本文整理汇总了C++中cChunk::GetSkyLight方法的典型用法代码示例。如果您正苦于以下问题:C++ cChunk::GetSkyLight方法的具体用法?C++ cChunk::GetSkyLight怎么用?C++ cChunk::GetSkyLight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cChunk
的用法示例。
在下文中一共展示了cChunk::GetSkyLight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleDaylightBurning
void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
{
if (!m_BurnsInDaylight)
{
return;
}
int RelY = POSY_TOINT;
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
// Outside the world
return;
}
int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width;
if (!a_Chunk.IsLightValid())
{
m_World->QueueLightChunk(GetChunkX(), GetChunkZ());
return;
}
if (
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
(GetWorld()->GetWeather() != eWeather_Rain) // Not raining
)
{
// Burn for 100 ticks, then decide again
StartBurning(100);
}
}
示例2: HandleDaylightBurning
void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
{
if (!m_BurnsInDaylight)
{
return;
}
int RelY = (int)floor(GetPosY());
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
// Outside the world
return;
}
int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
if (
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() // Not already burning
)
{
// Burn for 100 ticks, then decide again
StartBurning(100);
}
}