本文整理汇总了C++中cChunkInterface::SetBlock方法的典型用法代码示例。如果您正苦于以下问题:C++ cChunkInterface::SetBlock方法的具体用法?C++ cChunkInterface::SetBlock怎么用?C++ cChunkInterface::SetBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cChunkInterface
的用法示例。
在下文中一共展示了cChunkInterface::SetBlock方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDestroyed
void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(ThisPos);
Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
if (OldMeta & 0x8)
{
// Was pillow
if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
{
// First replace the bed with air
a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
// Then destroy the bed entity
Vector3i PillowPos(ThisPos - Direction);
a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
}
}
else
{
// Was foot end
if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
{
// First replace the bed with air
a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
// Then destroy the bed entity
Vector3i FootPos(ThisPos + Direction);
a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
}
}
}
示例2: OnPlacedByPlayer
void cBlockBedHandler::OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
)
{
if (a_BlockMeta < 8)
{
Vector3i Direction = MetaDataToDirection(a_BlockMeta);
a_ChunkInterface.SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
}
}
示例3: OnDestroyed
void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
// Get the extension of the piston
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
blockPos += MetadataToOffset(OldMeta);
if (a_ChunkInterface.GetBlock(blockPos) == E_BLOCK_PISTON_EXTENSION)
{
a_ChunkInterface.SetBlock(blockPos.x, blockPos.y, blockPos.z, E_BLOCK_AIR, 0);
}
}
示例4: OnDestroyed
void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX;
int newY = a_BlockY;
int newZ = a_BlockZ;
AddPistonDir(newX, newY, newZ, OldMeta, 1);
if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
{
a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
}
}