本文整理汇总了C++中b3AlignedObjectArray::size方法的典型用法代码示例。如果您正苦于以下问题:C++ b3AlignedObjectArray::size方法的具体用法?C++ b3AlignedObjectArray::size怎么用?C++ b3AlignedObjectArray::size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类b3AlignedObjectArray
的用法示例。
在下文中一共展示了b3AlignedObjectArray::size方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: launcher
///todo: add some acceleration structure (AABBs, tree etc)
void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
{
//castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData);
B3_PROFILE("castRaysGPU");
b3OpenCLArray<b3RayInfo> gpuRays(m_data->m_context,m_data->m_q);
b3OpenCLArray<b3RayHit> gpuHitResults(m_data->m_context,m_data->m_q);
{
B3_PROFILE("raycast copyFromHost");
gpuRays.copyFromHost(rays);
gpuHitResults.resize(hitResults.size());
gpuHitResults.copyFromHost(hitResults);
}
//run kernel
{
B3_PROFILE("raycast launch1D");
b3LauncherCL launcher(m_data->m_q,m_data->m_raytraceKernel,"m_raytraceKernel");
int numRays = rays.size();
launcher.setConst(numRays);
launcher.setBuffer(gpuRays.getBufferCL());
launcher.setBuffer(gpuHitResults.getBufferCL());
launcher.setConst(numBodies);
launcher.setBuffer(narrowphaseData->m_bodyBufferGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_collidablesGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_convexFacesGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_convexPolyhedraGPU->getBufferCL());
launcher.launch1D(numRays);
clFinish(m_data->m_q);
}
//copy results
{
B3_PROFILE("raycast copyToHost");
gpuHitResults.copyToHost(hitResults);
}
}
示例2:
void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables,const struct b3Collidable* collidables)
{
// return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
B3_PROFILE("castRaysHost");
for (int r=0;r<rays.size();r++)
{
b3Vector3 rayFrom = rays[r].m_from;
b3Vector3 rayTo = rays[r].m_to;
//if there is a hit, color the pixels
bool hits = false;
for (int b=0;b<numBodies && !hits;b++)
{
const b3Vector3& pos = bodies[b].m_pos;
const b3Quaternion& orn = bodies[b].m_quat;
b3Scalar radius = 1;
if (sphere_intersect(pos, radius, rayFrom, rayTo))
hits = true;
}
if (hits)
hitResults[r].m_hitFraction = 0.f;
}
}
示例3:
void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut )
{
const int numbrushes = planeEquations.size();
// brute force:
for (int i=0;i<numbrushes;i++)
{
const b3Vector3& N1 = planeEquations[i];
for (int j=i+1;j<numbrushes;j++)
{
const b3Vector3& N2 = planeEquations[j];
for (int k=j+1;k<numbrushes;k++)
{
const b3Vector3& N3 = planeEquations[k];
b3Vector3 n2n3; n2n3 = N2.cross(N3);
b3Vector3 n3n1; n3n1 = N3.cross(N1);
b3Vector3 n1n2; n1n2 = N1.cross(N2);
if ( ( n2n3.length2() > b3Scalar(0.0001) ) &&
( n3n1.length2() > b3Scalar(0.0001) ) &&
( n1n2.length2() > b3Scalar(0.0001) ) )
{
//point P out of 3 plane equations:
// d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
//P = -------------------------------------------------------------------------
// N1 . ( N2 * N3 )
b3Scalar quotient = (N1.dot(n2n3));
if (b3Fabs(quotient) > b3Scalar(0.000001))
{
quotient = b3Scalar(-1.) / quotient;
