本文整理汇总了C++中Window::CreateWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::CreateWindow方法的具体用法?C++ Window::CreateWindow怎么用?C++ Window::CreateWindow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Window
的用法示例。
在下文中一共展示了Window::CreateWindow方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main()
{
bool Running = true;
int STATE = 0;
Window App;
App.CreateWindow(600,480,"Linux",false);
switch (STATE) {
case 0:
STATE = UpdateMenu(App);
break;
default:
break;
}
return 0;
}
示例2: init
void FinalGame::init()
{
Window win;
win.CreateWindow(1360,748,"Trabalho Final",false);
glEnable(GL_DEPTH_TEST);
// glEnable(GL_LINE_SMOOTH);
// glEnable(GL_CULL_FACE);
// glCullFace(GL_BACK);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float altura = 2.0f;
// etc.push_back(new Bezier(control_points,500));
// etc.push_back(new CoordinateArrows(vec3(0,0,0)));
// meshes.push_back(new Box(vec3(1.0,1.0,1.0),vec3(0,0.5,0.5)));r
// meshes.push_back(new Square(glm::vec2(1.0,1.0),vec3(0.5,0.5,0),vec3(0,0,-2)));
// meshes.push_back(new Quarto);
// etc.push_back(new Grid(vec3(0,0,0),vec2(TAM_LADRILHO,TAM_LADRILHO),27,
// vec3(1.f,1.f,1.f)));
// PAREDES
etc.push_back(new Box(vec3(10.0f,altura,0.01f),vec4(0.0f,0.3f,1,1),vec3(0,altura/2,5)));
etc.push_back(new Box(vec3(10.0f,altura,0.01f),vec4(0.0f,0.3f,1,1),vec3(0,altura/2,-5)));
etc.push_back(new Box(vec3(0.01f,altura,10.0f),vec4(0.0f,0.3f,1,1),vec3(5,altura/2,0)));
etc.push_back(new Box(vec3(0.01f,altura,10.0f),vec4(0.0f,0.3f,1,1),vec3(-5,altura/2,0)));
etc.push_back(new Box(vec3(10.0f,0.01f,10.0f),vec4(0.0f,0.3f,1,1),vec3(0,altura,0)));
etc.push_back(new Box(vec3(10.0f,0.01f,10.0f),vec4(1.0f,1.f,1.0f,1.0f)));
//COLOCAR OBJETOS
meshes.push_back(new Box(vec3(1.0f,1.0f,1.0f),vec4(1.0f,0,0,1),vec3(-1,0.5f,-2.0f)));
meshes.push_back(new Box(vec3(1.0f,1.0f,1.0f),vec4(0.4f,0.5f,0.0f,1.0f),vec3(-2,0.5,1.0)));
texturizados.push_back(new TexBox(vec3(1.0f,1.0f,1.0f),vec4(0.0f,0.3f,0,1),vec3(2,0.5,1.0)));
etc.push_back(new Light(glm::vec3(0,altura ,0.0f),vec3(2.0f,0.5f,1.0f)));
meshes.push_back(new Box(vec3(1.0),vec4(1.0,1.0,0.0,0.5f),vec3(-1,0.5f,0)));
meshes.push_back(new Box(vec3(1.0),vec4(0.5,0.5,1.0,0.5f),vec3(-1,0.5f,1)));
// A CAMERA TEM DE IR POR ÚLTIMO, POIS ELA USA O SHADER JÁ SETADO
cam = new Camera(vec3(0,0.5,3.0f),vec3(0,0.5,0),vec3(0,1,0),70.0f);
selectedCam = cam;
multicams[0] = new Camera(vec3(0,0.5,3.0f),vec3(0,0.5,0),vec3(0,1,0),70.0f);
multicams[1] = new Camera(vec3(0,0.5,3.0f),vec3(0,0.5,0),vec3(0,1,0),70.0f);
multicams[2] = new Camera(vec3(0,0.5,3.0f),vec3(0,0.5,0),vec3(0,1,0),70.0f);
multicams[3] = new Camera(vec3(0,0.5,3.0f),vec3(0,0.5,0),vec3(0,1,0),70.0f);
camNum = 0;
fb = new FrameBuffer(win.getWidth(),win.getHeight());
}