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C++ WorldInterface::getRingParticles方法代码示例

本文整理汇总了C++中WorldInterface::getRingParticles方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldInterface::getRingParticles方法的具体用法?C++ WorldInterface::getRingParticles怎么用?C++ WorldInterface::getRingParticles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldInterface的用法示例。


在下文中一共展示了WorldInterface::getRingParticles方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: avoidParticles

Vector3 UnitAiMoonGuard::avoidParticles(const WorldInterface& world, const Vector3& originalVelocity) {
    Vector3 agentPosition = getShip().getPosition();
    if (world.getRingDensity(agentPosition) <= 0) {
        return originalVelocity;
    }
    vector<WorldInterface::RingParticleData> particles = world.getRingParticles(agentPosition, SAFE_DISTANCE);
    unsigned int amount = particles.size();
    if (amount == 0) {
        return originalVelocity;
    }

    WorldInterface::RingParticleData cloestParticle = particles[0];
    double closestDistance = cloestParticle.m_position.getDistanceSquared(agentPosition);
    for (unsigned int i = 1; i < amount; i++) {
        WorldInterface::RingParticleData particle = particles[i];
        double distance = particle.m_position.getDistanceSquared(agentPosition);
        if (distance < closestDistance) {
            cloestParticle = particle;
            closestDistance = distance;
        }
    }

    Vector3 avoidVelocity = m_steering_behaviour.avoid(world, avoidVelocity,
                            cloestParticle.m_position,
                            cloestParticle.m_radius,
                            cloestParticle.m_radius,
                            SAFE_DISTANCE);
    double speed = getShip().getSpeedMax() / amount * SAFE_DISTANCE / 100;

    return avoidVelocity.getCopyWithNorm(speed);
}
开发者ID:whitelight2134,项目名称:spacewar,代码行数:31,代码来源:StemCellUnitAi.cpp

示例2: scan

void UnitAiMoonGuard::scan(const WorldInterface& world)
{
    scanCount++;
    if (scanCount == SCAN_COUNT_MAX)
    {
        //printf("Scanning...\n");
        Vector3 ship_pos = getShip().getPosition();

        nearbyShips = world.getShipIds(ship_pos, SCAN_DISTANCE_SHIP);
        getClosestShip(world);
        getClosestEnemyShip(world);

        Vector3 position = ship_pos + (getShip().getForward() * 500.f);
        nearbyRingParticles = world.getRingParticles(position, SCAN_DISTANCE_RING_PARTICLE);

        nearestPlanetoid = world.getNearestPlanetoidId(ship_pos);

        scanCount = 0;
    }
}
开发者ID:streibeb,项目名称:cs409,代码行数:20,代码来源:SpaceMongolsUnitAi.cpp


注:本文中的WorldInterface::getRingParticles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。