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C++ WaveTrack::TimeToLongSamples方法代码示例

本文整理汇总了C++中WaveTrack::TimeToLongSamples方法的典型用法代码示例。如果您正苦于以下问题:C++ WaveTrack::TimeToLongSamples方法的具体用法?C++ WaveTrack::TimeToLongSamples怎么用?C++ WaveTrack::TimeToLongSamples使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WaveTrack的用法示例。


在下文中一共展示了WaveTrack::TimeToLongSamples方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Process

bool EffectClickRemoval::Process()
{
   this->CopyInputTracks(); // Set up mOutputTracks.
   bool bGoodResult = true;

   SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   int count = 0;
   while (track) {
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      double t1 = mT1 > trackEnd? trackEnd: mT1;

      if (t1 > t0) {
         sampleCount start = track->TimeToLongSamples(t0);
         sampleCount end = track->TimeToLongSamples(t1);
         sampleCount len = (sampleCount)(end - start);

         if (!ProcessOne(count, track, start, len))
         {
            bGoodResult = false;
            break;
         }
      }

      track = (WaveTrack *) iter.Next();
      count++;
   }
   this->ReplaceProcessedTracks(bGoodResult); 
   return bGoodResult;
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:32,代码来源:ClickRemoval.cpp

示例2: Process

bool EffectEqualization::Process()
{
   TrackListIterator iter(mWaveTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   int count = 0;
   while (track) {
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      double t1 = mT1 > trackEnd? trackEnd: mT1;

      if (t1 > t0) {
         longSampleCount start = track->TimeToLongSamples(t0);
         longSampleCount end = track->TimeToLongSamples(t1);
         sampleCount len = (sampleCount)(end - start);

         if (!ProcessOne(count, track, start, len))
            return false;
      }

      track = (WaveTrack *) iter.Next();
      count++;
   }

   return true;
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:26,代码来源:Equalization.cpp

示例3: GetAudio

void FreqWindow::GetAudio()
{
   mData.reset();
   mDataLen = 0;

   int selcount = 0;
   bool warning = false;
   TrackListIterator iter(p->GetTracks());
   Track *t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         WaveTrack *track = (WaveTrack *)t;
         if (selcount==0) {
            mRate = track->GetRate();
            auto start = track->TimeToLongSamples(p->mViewInfo.selectedRegion.t0());
            auto end = track->TimeToLongSamples(p->mViewInfo.selectedRegion.t1());
            auto dataLen = end - start;
            if (dataLen > 10485760) {
               warning = true;
               mDataLen = 10485760;
            }
            else
               // dataLen is not more than 10 * 2 ^ 20
               mDataLen = dataLen.as_size_t();
            mData = Floats{ mDataLen };
            // Don't allow throw for bad reads
            track->Get((samplePtr)mData.get(), floatSample, start, mDataLen,
                       fillZero, false);
         }
         else {
            if (track->GetRate() != mRate) {
               AudacityMessageBox(_("To plot the spectrum, all selected tracks must be the same sample rate."));
               mData.reset();
               mDataLen = 0;
               return;
            }
            auto start = track->TimeToLongSamples(p->mViewInfo.selectedRegion.t0());
            Floats buffer2{ mDataLen };
            // Again, stop exceptions
            track->Get((samplePtr)buffer2.get(), floatSample, start, mDataLen,
                       fillZero, false);
            for (size_t i = 0; i < mDataLen; i++)
               mData[i] += buffer2[i];
         }
         selcount++;
      }
      t = iter.Next();
   }

   if (selcount == 0)
      return;

   if (warning) {
      wxString msg;
      msg.Printf(_("Too much audio was selected.  Only the first %.1f seconds of audio will be analyzed."),
                          (mDataLen / mRate));
      AudacityMessageBox(msg);
   }
}
开发者ID:RaphaelMarinier,项目名称:audacity,代码行数:59,代码来源:FreqWindow.cpp

示例4: Process

bool EffectRepeat::Process()
{
   this->CopyInputWaveTracks(); // Set up mOutputWaveTracks.
   bool bGoodResult = true;

