本文整理汇总了C++中WebGLAttachment::isSharedObject方法的典型用法代码示例。如果您正苦于以下问题:C++ WebGLAttachment::isSharedObject方法的具体用法?C++ WebGLAttachment::isSharedObject怎么用?C++ WebGLAttachment::isSharedObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebGLAttachment
的用法示例。
在下文中一共展示了WebGLAttachment::isSharedObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeAttachmentFromBoundFramebuffer
void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* attachment)
{
ASSERT(isBound());
if (!object())
return;
if (!attachment)
return;
bool checkMore = true;
while (checkMore) {
checkMore = false;
for (AttachmentMap::iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) {
WebGLAttachment* attachmentObject = it->value.get();
if (attachmentObject->isSharedObject(attachment)) {
GC3Denum attachmentType = it->key;
attachmentObject->unattach(context()->graphicsContext3D(), attachmentType);
removeAttachmentFromBoundFramebuffer(attachmentType);
checkMore = true;
break;
}
}
}
}
示例2: removeAttachmentFromBoundFramebuffer
void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject* attachment)
{
ASSERT(isBound(target));
if (!m_object)
return;
if (!attachment)
return;
bool checkMore = true;
while (checkMore) {
checkMore = false;
for (const auto& it : m_attachments) {
WebGLAttachment* attachmentObject = it.value.get();
if (attachmentObject->isSharedObject(attachment)) {
GLenum attachmentType = it.key;
attachmentObject->unattach(context()->webContext(), target, attachmentType);
removeAttachmentFromBoundFramebuffer(target, attachmentType);
checkMore = true;
break;
}
}
}
}