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C++ WebGLAttachment::isValid方法代码示例

本文整理汇总了C++中WebGLAttachment::isValid方法的典型用法代码示例。如果您正苦于以下问题:C++ WebGLAttachment::isValid方法的具体用法?C++ WebGLAttachment::isValid怎么用?C++ WebGLAttachment::isValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WebGLAttachment的用法示例。


在下文中一共展示了WebGLAttachment::isValid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: hasStencilBuffer

bool WebGLFramebuffer::hasStencilBuffer() const
{
    WebGLAttachment* attachment = getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT);
    if (!attachment)
        attachment = getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT);
    return attachment && attachment->isValid();
}
开发者ID:windyuuy,项目名称:opera,代码行数:7,代码来源:WebGLFramebuffer.cpp

示例2: checkStatus

GC3Denum WebGLFramebuffer::checkStatus(const char** reason) const
{
    unsigned int count = 0;
    GC3Dsizei width = 0, height = 0;
    bool haveDepth = false;
    bool haveStencil = false;
    bool haveDepthStencil = false;
    for (AttachmentMap::const_iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) {
        WebGLAttachment* attachment = it->value.get();
        if (!isAttachmentComplete(attachment, it->key, reason))
            return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
        if (!attachment->isValid()) {
            *reason = "attachment is not valid";
            return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
        }
        if (!attachment->getFormat()) {
            *reason = "attachment is an unsupported format";
            return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
        }
        switch (it->key) {
        case GraphicsContext3D::DEPTH_ATTACHMENT:
            haveDepth = true;
            break;
        case GraphicsContext3D::STENCIL_ATTACHMENT:
            haveStencil = true;
            break;
        case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
            haveDepthStencil = true;
            break;
        }
        if (!count) {
            width = attachment->getWidth();
            height = attachment->getHeight();
        } else {
            if (width != attachment->getWidth() || height != attachment->getHeight()) {
                *reason = "attachments do not have the same dimensions";
                return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
        }
        ++count;
    }
    if (!count) {
        *reason = "no attachments";
        return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
    }
    if (!width || !height) {
        *reason = "framebuffer has a 0 dimension";
        return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
    }
    // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments.
    if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveStencil)) {
        *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments";
        return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
    }
    return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
}
开发者ID:windyuuy,项目名称:opera,代码行数:56,代码来源:WebGLFramebuffer.cpp


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