当前位置: 首页>>代码示例>>C++>>正文


C++ instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage方法代码示例

本文整理汇总了C++中instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage方法的具体用法?C++ instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage怎么用?C++ instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在instance_ruins_of_ahnqiraj的用法示例。


在下文中一共展示了instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoSpawnNextCrystal

    void DoSpawnNextCrystal()
    {
        if (!m_pInstance)
            return;

        Creature* pOssirianTrigger = nullptr;
        if (m_uiCrystalPosition == 0)
        {
            // Respawn static spawned crystal trigger
            pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
            if (pOssirianTrigger && !pOssirianTrigger->isAlive())
                pOssirianTrigger->Respawn();
        }
        else
        {
            // Summon a new crystal trigger at some position depending on m_uiCrystalPosition
            // Note: the summon points seem to be very random; requires additional research
            float fX, fY, fZ;
            m_creature->GetRandomPoint(aCrystalSpawnPos[0], aCrystalSpawnPos[1], aCrystalSpawnPos[2], 100.0f, fX, fY, fZ);
            m_creature->SummonCreature(NPC_OSSIRIAN_TRIGGER, fX, fY, fZ, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
        }
        if (!pOssirianTrigger)
            return;

        // Respawn GO near crystal trigger
        if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
            m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5 * MINUTE);

        // Increase position
        ++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
    }
开发者ID:killerwife,项目名称:mangos-classic,代码行数:31,代码来源:boss_ossirian.cpp

示例2: DoSpawnNextCrystal

    void DoSpawnNextCrystal()
    {
        if (!m_pInstance)
            return;

        Creature* pOssirianTrigger = NULL;
        if (m_uiCrystalPosition == 0)
        {
            // Respawn static spawned crystal trigger
            pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
            if (pOssirianTrigger && !pOssirianTrigger->isAlive())
                pOssirianTrigger->Respawn();
        }
        else
        {
            // Summon a new crystal trigger at some position depending on m_uiCrystalPosition
        }
        if (!pOssirianTrigger)
            return;

        // Respawn GO near crystal trigger
        if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
            m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5*MINUTE);

        // Increase position
        ++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
    }
开发者ID:Bootz,项目名称:StrawberryCore,代码行数:27,代码来源:boss_ossirian.cpp

示例3: JustDied

    void JustDied(Unit* pKiller) override
    {
        if (pKiller->GetEntry() != NPC_RAJAXX)
            return;

        // Yell when killed by Rajaxx
        if (m_pInstance)
        {
            if (Creature* pRajaxx = m_pInstance->GetSingleCreatureFromStorage(NPC_RAJAXX))
                DoScriptText(SAY_KILLS_ANDOROV, pRajaxx);
        }
    }
开发者ID:520lly,项目名称:mangos-classic,代码行数:12,代码来源:boss_rajaxx.cpp


注:本文中的instance_ruins_of_ahnqiraj::GetSingleCreatureFromStorage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。