n2n3 *= N1[3];
n3n1 *= N2[3];
n1n2 *= N3[3];
b3Vector3 potentialVertex = n2n3;
potentialVertex += n3n1;
potentialVertex += n1n2;
potentialVertex *= quotient;
//check if inside, and replace supportingVertexOut if needed
if (isPointInsidePlanes(planeEquations,potentialVertex,b3Scalar(0.01)))
{
verticesOut.push_back(potentialVertex);
}
}
}
}
}
}
}
示例4: launcher
void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables)
{
B3_PROFILE("castRaysGPU");
b3OpenCLArray<b3RayInfo> gpuRays(m_data->m_context,m_data->m_q);
gpuRays.copyFromHost(rays);
b3OpenCLArray<b3RayHit> gpuHitResults(m_data->m_context,m_data->m_q);
gpuHitResults.resize(hitResults.size());
b3OpenCLArray<b3RigidBodyCL> gpuBodies(m_data->m_context,m_data->m_q);
gpuBodies.resize(numBodies);
gpuBodies.copyFromHostPointer(bodies,numBodies);
b3OpenCLArray<b3Collidable> gpuCollidables(m_data->m_context,m_data->m_q);
gpuCollidables.resize(numCollidables);
gpuCollidables.copyFromHostPointer(collidables,numCollidables);
//run kernel
{
B3_PROFILE("raycast launch1D");
b3LauncherCL launcher(m_data->m_q,m_data->m_raytraceKernel);
int numRays = rays.size();
launcher.setConst(numRays);
launcher.setBuffer(gpuRays.getBufferCL());
launcher.setBuffer(gpuHitResults.getBufferCL());
launcher.setConst(numBodies);
launcher.setBuffer(gpuBodies.getBufferCL());
launcher.setBuffer(gpuCollidables.getBufferCL());
launcher.launch1D(numRays);
clFinish(m_data->m_q);
}
//copy results
gpuHitResults.copyToHost(hitResults);
}
示例5: notExist
bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations)
{
int numbrushes = planeEquations.size();
for (int i=0;i<numbrushes;i++)
{
const b3Vector3& N1 = planeEquations[i];
if (planeEquation.dot(N1) > b3Scalar(0.999))
{
return false;
}
}
return true;
}
示例6: clipEdge
static void clipEdge(const mat<4, 3, float>& triangleIn, int vertexIndexA, int vertexIndexB, b3AlignedObjectArray<Vec4f>& vertices)
{
Vec4f v0New = triangleIn.col(vertexIndexA);
Vec4f v1New = triangleIn.col(vertexIndexB);
bool v0Inside = v0New[3] > 0.f && v0New[2] > -v0New[3];
bool v1Inside = v1New[3] > 0.f && v1New[2] > -v1New[3];
if (v0Inside && v1Inside)
{
}
else if (v0Inside || v1Inside)
{
float d0 = v0New[2] + v0New[3];
float d1 = v1New[2] + v1New[3];
float factor = 1.0 / (d1 - d0);
Vec4f newVertex = (v0New * d1 - v1New * d0) * factor;
if (v0Inside)
{
v1New = newVertex;
}
else
{
v0New = newVertex;
}
}
else
{
return;
}
if (vertices.size() == 0 || !(equals(vertices[vertices.size() - 1], v0New)))
{
vertices.push_back(v0New);
}
vertices.push_back(v1New);
}
示例7:
void MyComboBoxCallback(int comboId, const char* item)
{
//printf("comboId = %d, item = %s\n",comboId, item);
if (comboId==DEMO_SELECTION_COMBOBOX)
{
//find selected item
for (int i=0;i<allNames.size();i++)
{
if (strcmp(item,allNames[i])==0)
{
selectDemo(i);
saveCurrentSettings(sCurrentDemoIndex,startFileName);
break;
}
}
}
}
示例8:
void MyComboBoxCallback(int comboId, const char* item)
{
int numDemos = demoNames.size();
for (int i=0;i<numDemos;i++)
{
if (!strcmp(demoNames[i],item))
{
if (selectedDemo != i)
{
gReset = true;
selectedDemo = i;
