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C++ idVec3::ProjectSelfOntoSphere方法代码示例

本文整理汇总了C++中idVec3::ProjectSelfOntoSphere方法的典型用法代码示例。如果您正苦于以下问题:C++ idVec3::ProjectSelfOntoSphere方法的具体用法?C++ idVec3::ProjectSelfOntoSphere怎么用?C++ idVec3::ProjectSelfOntoSphere使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在idVec3的用法示例。


在下文中一共展示了idVec3::ProjectSelfOntoSphere方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ParticleOrigin


//.........这里部分代码省略.........
				break;
			}
			case PDIR_OUTWARD:
			{
				dir = origin;
				dir.Normalize();
				dir[2] += directionParms[0];
				break;
			}
		}
		
		// add speed
		float iSpeed = speed.Integrate( g->frac, g->random );
		origin += dir * iSpeed * particleLife;
		
	}
	else
	{
		//
		// custom paths completely override both the origin and velocity calculations, but still
		// use the standard gravity
		//
		float angle1, angle2, speed1, speed2;
		switch( customPathType )
		{
			case PPATH_HELIX:  		// ( sizeX sizeY sizeZ radialSpeed axialSpeed )
			{
				speed1 = g->random.CRandomFloat();
				speed2 = g->random.CRandomFloat();
				angle1 = g->random.RandomFloat() * idMath::TWO_PI + customPathParms[3] * speed1 * g->age;
				
				float s1, c1;
				idMath::SinCos16( angle1, s1, c1 );
				
				origin[0] = c1 * customPathParms[0];
				origin[1] = s1 * customPathParms[1];
				origin[2] = g->random.RandomFloat() * customPathParms[2] + customPathParms[4] * speed2 * g->age;
				break;
			}
			case PPATH_FLIES:  		// ( radialSpeed axialSpeed size )
			{
				speed1 = idMath::ClampFloat( 0.4f, 1.0f, g->random.CRandomFloat() );
				speed2 = idMath::ClampFloat( 0.4f, 1.0f, g->random.CRandomFloat() );
				angle1 = g->random.RandomFloat() * idMath::PI * 2 + customPathParms[0] * speed1 * g->age;
				angle2 = g->random.RandomFloat() * idMath::PI * 2 + customPathParms[1] * speed1 * g->age;
				
				float s1, c1, s2, c2;
				idMath::SinCos16( angle1, s1, c1 );
				idMath::SinCos16( angle2, s2, c2 );
				
				origin[0] = c1 * c2;
				origin[1] = s1 * c2;
				origin[2] = -s2;
				origin *= customPathParms[2];
				break;
			}
			case PPATH_ORBIT:  		// ( radius speed axis )
			{
				angle1 = g->random.RandomFloat() * idMath::TWO_PI + customPathParms[1] * g->age;
				
				float s1, c1;
				idMath::SinCos16( angle1, s1, c1 );
				
				origin[0] = c1 * customPathParms[0];
				origin[1] = s1 * customPathParms[0];
				origin.ProjectSelfOntoSphere( customPathParms[0] );
				break;
			}
			case PPATH_DRIP:  		// ( speed )
			{
				origin[0] = 0.0f;
				origin[1] = 0.0f;
				origin[2] = -( g->age * customPathParms[0] );
				break;
			}
			default:
			{
				common->Error( "idParticleStage::ParticleOrigin: bad customPathType" );
			}
		}
		
		origin += offset;
	}
	
	// adjust for the per-particle smoke offset
	origin *= g->axis;
	origin += g->origin;
	
	// add gravity after adjusting for axis
	if( worldGravity )
	{
		idVec3 gra( 0, 0, -gravity );
		gra *= g->renderEnt->axis.Transpose();
		origin += gra * g->age * g->age;
	}
	else
	{
		origin[2] -= gravity * g->age * g->age;
	}
}
开发者ID:dcahrakos,项目名称:RBDOOM-3-BFG,代码行数:101,代码来源:DeclParticle.cpp


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