本文整理汇总了C++中instance_ruins_of_ahnqiraj::DoRespawnGameObject方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_ruins_of_ahnqiraj::DoRespawnGameObject方法的具体用法?C++ instance_ruins_of_ahnqiraj::DoRespawnGameObject怎么用?C++ instance_ruins_of_ahnqiraj::DoRespawnGameObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类instance_ruins_of_ahnqiraj
的用法示例。
在下文中一共展示了instance_ruins_of_ahnqiraj::DoRespawnGameObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoSpawnNextCrystal
void DoSpawnNextCrystal()
{
if (!m_pInstance)
return;
Creature* pOssirianTrigger = nullptr;
if (m_uiCrystalPosition == 0)
{
// Respawn static spawned crystal trigger
pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
if (pOssirianTrigger && !pOssirianTrigger->isAlive())
pOssirianTrigger->Respawn();
}
else
{
// Summon a new crystal trigger at some position depending on m_uiCrystalPosition
// Note: the summon points seem to be very random; requires additional research
float fX, fY, fZ;
m_creature->GetRandomPoint(aCrystalSpawnPos[0], aCrystalSpawnPos[1], aCrystalSpawnPos[2], 100.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_OSSIRIAN_TRIGGER, fX, fY, fZ, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
if (!pOssirianTrigger)
return;
// Respawn GO near crystal trigger
if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5 * MINUTE);
// Increase position
++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
}
示例2: DoSpawnNextCrystal
void DoSpawnNextCrystal()
{
if (!m_pInstance)
return;
Creature* pOssirianTrigger = NULL;
if (m_uiCrystalPosition == 0)
{
// Respawn static spawned crystal trigger
pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
if (pOssirianTrigger && !pOssirianTrigger->isAlive())
pOssirianTrigger->Respawn();
}
else
{
// Summon a new crystal trigger at some position depending on m_uiCrystalPosition
}
if (!pOssirianTrigger)
return;
// Respawn GO near crystal trigger
if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5*MINUTE);
// Increase position
++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
}