   TrackListIterator iter(mOutputWaveTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   int nTrack = 0;
	double maxDestLen = 0.0; // used to change selection to generated bit
   while ((track != NULL) && bGoodResult) {
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      double t1 = mT1 > trackEnd? trackEnd: mT1;

      if (t1 <= t0)
         continue;

      sampleCount start = track->TimeToLongSamples(t0);
      sampleCount end = track->TimeToLongSamples(t1);
      sampleCount len = (sampleCount)(end - start);
      double tLen = track->LongSamplesToTime(len);
      double tc = t0 + tLen;

      if (len <= 0)
         continue;

      Track *dest;
      track->Copy(t0, t1, &dest);
      for(int j=0; j<repeatCount; j++)
      {
         if (!track->Paste(tc, dest) || 
               TrackProgress(nTrack, j / repeatCount)) // TrackProgress returns true on Cancel.
         {
            bGoodResult = false;
            break;
         }
         tc += tLen;
      }
      if (tc > maxDestLen)
         maxDestLen = tc;
      delete dest;

      track = (WaveTrack *) iter.Next();
      nTrack++;
   }

   if (bGoodResult)
   {
      // Change selection to just the generated bits.
      mT0 = mT1;
	   mT1 = maxDestLen;
   }

   this->ReplaceProcessedWaveTracks(bGoodResult); 
   return bGoodResult;
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:57,代码来源:Repeat.cpp

示例5: Process

bool EffectNoiseRemoval::Process()
{
   if (!mDoProfile && !mHasProfile)
      CleanSpeechMayReadNoisegate();
   
   // If we still don't have a profile we have a problem.
   // This should only happen in CleanSpeech.
   if(!mDoProfile && !mHasProfile) {
      wxMessageBox(
        _("Attempt to run Noise Removal without a noise profile.\n"));
      return false;
   }

   Initialize();

   // This same code will both remove noise and profile it,
   // depending on 'mDoProfile'
   this->CopyInputWaveTracks(); // Set up mOutputWaveTracks.
   bool bGoodResult = true;

   TrackListIterator iter(mOutputWaveTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   int count = 0;
   while (track) {
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      double t1 = mT1 > trackEnd? trackEnd: mT1;

      if (t1 > t0) {
         sampleCount start = track->TimeToLongSamples(t0);
         sampleCount end = track->TimeToLongSamples(t1);
         sampleCount len = (sampleCount)(end - start);

         if (!ProcessOne(count, track, start, len)) {
            Cleanup();
            bGoodResult = false;
            break;
         }
      }
      track = (WaveTrack *) iter.Next();
      count++;
   }

   if (bGoodResult && mDoProfile) {
      CleanSpeechMayWriteNoiseGate();
      mHasProfile = true;
      mDoProfile = false;
   }

   if (bGoodResult)
      Cleanup();
   this->ReplaceProcessedWaveTracks(bGoodResult); 
   return bGoodResult;
}
开发者ID:tuanmasterit,项目名称:audacity,代码行数:55,代码来源:NoiseRemoval.cpp

示例6: Process

bool EffectFindClipping::Process()
{
   LabelTrack *l = NULL;
   Track *original = NULL;

   TrackListOfKindIterator iter(Track::Label, mTracks);
   for (Track *t = iter.First(); t; t = iter.Next()) {
      if (t->GetName() == wxT("Clipping")) {
         l = (LabelTrack *) t;
         // copy LabelTrack here, so it can be undone on cancel
         l->Copy(l->GetStartTime(), l->GetEndTime(), &original);
         original->SetOffset(l->GetStartTime());
         original->SetName(wxT("Clipping"));
         break;
      }
   }

   if (!l) {
      l = mFactory->NewLabelTrack();
      l->SetName(_("Clipping"));
      mTracks->Add((Track *) l);
   }

   int count = 0;