printf("selected demo %s!\n", item);
}
}
}
}
示例9: launcher
///todo: add some acceleration structure (AABBs, tree etc)
void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase)
{
//castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData);
B3_PROFILE("castRaysGPU");
{
B3_PROFILE("raycast copyFromHost");
m_data->m_gpuRays->copyFromHost(rays);
m_data->m_gpuHitResults->copyFromHost(hitResults);
}
int numRays = hitResults.size();
{
m_data->m_firstRayRigidPairIndexPerRay->resize(numRays);
m_data->m_numRayRigidPairsPerRay->resize(numRays);
m_data->m_gpuNumRayRigidPairs->resize(1);
m_data->m_gpuRayRigidPairs->resize(numRays * 16);
}
//run kernel
const bool USE_BRUTE_FORCE_RAYCAST = false;
if(USE_BRUTE_FORCE_RAYCAST)
{
B3_PROFILE("raycast launch1D");
b3LauncherCL launcher(m_data->m_q,m_data->m_raytraceKernel,"m_raytraceKernel");
int numRays = rays.size();
launcher.setConst(numRays);
launcher.setBuffer(m_data->m_gpuRays->getBufferCL());
launcher.setBuffer(m_data->m_gpuHitResults->getBufferCL());
launcher.setConst(numBodies);
launcher.setBuffer(narrowphaseData->m_bodyBufferGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_collidablesGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_convexFacesGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_convexPolyhedraGPU->getBufferCL());
launcher.launch1D(numRays);
clFinish(m_data->m_q);
}
else
{
m_data->m_plbvh->build( broadphase->getAllAabbsGPU(), broadphase->getSmallAabbIndicesGPU(), broadphase->getLargeAabbIndicesGPU() );
m_data->m_plbvh->testRaysAgainstBvhAabbs(*m_data->m_gpuRays, *m_data->m_gpuNumRayRigidPairs, *m_data->m_gpuRayRigidPairs);
int numRayRigidPairs = -1;
m_data->m_gpuNumRayRigidPairs->copyToHostPointer(&numRayRigidPairs, 1);
if( numRayRigidPairs > m_data->m_gpuRayRigidPairs->size() )
{
numRayRigidPairs = m_data->m_gpuRayRigidPairs->size();
m_data->m_gpuNumRayRigidPairs->copyFromHostPointer(&numRayRigidPairs, 1);
}
m_data->m_gpuRayRigidPairs->resize(numRayRigidPairs); //Radix sort needs b3OpenCLArray::size() to be correct
//Sort ray-rigid pairs by ray index
{
B3_PROFILE("sort ray-rigid pairs");
m_data->m_radixSorter->execute( *reinterpret_cast< b3OpenCLArray<b3SortData>* >(m_data->m_gpuRayRigidPairs) );
}
//detect start,count of each ray pair
{
B3_PROFILE("detect ray-rigid pair index ranges");
{
B3_PROFILE("reset ray-rigid pair index ranges");
m_data->m_fill->execute(*m_data->m_firstRayRigidPairIndexPerRay, numRayRigidPairs, numRays); //atomic_min used to find first index
m_data->m_fill->execute(*m_data->m_numRayRigidPairsPerRay, 0, numRays);
clFinish(m_data->m_q);
}
b3BufferInfoCL bufferInfo[] =
{
b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() ),
b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ),
b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() )
};
b3LauncherCL launcher(m_data->m_q, m_data->m_findRayRigidPairIndexRanges, "m_findRayRigidPairIndexRanges");
launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst(numRayRigidPairs);
launcher.launch1D(numRayRigidPairs);
clFinish(m_data->m_q);
}
{
B3_PROFILE("ray-rigid intersection");
//.........这里部分代码省略.........
