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C++ instance_trial_of_the_crusader::DoOpenMainGate方法代码示例

本文整理汇总了C++中instance_trial_of_the_crusader::DoOpenMainGate方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_trial_of_the_crusader::DoOpenMainGate方法的具体用法?C++ instance_trial_of_the_crusader::DoOpenMainGate怎么用?C++ instance_trial_of_the_crusader::DoOpenMainGate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在instance_trial_of_the_crusader的用法示例。


在下文中一共展示了instance_trial_of_the_crusader::DoOpenMainGate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: JustSummoned

    void JustSummoned(Creature* pSummoned) override
    {
        switch (pSummoned->GetEntry())
        {
            case NPC_GORMOK:     m_uiPhase = PHASE_GORMOK;  break;
            case NPC_DREADSCALE: m_uiPhase = PHASE_WORMS;   break;
            case NPC_ICEHOWL:    m_uiPhase = PHASE_ICEHOWL; break;
            case NPC_ACIDMAW:
                // Cast emerge and delayed set in combat?
                pSummoned->SetInCombatWithZone();
                m_aSummonedBossGuid[3] = pSummoned->GetObjectGuid();
                return;
        }

        m_aSummonedBossGuid[m_uiPhase] = pSummoned->GetObjectGuid();

        pSummoned->SetWalk(false);
        pSummoned->GetMotionMaster()->MovePoint(m_uiPhase, aMovePositions[m_uiPhase][0], aMovePositions[m_uiPhase][1], aMovePositions[m_uiPhase][2], false);

        // Next beasts are summoned only for heroic modes
        if (m_creature->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_HEROIC || m_creature->GetMap()->GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC)
            m_uiNextBeastTimer = 150 * IN_MILLISECONDS;     // 2 min 30

        m_uiAttackDelayTimer = 10000;

        if (m_pInstance)
            m_pInstance->DoOpenMainGate(10000);
    }
开发者ID:dvdvideo1234,项目名称:mangos-wotlk,代码行数:28,代码来源:boss_northrend_beasts.cpp


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