   // JC: Only process selected tracks.
   SelectedTrackListOfKindIterator waves(Track::Wave, mTracks);
   WaveTrack *t = (WaveTrack *) waves.First();
   while (t) {
      double trackStart = t->GetStartTime();
      double trackEnd = t->GetEndTime();
      double t0 = mT0 < trackStart ? trackStart : mT0;
      double t1 = mT1 > trackEnd ? trackEnd : mT1;

      if (t1 > t0) {
         sampleCount start = t->TimeToLongSamples(t0);
         sampleCount end = t->TimeToLongSamples(t1);
         sampleCount len = (sampleCount)(end - start);

         if (!ProcessOne(l, count, t, start, len)) {
            //put it back how it was
            mTracks->Remove((Track *) l);
            if(original) {
               mTracks->Add((Track *) original);
            }
            return false;
         }
      }

      count++;
      t = (WaveTrack *) waves.Next();
   }

   return true;
}
开发者ID:PhilSee,项目名称:audacity,代码行数:55,代码来源:FindClipping.cpp

示例7: Process

bool EffectSoundTouch::Process()
{
   // Assumes that mSoundTouch has already been initialized
   // by the subclass for subclass-specific parameters.

   //Iterate over each track
   TrackListIterator iter(mWaveTracks);
   WaveTrack* leftTrack = (WaveTrack*)(iter.First());
   WaveTrack* rightTrack = NULL;
   mCurTrackNum = 0;
	m_maxNewLength = 0.0;
   while (leftTrack) {
      //Get start and end times from track
      double trackStart = leftTrack->GetStartTime();
      double trackEnd = leftTrack->GetEndTime();

      //Set the current bounds to whichever left marker is
      //greater and whichever right marker is less:
      mCurT0 = mT0 < trackStart? trackStart: mT0;
      mCurT1 = mT1 > trackEnd? trackEnd: mT1;

      // Process only if the right marker is to the right of the left marker
      if (mCurT1 > mCurT0) {

         //Transform the marker timepoints to samples
         longSampleCount start = leftTrack->TimeToLongSamples(mCurT0);
         longSampleCount end = leftTrack->TimeToLongSamples(mCurT1);
         
         rightTrack = NULL; 
         if (leftTrack->GetLinked()) {
            rightTrack = (WaveTrack*)(iter.Next());
            mSoundTouch->setChannels(2);
            if (!ProcessStereo(leftTrack, rightTrack, start, end))
               return false;
            mCurTrackNum++; // Increment for rightTrack, too.
         } else {
            mSoundTouch->setChannels(1);
            //ProcessOne() (implemented below) processes a single track
            if (!ProcessOne(leftTrack, start, end))
               return false;
         }
      }
      
      //Iterate to the next track
      leftTrack = (WaveTrack*)(iter.Next());
      mCurTrackNum++;
   }

   delete mSoundTouch;
   mSoundTouch = NULL;

	mT1 = mT0 + m_maxNewLength; // Update selection.
   return true;
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:54,代码来源:SoundTouchEffect.cpp

示例8: Process

bool EffectPopClickRemoval::Process()
{
   TrackListIterator iter(mWaveTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   int count = 0;
   while (track) {
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      double t1 = mT1 > trackEnd? trackEnd: mT1;
      double deltat = t1 - t0;
      double tpre;
      double pretime;
      double rate = track->GetRate();
      int max_matrix_size = 1500;

      pretime = 3*deltat;
      if (pretime * rate > max_matrix_size)
         pretime = max_matrix_size / rate;
      tpre = t0 - pretime;
      tpre = tpre < trackStart? trackStart: tpre;
      tpre = tpre > t0? t0: tpre;

      if (t1 - t0 > 1) {
         ::wxMessageBox(_("Cannot remove a pop or click longer than "
                          "one second."));
      }
      else if (t1 > t0) {
         if ((t0 - tpre) * rate < 20)
            ::wxMessageBox(_("Cannot remove a pop or click at the very "
                             "beginning of a track."));
         else {
            longSampleCount pre = track->TimeToLongSamples(tpre);
            longSampleCount start = track->TimeToLongSamples(t0);
            longSampleCount end = track->TimeToLongSamples(t1);
            sampleCount preLen = (sampleCount)(start - pre);
            sampleCount postLen = (sampleCount)(end - start);
            