示例10:
void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
int numBodies,const struct b3RigidBodyData* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
{
// return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
B3_PROFILE("castRaysHost");
for (int r=0;r<rays.size();r++)
{
b3Vector3 rayFrom = rays[r].m_from;
b3Vector3 rayTo = rays[r].m_to;
float hitFraction = hitResults[r].m_hitFraction;
int hitBodyIndex= -1;
b3Vector3 hitNormal;
for (int b=0;b<numBodies;b++)
{
const b3Vector3& pos = bodies[b].m_pos;
const b3Quaternion& orn = bodies[b].m_quat;
switch (collidables[bodies[b].m_collidableIdx].m_shapeType)
{
case SHAPE_SPHERE:
{
b3Scalar radius = collidables[bodies[b].m_collidableIdx].m_radius;
if (sphere_intersect(pos, radius, rayFrom, rayTo,hitFraction))
{
hitBodyIndex = b;
b3Vector3 hitPoint;
hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
hitNormal = (hitPoint-bodies[b].m_pos).normalize();
}
}
case SHAPE_CONVEX_HULL:
{
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
convexWorldTransform.setOrigin(bodies[b].m_pos);
convexWorldTransform.setRotation(bodies[b].m_quat);
b3Transform convexWorld2Local = convexWorldTransform.inverse();
b3Vector3 rayFromLocal = convexWorld2Local(rayFrom);
b3Vector3 rayToLocal = convexWorld2Local(rayTo);
int shapeIndex = collidables[bodies[b].m_collidableIdx].m_shapeIndex;
const b3ConvexPolyhedronData& poly = narrowphaseData->m_convexPolyhedra[shapeIndex];
if (rayConvex(rayFromLocal, rayToLocal,poly,narrowphaseData->m_convexFaces, hitFraction, hitNormal))
{
hitBodyIndex = b;
}
break;
}
default:
{
static bool once=true;
if (once)
{
once=false;
b3Warning("Raytest: unsupported shape type\n");
}
}
}
}
if (hitBodyIndex>=0)
{
hitResults[r].m_hitFraction = hitFraction;
hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
hitResults[r].m_hitNormal = hitNormal;
hitResults[r].m_hitBody = hitBodyIndex;
}
}
}
示例11: launcher
void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const b3Config& config, int static0Index)
{
B3_PROFILE("solveContacts");
m_data->m_bodyBufferGPU->setFromOpenCLBuffer(bodyBuf,numBodies);
m_data->m_inertiaBufferGPU->setFromOpenCLBuffer(inertiaBuf,numBodies);
m_data->m_pBufContactOutGPU->setFromOpenCLBuffer(contactBuf,numContacts);
if (optionalSortContactsDeterminism)
{
if (!gCpuSortContactsDeterminism)
{
B3_PROFILE("GPU Sort contact constraints (determinism)");
m_data->m_pBufContactOutGPUCopy->resize(numContacts);
m_data->m_contactKeyValues->resize(numContacts);
m_data->m_pBufContactOutGPU->copyToCL(m_data->m_pBufContactOutGPUCopy->getBufferCL(),numContacts,0,0);
{
b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeBKernel,"m_setDeterminismSortDataChildShapeBKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
launcher.launch1D( numContacts, 64 );
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeAKernel,"m_setDeterminismSortDataChildShapeAKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
launcher.launch1D( numContacts, 64 );
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyBKernel,"m_setDeterminismSortDataBodyBKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
launcher.launch1D( numContacts, 64 );
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyAKernel,"m_setDeterminismSortDataBodyAKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
launcher.launch1D( numContacts, 64 );
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
B3_PROFILE("gpu reorderContactKernel (determinism)");
b3Int4 cdata;
cdata.x = numContacts;
//b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL())
// , b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel,"m_reorderContactKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_pBufContactOutGPU->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst( cdata );
launcher.launch1D( numContacts, 64 );
}
} else
{
B3_PROFILE("CPU Sort contact constraints (determinism)");
b3AlignedObjectArray<b3Contact4> cpuConstraints;
m_data->m_pBufContactOutGPU->copyToHost(cpuConstraints);
bool sort = true;
if (sort)
{
cpuConstraints.quickSort(b3ContactCmp);
for (int i=0;i<cpuConstraints.size();i++)
{
cpuConstraints[i].m_batchIdx = i;
}
}
m_data->m_pBufContactOutGPU->copyFromHost(cpuConstraints);
if (m_debugOutput==100)
{
for (int i=0;i<cpuConstraints.size();i++)
{
printf("c[%d].m_bodyA = %d, m_bodyB = %d, batchId = %d\n",i,cpuConstraints[i].m_bodyAPtrAndSignBit,cpuConstraints[i].m_bodyBPtrAndSignBit, cpuConstraints[i].m_batchIdx);
}
}
m_debugOutput++;
}
}
//.........这里部分代码省略.........
