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C++ XMLElement::GetVariant方法代码示例

本文整理汇总了C++中XMLElement::GetVariant方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLElement::GetVariant方法的具体用法?C++ XMLElement::GetVariant怎么用?C++ XMLElement::GetVariant使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在XMLElement的用法示例。


在下文中一共展示了XMLElement::GetVariant方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadXML

bool ValueAnimation::LoadXML(const XMLElement& source)
{
    valueType_ = VAR_NONE;
    eventFrames_.Clear();

    String interpMethodString = source.GetAttribute("interpolationmethod");
    InterpMethod method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);

    SetInterpolationMethod(method);
    if (interpolationMethod_ == IM_SPLINE)
        splineTension_ = source.GetFloat("splinetension");

    XMLElement keyFrameElem = source.GetChild("keyframe");
    while (keyFrameElem)
    {
        float time = keyFrameElem.GetFloat("time");
        Variant value = keyFrameElem.GetVariant();
        SetKeyFrame(time, value);

        keyFrameElem = keyFrameElem.GetNext("keyframe");
    }

    XMLElement eventFrameElem = source.GetChild("eventframe");
    while (eventFrameElem)
    {
        float time = eventFrameElem.GetFloat("time");
        unsigned eventType = eventFrameElem.GetUInt("eventtype");
        VariantMap eventData = eventFrameElem.GetChild("eventdata").GetVariantMap();

        SetEventFrame(time, StringHash(eventType), eventData);
        eventFrameElem = eventFrameElem.GetNext("eventframe");
    }

    return true;
}
开发者ID:LumaDigital,项目名称:AtomicGameEngine,代码行数:35,代码来源:ValueAnimation.cpp

示例2: GetVariantMap

VariantMap XMLElement::GetVariantMap() const
{
    VariantMap ret;

    XMLElement variantElem = GetChild("variant");
    while (variantElem)
    {
        // If this is a manually edited map, user can not be expected to calculate hashes manually. Also accept "name" attribute
        if (variantElem.HasAttribute("name"))
            ret[StringHash(variantElem.GetAttribute("name"))] = variantElem.GetVariant();
        else if (variantElem.HasAttribute("hash"))
            ret[StringHash(variantElem.GetUInt("hash"))] = variantElem.GetVariant();

        variantElem = variantElem.GetNext("variant");
    }

    return ret;
}
开发者ID:rokups,项目名称:Urho3D,代码行数:18,代码来源:XMLElement.cpp

示例3: GetVariantVector

VariantVector XMLElement::GetVariantVector() const
{
    VariantVector ret;

    XMLElement variantElem = GetChild("variant");
    while (variantElem)
    {
        ret.push_back(variantElem.GetVariant());
        variantElem = variantElem.GetNext("variant");
    }

    return ret;
}
开发者ID:rokups,项目名称:Urho3D,代码行数:13,代码来源:XMLElement.cpp

示例4: GetVariantMap

VariantMap XMLElement::GetVariantMap() const
{
    VariantMap ret;

    XMLElement variantElem = GetChild("variant");
    while (variantElem)
    {
        StringHash key(variantElem.GetInt("hash"));
        ret[key] = variantElem.GetVariant();
        variantElem = variantElem.GetNext("variant");
    }

    return ret;
}
开发者ID:zhzhxtrrk,项目名称:Urho3D,代码行数:14,代码来源:XMLElement.cpp

示例5: BeginLoad

bool Animation::BeginLoad(Deserializer& source)
{
    unsigned memoryUse = sizeof(Animation);

    // Check ID
    if (source.ReadFileID() != "UANI")
    {
        URHO3D_LOGERROR(source.GetName() + " is not a valid animation file");
        return false;
    }

    // Read name and length
    animationName_ = source.ReadString();
    animationNameHash_ = animationName_;
    length_ = source.ReadFloat();
    tracks_.Clear();

    unsigned tracks = source.ReadUInt();
    memoryUse += tracks * sizeof(AnimationTrack);

    // Read tracks
    for (unsigned i = 0; i < tracks; ++i)
    {
        AnimationTrack* newTrack = CreateTrack(source.ReadString());
        newTrack->channelMask_ = source.ReadUByte();

        unsigned keyFrames = source.ReadUInt();
        newTrack->keyFrames_.Resize(keyFrames);
        memoryUse += keyFrames * sizeof(AnimationKeyFrame);

        // Read keyframes of the track
        for (unsigned j = 0; j < keyFrames; ++j)
        {
            AnimationKeyFrame& newKeyFrame = newTrack->keyFrames_[j];
            newKeyFrame.time_ = source.ReadFloat();
            if (newTrack->channelMask_ & CHANNEL_POSITION)
                newKeyFrame.position_ = source.ReadVector3();
            if (newTrack->channelMask_ & CHANNEL_ROTATION)
                newKeyFrame.rotation_ = source.ReadQuaternion();
            if (newTrack->channelMask_ & CHANNEL_SCALE)
                newKeyFrame.scale_ = source.ReadVector3();
        }
    }