            if (!ProcessOne(count, track, pre, preLen, postLen))
               return false;
         }
      }

      track = (WaveTrack *) iter.Next();
      count++;
   }

   return true;
}
开发者ID:AaronFae,项目名称:VimProject,代码行数:49,代码来源:PopClick.cpp

示例9: Process

bool EffectChangeSpeed::Process()
{
	// Similar to EffectSoundTouch::Process()

   //Iterate over each track
   this->CopyInputWaveTracks(); // Set up m_pOutputWaveTracks.
   bool bGoodResult = true;

   TrackListIterator iter(m_pOutputWaveTracks);
   WaveTrack* pOutWaveTrack = (WaveTrack*)(iter.First());
   mCurTrackNum = 0;
	m_maxNewLength = 0.0;
   while (pOutWaveTrack != NULL)
   {
      //Get start and end times from track
      mCurT0 = pOutWaveTrack->GetStartTime();
      mCurT1 = pOutWaveTrack->GetEndTime();

      //Set the current bounds to whichever left marker is
      //greater and whichever right marker is less:
      mCurT0 = wxMax(mT0, mCurT0);
      mCurT1 = wxMin(mT1, mCurT1);

      // Process only if the right marker is to the right of the left marker
      if (mCurT1 > mCurT0) {

         //Transform the marker timepoints to samples
         longSampleCount start = pOutWaveTrack->TimeToLongSamples(mCurT0);
         longSampleCount end = pOutWaveTrack->TimeToLongSamples(mCurT1);

         //ProcessOne() (implemented below) processes a single track
         if (!ProcessOne(pOutWaveTrack, start, end))
         {
            bGoodResult = false;
            break;
         }
      }
      
      //Iterate to the next track
      pOutWaveTrack = (WaveTrack*)(iter.Next());
      mCurTrackNum++;
   }

   this->ReplaceProcessedWaveTracks(bGoodResult); 

// mT1 = mT0 + m_maxNewLength; // Update selection.

   return bGoodResult;
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:49,代码来源:ChangeSpeed.cpp

示例10: ProcessPass

bool EffectTwoPassSimpleMono::ProcessPass()
{
   //Iterate over each track
   SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   mCurTrackNum = 0;
   while (track) {
      //Get start and end times from track
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();

      //Set the current bounds to whichever left marker is
      //greater and whichever right marker is less:
      mCurT0 = mT0 < trackStart? trackStart: mT0;
      mCurT1 = mT1 > trackEnd? trackEnd: mT1;

      // Process only if the right marker is to the right of the left marker
      if (mCurT1 > mCurT0) {

         //Transform the marker timepoints to samples
         sampleCount start = track->TimeToLongSamples(mCurT0);
         sampleCount end = track->TimeToLongSamples(mCurT1);
         
         //Get the track rate and samples
         mCurRate = track->GetRate();
         mCurChannel = track->GetChannel();

         //NewTrackPass1/2() returns true by default
         bool ret;
         if (mPass == 0)
            ret = NewTrackPass1();
         else
            ret = NewTrackPass2();
         if (!ret)
            return false;

         //ProcessOne() (implemented below) processes a single track
         if (!ProcessOne(track, start, end))
            return false;
      }
      
      //Iterate to the next track
      track = (WaveTrack *) iter.Next();
      mCurTrackNum++;
   }

   return true;
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:48,代码来源:TwoPassSimpleMono.cpp

示例11: Process

bool EffectSimpleMono::Process()
{
   //Iterate over each track
   this->CopyInputWaveTracks(); // Set up mOutputWaveTracks.
   bool bGoodResult = true;

