本文整理汇总了C++中cChunkInterface::DigBlock方法的典型用法代码示例。如果您正苦于以下问题:C++ cChunkInterface::DigBlock方法的具体用法?C++ cChunkInterface::DigBlock怎么用?C++ cChunkInterface::DigBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cChunkInterface
的用法示例。
在下文中一共展示了cChunkInterface::DigBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDestroyedByPlayer
void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
// Get the base of the piston
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
blockPos -= cBlockPistonHandler::MetadataToOffset(OldMeta);
BLOCKTYPE Block = a_ChunkInterface.GetBlock(blockPos);
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
{
a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
if (a_Player->IsGameModeCreative())
{
return; // No pickups if creative
}
cItems Pickups;
Pickups.push_back(cItem(Block, 1));
a_WorldInterface.SpawnItemPickups(Pickups, blockPos.x + 0.5, blockPos.y + 0.5, blockPos.z + 0.5);
}
}
示例2: OnDestroyedByPlayer
void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX;
int newY = a_BlockY;
int newZ = a_BlockZ;
AddPistonDir(newX, newY, newZ, OldMeta, -1);
BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ);
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
{
a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ);
if (a_Player->IsGameModeCreative())
{
return; // No pickups if creative
}
cItems Pickups;
Pickups.push_back(cItem(Block, 1));
a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
}
}