示例12:
void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies)
{
int nPairs = pairs.size();
int numContacts = 0;
int maxContactCapacity = m_data->m_config.m_maxContactCapacity;
m_data->m_contacts.resize(maxContactCapacity);
for (int i = 0; i < nPairs; i++)
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
int collidableIndexA = bodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = bodies[bodyIndexB].m_collidableIdx;
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
// computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE)
{
// computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
//printf("convex-sphere\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
// computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
// printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
// computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
// printf("plane-convex\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
// computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
// nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
// printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
// computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
// printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
// computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
// printf("plane-convex\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
//printf("pairs[i].z=%d\n",pairs[i].z);
//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
// m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
int contactIndex = b3ContactConvexConvexSAT(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, bodies,
m_data->m_collidablesCPU, m_data->m_convexPolyhedra, m_data->m_convexVertices, m_data->m_uniqueEdges, m_data->m_convexIndices, m_data->m_convexFaces, m_data->m_contacts, numContacts, maxContactCapacity);
if (contactIndex >= 0)
{
pairs[i].z = contactIndex;
}
// printf("plane-convex\n");
}
}
m_data->m_contacts.resize(numContacts);
}
示例13:
void b3RadixSort32CL::executeHost(b3AlignedObjectArray<b3SortData>& inout, int sortBits /* = 32 */)
{
int n = inout.size();
const int BITS_PER_PASS = 8;
const int NUM_TABLES = (1<<BITS_PER_PASS);
int tables[NUM_TABLES];
int counter[NUM_TABLES];
b3SortData* src = &inout[0];
b3AlignedObjectArray<b3SortData> workbuffer;
workbuffer.resize(inout.size());
b3SortData* dst = &workbuffer[0];
int count=0;
for(int startBit=0; startBit<sortBits; startBit+=BITS_PER_PASS)
{
for(int i=0; i<NUM_TABLES; i++)
{
tables[i] = 0;
}
for(int i=0; i<n; i++)
{
int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES-1);
tables[tableIdx]++;
}
//#define TEST
#ifdef TEST
printf("histogram size=%d\n",NUM_TABLES);
for (int i=0;i<NUM_TABLES;i++)
{
if (tables[i]!=0)
{
printf("tables[%d]=%d]\n",i,tables[i]);
}
}
#endif //TEST
// prefix scan
int sum = 0;
for(int i=0; i<NUM_TABLES; i++)
{
int iData = tables[i];
tables[i] = sum;
sum += iData;
counter[i] = 0;
}
// distribute
for(int i=0; i<n; i++)
{
int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES-1);
dst[tables[tableIdx] + counter[tableIdx]] = src[i];
counter[tableIdx] ++;
}
b3Swap( src, dst );
count++;
}
if (count&1)
{
b3Assert(0);//need to copy
}
}
示例14: launcher
b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
//only create the batches once.
