本文整理汇总了C++中instance_ruins_of_ahnqiraj类的典型用法代码示例。如果您正苦于以下问题:C++ instance_ruins_of_ahnqiraj类的具体用法?C++ instance_ruins_of_ahnqiraj怎么用?C++ instance_ruins_of_ahnqiraj使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了instance_ruins_of_ahnqiraj类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoSpawnNextCrystal
void DoSpawnNextCrystal()
{
if (!m_pInstance)
return;
Creature* pOssirianTrigger = nullptr;
if (m_uiCrystalPosition == 0)
{
// Respawn static spawned crystal trigger
pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
if (pOssirianTrigger && !pOssirianTrigger->isAlive())
pOssirianTrigger->Respawn();
}
else
{
// Summon a new crystal trigger at some position depending on m_uiCrystalPosition
// Note: the summon points seem to be very random; requires additional research
float fX, fY, fZ;
m_creature->GetRandomPoint(aCrystalSpawnPos[0], aCrystalSpawnPos[1], aCrystalSpawnPos[2], 100.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_OSSIRIAN_TRIGGER, fX, fY, fZ, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
if (!pOssirianTrigger)
return;
// Respawn GO near crystal trigger
if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5 * MINUTE);
// Increase position
++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
}
示例2: DoSpawnNextCrystal
void DoSpawnNextCrystal()
{
if (!m_pInstance)
return;
Creature* pOssirianTrigger = NULL;
if (m_uiCrystalPosition == 0)
{
// Respawn static spawned crystal trigger
pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
if (pOssirianTrigger && !pOssirianTrigger->isAlive())
pOssirianTrigger->Respawn();
}
else
{
// Summon a new crystal trigger at some position depending on m_uiCrystalPosition
}
if (!pOssirianTrigger)
return;
// Respawn GO near crystal trigger
if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5*MINUTE);
// Increase position
++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
}
示例3: JustDidDialogueStep
void JustDidDialogueStep(int32 iEntry) override
{
// Start the event when the dialogue is finished
if (iEntry == SAY_ANDOROV_ATTACK_START)
{
if (m_pInstance)
m_pInstance->SetData(TYPE_RAJAXX, IN_PROGRESS);
}
}
示例4: MoveInLineOfSight
void MoveInLineOfSight(Unit* pWho) override
{
// don't attack anything during the Ayamiss encounter
if (m_pInstance)
{
if (m_pInstance->GetData(TYPE_AYAMISS) == IN_PROGRESS)
return;
}
ScriptedAI::MoveInLineOfSight(pWho);
}
示例5: JustDied
void JustDied(Unit* pKiller) override
{
if (pKiller->GetEntry() != NPC_RAJAXX)
return;
// Yell when killed by Rajaxx
if (m_pInstance)
{
if (Creature* pRajaxx = m_pInstance->GetSingleCreatureFromStorage(NPC_RAJAXX))
DoScriptText(SAY_KILLS_ANDOROV, pRajaxx);
}
}
示例6: UpdateAI
void UpdateAI(const uint32 /*uiDiff*/) override
{
if (m_pInstance)
{
if (m_pInstance->GetData(TYPE_AYAMISS) == IN_PROGRESS)
return;
}
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
DoMeleeAttackIfReady();
}
示例7: DoInitializeFollowers
// Wrapper to start initialize Kaldorei followers
void DoInitializeFollowers()
{
if (!m_pInstance)
return;
GuidList m_lKaldoreiGuids;
m_pInstance->GetKaldoreiGuidList(m_lKaldoreiGuids);
for (GuidList::const_iterator itr = m_lKaldoreiGuids.begin(); itr != m_lKaldoreiGuids.end(); ++itr)
{
if (Creature* pKaldorei = m_creature->GetMap()->GetCreature(*itr))
pKaldorei->GetMotionMaster()->MoveFollow(m_creature, pKaldorei->GetDistance(m_creature), pKaldorei->GetAngle(m_creature));
}
}