   TrackListIterator iter(mOutputWaveTracks);
   WaveTrack* pOutWaveTrack = (WaveTrack*)(iter.First());
   mCurTrackNum = 0;
   while (pOutWaveTrack != NULL)
   {
      //Get start and end times from track
      double trackStart = pOutWaveTrack->GetStartTime();
      double trackEnd = pOutWaveTrack->GetEndTime();

      //Set the current bounds to whichever left marker is
      //greater and whichever right marker is less:
      mCurT0 = mT0 < trackStart? trackStart: mT0;
      mCurT1 = mT1 > trackEnd? trackEnd: mT1;

      // Process only if the right marker is to the right of the left marker
      if (mCurT1 > mCurT0) {

         //Transform the marker timepoints to samples
         longSampleCount start = pOutWaveTrack->TimeToLongSamples(mCurT0);
         longSampleCount end = pOutWaveTrack->TimeToLongSamples(mCurT1);
         
         //Get the track rate and samples
         mCurRate = pOutWaveTrack->GetRate();
         mCurChannel = pOutWaveTrack->GetChannel();

         //NewTrackSimpleMono() will returns true by default
         //ProcessOne() processes a single track
         if (!NewTrackSimpleMono() || !ProcessOne(pOutWaveTrack, start, end))
         {
            bGoodResult = false;
            break;
         }
      }
      
      //Iterate to the next track
      pOutWaveTrack = (WaveTrack*)(iter.Next());
      mCurTrackNum++;
   }

   this->ReplaceProcessedWaveTracks(bGoodResult); 
   return bGoodResult;
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:48,代码来源:SimpleMono.cpp

示例12: GenerateTrack

bool BlockGenerator::GenerateTrack(WaveTrack *tmp,
                                   const WaveTrack &track,
                                   int ntrack)
{
   bool bGoodResult = true;
   numSamples = track.TimeToLongSamples(GetDuration());
   sampleCount i = 0;
   float *data = new float[tmp->GetMaxBlockSize()];
   sampleCount block = 0;

   while ((i < numSamples) && bGoodResult) {
      block = tmp->GetBestBlockSize(i);
      if (block > (numSamples - i))
         block = numSamples - i;

      GenerateBlock(data, track, block);

      // Add the generated data to the temporary track
      tmp->Append((samplePtr)data, floatSample, block);
      i += block;

      // Update the progress meter
      if (TrackProgress(ntrack, (double)i / numSamples))
         bGoodResult = false;
   }
   delete[] data;
   return bGoodResult;
}
开发者ID:MayTheSForceBeWithYou,项目名称:audacity,代码行数:28,代码来源:Generator.cpp

示例13: Process

bool EffectSoundTouch::Process()
{
   //Assumes that mSoundTouch has already been initialized
   //by the subclass

   //Iterate over each track
   TrackListIterator iter(mWaveTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   mCurTrackNum = 0;
	m_maxNewLength = 0.0;
   while (track) {
      //Get start and end times from track
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();

      //Set the current bounds to whichever left marker is
      //greater and whichever right marker is less:
      mCurT0 = mT0 < trackStart? trackStart: mT0;
      mCurT1 = mT1 > trackEnd? trackEnd: mT1;

      // Process only if the right marker is to the right of the left marker
      if (mCurT1 > mCurT0) {

         //Transform the marker timepoints to samples
         longSampleCount start = track->TimeToLongSamples(mCurT0);
         longSampleCount end = track->TimeToLongSamples(mCurT1);
         
         //Get the track rate and samples
         mCurRate = track->GetRate();
         mCurChannel = track->GetChannel();

         //ProcessOne() (implemented below) processes a single track
         if (!ProcessOne(track, start, end))
            return false;
      }
      
      //Iterate to the next track
      track = (WaveTrack *) iter.Next();
      mCurTrackNum++;
   }

   delete mSoundTouch;
   mSoundTouch = NULL;

	mT1 = mT0 + m_maxNewLength; // Update selection.
   return true;
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:47,代码来源:SoundTouchEffect.cpp

