本文整理汇总了C++中WebGLAttachment::onDetached方法的典型用法代码示例。如果您正苦于以下问题:C++ WebGLAttachment::onDetached方法的具体用法?C++ WebGLAttachment::onDetached怎么用?C++ WebGLAttachment::onDetached使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebGLAttachment
的用法示例。
在下文中一共展示了WebGLAttachment::onDetached方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeAttachmentFromBoundFramebuffer
void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GC3Denum attachment)
{
ASSERT(isBound());
if (!object())
return;
WebGLAttachment* attachmentObject = getAttachment(attachment);
if (attachmentObject) {
attachmentObject->onDetached(context()->graphicsContext3D());
m_attachments.remove(attachment);
drawBuffersIfNecessary(false);
switch (attachment) {
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
attach(GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT);
attach(GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT);
break;
case GraphicsContext3D::DEPTH_ATTACHMENT:
attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT);
break;
case GraphicsContext3D::STENCIL_ATTACHMENT:
attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT);
break;
}
}
}
示例2: removeAttachmentFromBoundFramebuffer
void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment)
{
ASSERT(isBound(target));
if (!m_object)
return;
WebGLAttachment* attachmentObject = getAttachment(attachment);
if (attachmentObject) {
attachmentObject->onDetached(context()->webContext());
m_attachments.remove(attachment);
drawBuffersIfNecessary(false);
switch (attachment) {
case GL_DEPTH_STENCIL_ATTACHMENT:
attach(target, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT);
attach(target, GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
break;
case GL_DEPTH_ATTACHMENT:
attach(target, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT);
break;
case GL_STENCIL_ATTACHMENT:
attach(target, GL_DEPTH_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
break;
}
}
}