本文整理汇总了C++中WorldInterface::getNearestPlanetoidId方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldInterface::getNearestPlanetoidId方法的具体用法?C++ WorldInterface::getNearestPlanetoidId怎么用?C++ WorldInterface::getNearestPlanetoidId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldInterface
的用法示例。
在下文中一共展示了WorldInterface::getNearestPlanetoidId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: avoidPlanets
Vector3 UnitAiMoonGuard::avoidPlanets(const WorldInterface& world, const Vector3& originalVelocity)
{
PhysicsObjectId planetoid_id = world.getNearestPlanetoidId(getShip().getPosition());
Vector3 planetoid_center = world.getPosition(planetoid_id);
double planetoid_radius = world.getRadius(planetoid_id);
return m_steering_behaviour.avoid(world,
originalVelocity,
planetoid_center,
planetoid_radius,
PLANETOID_CLEARANCE,
PLANETOID_AVOID_DISTANCE);
}
示例2: scan
void UnitAiMoonGuard::scan(const WorldInterface& world)
{
scanCount++;
if (scanCount == SCAN_COUNT_MAX)
{
//printf("Scanning...\n");
Vector3 ship_pos = getShip().getPosition();
nearbyShips = world.getShipIds(ship_pos, SCAN_DISTANCE_SHIP);
getClosestShip(world);
getClosestEnemyShip(world);
Vector3 position = ship_pos + (getShip().getForward() * 500.f);
nearbyRingParticles = world.getRingParticles(position, SCAN_DISTANCE_RING_PARTICLE);
nearestPlanetoid = world.getNearestPlanetoidId(ship_pos);
scanCount = 0;
}
}