示例14: DeduceFrequencies

// Deduce m_FromFrequency from the samples at the beginning of
// the selection. Then set some other params accordingly.
void EffectChangePitch::DeduceFrequencies()
{
   // As a neat trick, attempt to get the frequency of the note at the
   // beginning of the selection.
   SelectedTrackListOfKindIterator iter(Track::Wave, inputTracks());
   WaveTrack *track = (WaveTrack *) iter.First();
   if (track) {
      double rate = track->GetRate();

      // Auto-size window -- high sample rates require larger windowSize.
      // Aim for around 2048 samples at 44.1 kHz (good down to about 100 Hz).
      // To detect single notes, analysis period should be about 0.2 seconds.
      // windowSize must be a power of 2.
      const size_t windowSize =
         // windowSize < 256 too inaccurate
         std::max(256, wxRound(pow(2.0, floor((log(rate / 20.0)/log(2.0)) + 0.5))));

      // we want about 0.2 seconds to catch the first note.
      // number of windows rounded to nearest integer >= 1.
      const unsigned numWindows =
         std::max(1, wxRound((double)(rate / (5.0f * windowSize))));

      double trackStart = track->GetStartTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      auto start = track->TimeToLongSamples(t0);

      auto analyzeSize = windowSize * numWindows;
      Floats buffer{ analyzeSize };

      Floats freq{ windowSize / 2 };
      Floats freqa{ windowSize / 2, true };

      track->Get((samplePtr) buffer.get(), floatSample, start, analyzeSize);
      for(unsigned i = 0; i < numWindows; i++) {
         ComputeSpectrum(buffer.get() + i * windowSize, windowSize,
                         windowSize, rate, freq.get(), true);
         for(size_t j = 0; j < windowSize / 2; j++)
            freqa[j] += freq[j];
      }
      size_t argmax = 0;
      for(size_t j = 1; j < windowSize / 2; j++)
         if (freqa[j] > freqa[argmax])
            argmax = j;

      auto lag = (windowSize / 2 - 1) - argmax;
      m_dStartFrequency = rate / lag;
   }

   double dFromMIDInote = FreqToMIDInote(m_dStartFrequency);
   double dToMIDInote = dFromMIDInote + m_dSemitonesChange;
   m_nFromPitch = PitchIndex(dFromMIDInote);
   m_nFromOctave = PitchOctave(dFromMIDInote);
   m_nToPitch = PitchIndex(dToMIDInote);
   m_nToOctave = PitchOctave(dToMIDInote);

   m_FromFrequency = m_dStartFrequency;
   Calc_PercentChange();
   Calc_ToFrequency();
}
开发者ID:MindFy,项目名称:audacity,代码行数:61,代码来源:ChangePitch.cpp

示例15: Process

bool EffectNoiseRemoval::Process()
{
   if (doProfile) {
      for(int i=0; i<windowSize; i++) {
         sum[i] = float(0.0);
         sumsq[i] = float(0.0);
         profileCount[i] = 0;
      }
   }

   TrackListIterator iter(mWaveTracks);
   WaveTrack *track = (WaveTrack *) iter.First();
   int count = 0;
   while (track) {
      double trackStart = track->GetStartTime();
      double trackEnd = track->GetEndTime();
      double t0 = mT0 < trackStart? trackStart: mT0;
      double t1 = mT1 > trackEnd? trackEnd: mT1;

      if (t1 > t0) {
         longSampleCount start = track->TimeToLongSamples(t0);
         longSampleCount end = track->TimeToLongSamples(t1);
         sampleCount len = (sampleCount)(end - start);

         if (!ProcessOne(count, track, start, len))
            return false;
      }

      track = (WaveTrack *) iter.Next();
      count++;
   }

   if (doProfile) {
      for(int i=0; i<=windowSize/2; i++) {
         //float stddev = sqrt(sumsq[i] - (sum[i]*sum[i])/profileCount[i])
         //                               / profileCount[i];
         noiseGate[i] = sum[i] / profileCount[i]; // average
      }
      
      hasProfile = true;
   }

   return true;
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:44,代码来源:NoiseRemoval.cpp


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