!m_pInstance)
return false;
// choose the caster; it always alternates
Unit* pCaster = NULL;
uint32 uiSpell = 0;
uint32 uiShieldSpell = 0;
if (m_bIsLightTwin)
pCaster = m_creature;
else
{
Creature* pEydis = m_pInstance->GetSingleCreatureFromStorage(NPC_EYDIS);
if (!pEydis)
return false;
pCaster = pEydis;
}
if (!pCaster)
return false;
// select and cast ability
if (m_bIsVortex)
{
uiSpell = m_bIsLightTwin ? SPELL_LIGHT_VORTEX : SPELL_DARK_VORTEX;
pCaster->CastSpell(pCaster, uiSpell, TRIGGERED_NONE);
DoScriptText(m_bIsLightTwin ? SAY_TO_WHITE : SAY_TO_BLACK, pCaster);
}
else
{
uiSpell = m_bIsLightTwin ? SPELL_TWINS_PACT_LIGHT : SPELL_TWINS_PACT_DARK;
uiShieldSpell = m_bIsLightTwin ? SPELL_SHIELD_OF_LIGHTS : SPELL_SHIELD_OF_DARKNESS;
pCaster->CastSpell(pCaster, uiSpell, TRIGGERED_NONE);
pCaster->CastSpell(pCaster, uiShieldSpell, TRIGGERED_OLD_TRIGGERED);
DoScriptText(SAY_COLORSWITCH, pCaster);
}
m_bIsVortex = urand(0, 1) ? true : false;
m_bIsLightTwin = !m_bIsLightTwin;
return true;
}
示例6: UpdateAI
void UpdateAI(const uint32 uiDiff) override
{
if (m_uiNextBeastTimer)
{
if (m_uiNextBeastTimer <= uiDiff)
{
if (m_uiPhase == PHASE_GORMOK)
DoSummonNextBeast(NPC_DREADSCALE);
else if (m_uiPhase == PHASE_WORMS)
DoSummonNextBeast(NPC_ICEHOWL);
m_uiNextBeastTimer = 0;
}
else
m_uiNextBeastTimer -= uiDiff;
}
if (m_uiAttackDelayTimer)
{
if (m_uiAttackDelayTimer <= uiDiff)
{
// for worm phase, summon brother on aggro
if (m_uiPhase == PHASE_WORMS)
{
m_creature->SummonCreature(NPC_ACIDMAW, aSpawnPositions[3][0], aSpawnPositions[3][1], aSpawnPositions[3][2], aSpawnPositions[3][3], TEMPSUMMON_DEAD_DESPAWN, 0);
m_uiWormPhaseTimer = 45000;
}
// start combat
if (Creature* pBeast = m_creature->GetMap()->GetCreature(m_aSummonedBossGuid[m_uiPhase]))
{
pBeast->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
// first boss doesn't automatically attack
if (pBeast->GetEntry() != NPC_GORMOK)
pBeast->SetInCombatWithZone();
}
m_uiAttackDelayTimer = 0;
}
else
m_uiAttackDelayTimer -= uiDiff;
}
if (m_uiBerserkTimer)
{
if (m_uiBerserkTimer < uiDiff)
{
for (uint8 i = 0; i < 4; ++i)
{
Creature* pBoss = m_creature->GetMap()->GetCreature(m_aSummonedBossGuid[i]);
if (pBoss && pBoss->isAlive())
pBoss->CastSpell(pBoss, SPELL_BERSERK, TRIGGERED_OLD_TRIGGERED);
}
}
else
m_uiBerserkTimer -= uiDiff;
}
// jormungars phase switch control
if (m_uiWormPhaseTimer)
{
if (m_uiWormPhaseTimer <= uiDiff)
{
if (!m_pInstance)
return;
++m_uiWormPhaseStage;
switch (m_uiWormPhaseStage)
{
// submerge worms
case 1:
if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_ACIDMAW))
{
if (pWorm->isAlive())
SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pWorm);
}
if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_DREADSCALE))
{
if (pWorm->isAlive())
SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pWorm);
}
m_uiWormPhaseTimer = 4000;
break;
// change places
case 2:
float fX, fY, fZ;
if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_ACIDMAW))
{
if (pWorm->isAlive())
{
m_creature->GetRandomPoint(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 45.0f, fX, fY, fZ);
pWorm->MonsterMoveWithSpeed(fX, fY, fZ, 7.7f);
}
}
if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_DREADSCALE))
{
//.........这里部分代码省略.........
示例7: UpdateAI
void UpdateAI(const uint32 uiDiff) override
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
// special ability spell
if (m_uiSpecialAbilityTimer < uiDiff)
{
if (DoCastSpecialAbility())
m_uiSpecialAbilityTimer = 45000;
}
else
m_uiSpecialAbilityTimer -= uiDiff;
if (m_uiSummonTimer < uiDiff)
{
DoCastSpellIfCan(m_creature, SPELL_LIGHT_BULLET_SUMMON_TRIGGER, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_DARK_BULLET_SUMMON_TRIGGER, CAST_TRIGGERED);
m_uiSummonTimer = 30000;
}
else
m_uiSummonTimer -= uiDiff;
// berserk spell
if (m_uiBerserkTimer)
{
if (m_uiBerserkTimer <= uiDiff)
{
// handle berserk for both twins
if (DoCastSpellIfCan(m_creature, SPELL_BERSERK) == CAST_OK)
{
if (m_pInstance)
{
if (Creature* pEydis = m_pInstance->GetSingleCreatureFromStorage(NPC_EYDIS))
{
pEydis->CastSpell(pEydis, SPELL_BERSERK, TRIGGERED_OLD_TRIGGERED);
DoScriptText(SAY_BERSERK, pEydis);
}
}
DoScriptText(SAY_BERSERK, m_creature);
m_uiBerserkTimer = 0;
}
}
else
m_uiBerserkTimer -= uiDiff;
}
if (m_uiTwinSpikeTimer < uiDiff)
{
if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_TWIN_SPIKE_LIGHT) == CAST_OK)
m_uiTwinSpikeTimer = 10000;
}
else
m_uiTwinSpikeTimer -= uiDiff;
// heroic abilities
if (m_pInstance && m_pInstance->IsHeroicDifficulty())
{
if (m_uiTouchTimer < uiDiff)
{
if (DoCastSpellIfCan(m_creature, SPELL_LIGHT_TOUCH) == CAST_OK)
m_uiTouchTimer = 20000;
}
else
m_uiTouchTimer -= uiDiff;
}
DoMeleeAttackIfReady();
}