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C++ cEntity::GetUniqueID方法代码示例

本文整理汇总了C++中cEntity::GetUniqueID方法的典型用法代码示例。如果您正苦于以下问题:C++ cEntity::GetUniqueID方法的具体用法?C++ cEntity::GetUniqueID怎么用?C++ cEntity::GetUniqueID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cEntity的用法示例。


在下文中一共展示了cEntity::GetUniqueID方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Lock

void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ATTACH_ENTITY);
	WriteInt(a_Entity.GetUniqueID());
	WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
	WriteBool(false);  // TODO: "Should use leash?" -> no
	Flush();
}
开发者ID:Xury,项目名称:MCServer,代码行数:9,代码来源:Protocol16x.cpp

示例2: Lock

void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_ENTITY_EQUIPMENT);
	WriteInt  (a_Entity.GetUniqueID());
	WriteShort(a_SlotNum);
	WriteItem (a_Item);
	Flush();
}
开发者ID:wang108,项目名称:MCServer,代码行数:9,代码来源:Protocol132.cpp

示例3: Lock

void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_METADATA);
	WriteInt (a_Entity.GetUniqueID());
	AString MetaData = GetEntityMetaData(a_Entity);
	SendData(MetaData.data(), MetaData.size());
	Flush();
}
开发者ID:Xury,项目名称:MCServer,代码行数:9,代码来源:Protocol125.cpp

示例4: Lock

void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_ENTITY_EFFECT);
	WriteInt  (a_Entity.GetUniqueID());
	WriteByte ((Byte)a_EffectID);
	WriteByte ((Byte)a_Amplifier);
	WriteShort(a_Duration);
	Flush();
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:10,代码来源:Protocol125.cpp

示例5: Lock

void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_SPAWN_OBJECT);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_ObjectType);
	WriteInt ((int)(a_Entity.GetPosX() * 32));
	WriteInt ((int)(a_Entity.GetPosY() * 32));
	WriteInt ((int)(a_Entity.GetPosZ() * 32));
	WriteByte(a_Pitch);
	WriteByte(a_Yaw);
	WriteInt (a_ObjectData);
	if (a_ObjectData != 0)
	{
		WriteShort((short)(a_Entity.GetSpeedX() * 400));
		WriteShort((short)(a_Entity.GetSpeedY() * 400));
		WriteShort((short)(a_Entity.GetSpeedZ() * 400));
	}
	Flush();
}
开发者ID:Jothle12,项目名称:MCServer,代码行数:20,代码来源:Protocol14x.cpp

示例6: Item

        virtual bool Item(cEntity * a_Entity) override
        {
            if (a_Entity->GetUniqueID() == m_Pusher->GetUniqueID())
            {
                return false;
            }

            // we only push other mobs, boats and minecarts
            if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat))
            {
                return false;
            }

            Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition();
            v3Delta.y = 0.0;  // we only push sideways
            v3Delta *= 1.0 / (v3Delta.Length() + 0.01);  // we push harder if we're close
            // QUESTION: is there an additional multiplier for this? current shoving seems a bit weak

            a_Entity->AddSpeed(v3Delta);
            return false;
        }
开发者ID:SamJBarney,项目名称:cuberite,代码行数:21,代码来源:Pawn.cpp


注:本文中的cEntity::GetUniqueID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。