//@todo: incrementally update batches when constraints are added/activated and/or removed/deactivated
B3_PROFILE("GpuSolveGroupCacheFriendlyIterations");
bool createBatches = m_gpuData->m_batchSizes.size() == 0;
{
if (createBatches)
{
m_gpuData->m_batchSizes.resize(0);
{
m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
B3_PROFILE("batch joints");
b3Assert(batchConstraints.size() == numConstraints);
int simdWidth = numConstraints + 1;
int numBodies = m_tmpSolverBodyPool.size();
sortConstraintByBatch3(&batchConstraints[0], numConstraints, simdWidth, m_staticIdx, numBodies);
m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
}
}
else
{
/*b3AlignedObjectArray<b3BatchConstraint> cpuCheckBatches;
m_gpuData->m_gpuBatchConstraints->copyToHost(cpuCheckBatches);
b3Assert(cpuCheckBatches.size()==batchConstraints.size());
printf(".\n");
*/
//>copyFromHost(batchConstraints);
}
int maxIterations = infoGlobal.m_numIterations;
bool useBatching = true;
if (useBatching)
{
if (!useGpuSolveJointConstraintRows)
{
B3_PROFILE("copy to host");
m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
gpuConstraints1->copyToHost(m_gpuData->m_cpuConstraints);
}
for (int iteration = 0; iteration < maxIterations; iteration++)
{
int batchOffset = 0;
int constraintOffset = 0;
int numBatches = m_gpuData->m_batchSizes.size();
for (int bb = 0; bb < numBatches; bb++)
{
int numConstraintsInBatch = m_gpuData->m_batchSizes[bb];
if (useGpuSolveJointConstraintRows)
{
B3_PROFILE("solveJointConstraintRowsKernels");
/*
__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,
__global b3BatchConstraint* batchConstraints,
__global b3SolverConstraint* rows,
__global unsigned int* numConstraintRowsInfo1,
__global unsigned int* rowOffsets,
__global b3GpuGenericConstraint* constraints,
int batchOffset,
int numConstraintsInBatch*/
b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_solveJointConstraintRowsKernels, "m_solveJointConstraintRowsKernels");
launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
launcher.setBuffer(gpuConstraints1->getBufferCL()); //to detect disabled constraints
launcher.setConst(batchOffset);
launcher.setConst(numConstraintsInBatch);
launcher.launch1D(numConstraintsInBatch);
}
else //useGpu
{
for (int b = 0; b < numConstraintsInBatch; b++)
{
const b3BatchConstraint& c = batchConstraints[batchOffset + b];
/*printf("-----------\n");
printf("bb=%d\n",bb);
printf("c.batchId = %d\n", c.m_batchId);
*/
b3Assert(c.m_batchId == bb);
b3GpuGenericConstraint* constraint = &m_gpuData->m_cpuConstraints[c.m_originalConstraintIndex];
if (constraint->m_flags & B3_CONSTRAINT_FLAG_ENABLED)
{
int numConstraintRows = m_gpuData->m_cpuConstraintInfo1[c.m_originalConstraintIndex];
int constraintOffset = m_gpuData->m_cpuConstraintRowOffsets[c.m_originalConstraintIndex];
//.........这里部分代码省略.........
示例15: main
int main(int argc, char* argv[])
{
sOpenGLVerbose = false;
float dt = 1./120.f;
int width = 1024;
int height=768;
app = new SimpleOpenGL3App("AllBullet2Demos",width,height);
app->m_instancingRenderer->setCameraDistance(13);
app->m_instancingRenderer->setCameraPitch(0);
app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
app->m_window->setKeyboardCallback(MyKeyboardCallback);
GLint err = glGetError();
assert(err==GL_NO_ERROR);
sth_stash* fontstash=app->getFontStash();
gui = new GwenUserInterface;
gui->init(width,height,fontstash,app->m_window->getRetinaScale());
int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);
for (int i=0;i<numDemos;i++)
{
allNames.push_back(allDemos[i].m_name);
}
selectDemo(loadCurrentDemoEntry(startFileName));
gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex);
//const char* names2[] = {"comboF", "comboG","comboH"};
//gui->registerComboBox(2,3,&names2[0],0);
gui->setComboBoxCallback(MyComboBoxCallback);
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
app->m_instancingRenderer->init();
app->m_instancingRenderer->updateCamera();
app->drawGrid();
if (0)
{
char bla[1024];
static int frameCount = 0;
frameCount++;
sprintf(bla,"Simple test frame %d", frameCount);
app->drawText(bla,10,10);
}
if (sCurrentDemo)
{
if (!pauseSimulation)
sCurrentDemo->stepSimulation(1./60.f);
sCurrentDemo->renderScene();
}
static int toggle = 1;
if (1)
{
gui->draw(app->m_instancingRenderer->getScreenWidth(),app->m_instancingRenderer->getScreenHeight());
}
toggle=1-toggle;
app->swapBuffer();
} while (!app->m_window->requestedExit());
selectDemo(0);
delete gui;
delete app;
return 0;
}