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C++ btDynamicsWorld::removeRigidBody方法代码示例

本文整理汇总了C++中btDynamicsWorld::removeRigidBody方法的典型用法代码示例。如果您正苦于以下问题:C++ btDynamicsWorld::removeRigidBody方法的具体用法?C++ btDynamicsWorld::removeRigidBody怎么用?C++ btDynamicsWorld::removeRigidBody使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在btDynamicsWorld的用法示例。


在下文中一共展示了btDynamicsWorld::removeRigidBody方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

	virtual ~RigidObject() 
	{
		if(body->getMotionState())
			delete body->getMotionState();
		world->removeRigidBody(body);
		delete body;
	}
开发者ID:jdduke,项目名称:Cinder,代码行数:7,代码来源:triMeshApp.cpp

示例2:

	virtual ~RigidObject() 
	{
		if(body)
		{
			if(body->getMotionState() != NULL)
				delete body->getMotionState();
	//		if(body->getCollisionShape() != NULL)
	//			delete body->getCollisionShape();
			world->removeRigidBody(body);
			delete body;
		}
	}
开发者ID:jdduke,项目名称:Cinder,代码行数:12,代码来源:winBodiesApp.cpp

示例3: clear

void FractureBody::clear(btDynamicsWorld& world)
{
	for (int i = 0; i < m_connections.size(); ++i)
	{
		btRigidBody* cb = m_connections[i].m_body;
		btAssert(!cb->getCollisionShape()->isCompound());
		if (cb->isInWorld())
		{
			world.removeRigidBody(cb);
		}
		delete cb->getCollisionShape();
		delete cb;
	}
	m_connections.clear();
}
开发者ID:Anth5,项目名称:vdrift,代码行数:15,代码来源:fracturebody.cpp

示例4:

	virtual	~RagDoll ()
	{
		int i;

		// Remove all constraints
		for ( i = 0; i < JOINT_COUNT; ++i)
		{
			m_ownerWorld->removeConstraint(m_joints[i]);
			delete m_joints[i]; m_joints[i] = 0;
		}

		// Remove all bodies and shapes
		for ( i = 0; i < BODYPART_COUNT; ++i)
		{
			m_ownerWorld->removeRigidBody(m_bodies[i]);
			
			delete m_bodies[i]->getMotionState();

			delete m_bodies[i]; m_bodies[i] = 0;
			delete m_shapes[i]; m_shapes[i] = 0;
		}
	}
开发者ID:bmcomber,项目名称:Evolutionary_Robotics,代码行数:22,代码来源:RagdollDemo.cpp


注:本文中的btDynamicsWorld::removeRigidBody方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。