    // Optionally read triggers from an XML file
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    String xmlName = ReplaceExtension(GetName(), ".xml");

    SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
    if (file)
    {
        XMLElement rootElem = file->GetRoot();
        XMLElement triggerElem = rootElem.GetChild("trigger");
        while (triggerElem)
        {
            if (triggerElem.HasAttribute("normalizedtime"))
                AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant());
            else if (triggerElem.HasAttribute("time"))
                AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant());

            triggerElem = triggerElem.GetNext("trigger");
        }

        memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        SetMemoryUse(memoryUse);
        return true;
    }

    // Optionally read triggers from a JSON file
    String jsonName = ReplaceExtension(GetName(), ".json");

    SharedPtr<JSONFile> jsonFile(cache->GetTempResource<JSONFile>(jsonName, false));
    if (jsonFile)
    {
        const JSONValue& rootVal = jsonFile->GetRoot();
        JSONArray triggerArray = rootVal.Get("triggers").GetArray();

        for (unsigned i = 0; i < triggerArray.Size(); i++)
        {
            const JSONValue& triggerValue = triggerArray.At(i);
            JSONValue normalizedTimeValue = triggerValue.Get("normalizedTime");
            if (!normalizedTimeValue.IsNull())
                AddTrigger(normalizedTimeValue.GetFloat(), true, triggerValue.GetVariant());
            else
            {
                JSONValue timeVal = triggerValue.Get("time");
                if (!timeVal.IsNull())
                    AddTrigger(timeVal.GetFloat(), false, triggerValue.GetVariant());
            }
        }

        memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        SetMemoryUse(memoryUse);
        return true;
    }

    SetMemoryUse(memoryUse);
    return true;
}
开发者ID:dreamsxin,项目名称:Urho3D,代码行数:99,代码来源:Animation.cpp

示例6: Load

bool Animation::Load(Deserializer& source)
{
    PROFILE(LoadAnimation);
    
    unsigned memoryUse = sizeof(Animation);
    
    // Check ID
    if (source.ReadFileID() != "UANI")
    {
        LOGERROR(source.GetName() + " is not a valid animation file");
        return false;
    }
    
    // Read name and length
    animationName_ = source.ReadString();
    animationNameHash_ = animationName_;
    length_ = source.ReadFloat();
    tracks_.Clear();
    
    unsigned tracks = source.ReadUInt();
    tracks_.Resize(tracks);
    memoryUse += tracks * sizeof(AnimationTrack);
    
    // Read tracks
    for (unsigned i = 0; i < tracks; ++i)
    {
        AnimationTrack& newTrack = tracks_[i];
        newTrack.name_ = source.ReadString();
        newTrack.nameHash_ = newTrack.name_;
        newTrack.channelMask_ = source.ReadUByte();
        
        unsigned keyFrames = source.ReadUInt();
        newTrack.keyFrames_.Resize(keyFrames);
        memoryUse += keyFrames * sizeof(AnimationKeyFrame);
        
        // Read keyframes of the track
        for (unsigned j = 0; j < keyFrames; ++j)
        {
            AnimationKeyFrame& newKeyFrame = newTrack.keyFrames_[j];
            newKeyFrame.time_ = source.ReadFloat();
            if (newTrack.channelMask_ & CHANNEL_POSITION)
                newKeyFrame.position_ = source.ReadVector3();
            if (newTrack.channelMask_ & CHANNEL_ROTATION)
                newKeyFrame.rotation_ = source.ReadQuaternion();
            if (newTrack.channelMask_ & CHANNEL_SCALE)
                newKeyFrame.scale_ = source.ReadVector3();
        }
    }
    
    // Optionally read triggers from an XML file
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    String xmlName = ReplaceExtension(GetName(), ".xml");
    
    if (cache->Exists(xmlName))
    {
        XMLFile* file = cache->GetResource<XMLFile>(xmlName);
        if (file)
        {
            XMLElement rootElem = file->GetRoot();
            XMLElement triggerElem = rootElem.GetChild("trigger");
            while (triggerElem)
            {
                if (triggerElem.HasAttribute("normalizedtime"))
                    AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant());
                else if (triggerElem.HasAttribute("time"))
                    AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant());
                
                triggerElem = triggerElem.GetNext("trigger");
            }
            
            memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        }
    }
    
    SetMemoryUse(memoryUse);
    return true;
}
开发者ID:CarloMaker,项目名称:Urho3D,代码行数:77,代码来源:Animation.cpp


注:本文中的XMLElement::GetVariant方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。