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C++ WaveTrack::SetRate方法代码示例

本文整理汇总了C++中WaveTrack::SetRate方法的典型用法代码示例。如果您正苦于以下问题:C++ WaveTrack::SetRate方法的具体用法?C++ WaveTrack::SetRate怎么用?C++ WaveTrack::SetRate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WaveTrack的用法示例。


在下文中一共展示了WaveTrack::SetRate方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnNewWaveTrack

void AudacityProject::OnNewWaveTrack(wxEvent & event)
{
   WaveTrack *t = new WaveTrack(&mDirManager);
   t->SetSampleFormat(mDefaultFormat);
   t->SetRate(mRate);
   SelectNone();

   mTracks->Add(t);
   t->SetSelected(true);

   PushState(_("Created new audio track"));

   FixScrollbars();
   mTrackPanel->Refresh(false);
}
开发者ID:andreipaga,项目名称:audacity,代码行数:15,代码来源:Menus.cpp

示例2: Process

bool EffectToneGen::Process()
{
   if (length <= 0.0)
      length = sDefaultGenerateLen;

   //Iterate over each track
   TrackListIterator iter(mWaveTracks);
   WaveTrack *track = (WaveTrack *)iter.First();
   while (track) {
      mSample = 0;
      WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat());
      mCurRate = track->GetRate();
      tmp->SetRate(mCurRate);
      longSampleCount numSamples =
         (longSampleCount)(length * mCurRate + 0.5);
      longSampleCount i = 0;
      float *data = new float[tmp->GetMaxBlockSize()];
      sampleCount block;

      while(i < numSamples) {
         block = tmp->GetBestBlockSize(i);
         if (block > (numSamples - i))
             block = numSamples - i;
         MakeTone(data, block);
         tmp->Append((samplePtr)data, floatSample, block);
         i += block;
      }
      delete[] data;

      tmp->Flush();
      track->Clear(mT0, mT1);
      track->Paste(mT0, tmp);
      delete tmp;
      
      //Iterate to the next track
      track = (WaveTrack *)iter.Next();
   }

	mT1 = mT0 + length; // Update selection.

   return true;
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:42,代码来源:ToneGen.cpp

示例3: QuickMix

bool QuickMix(TrackList *tracks, DirManager *dirManager,
              double rate, sampleFormat format)
{
   WaveTrack **waveArray;
   VTrack *t;
   int numWaves = 0;
   int numLeft = 0;
   int numRight = 0;
   int numMono = 0;
   bool mono = false;
   int w;

   TrackListIterator iter(tracks);

   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == VTrack::Wave) {
         numWaves++;
         switch (t->GetChannel()) {
         case VTrack::MonoChannel:
            numLeft++;
            numRight++;
            numMono++;
            break;
         case VTrack::LeftChannel:
            numLeft++;
            break;
         case VTrack::RightChannel:
            numRight++;
            break;
         }
      }
      t = iter.Next();
   }

   if (numMono == numWaves || numLeft == numWaves || numRight == numWaves)
      mono = true;

   double totalTime = 0.0;

   waveArray = new WaveTrack *[numWaves];
   w = 0;
   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == VTrack::Wave) {
         waveArray[w++] = (WaveTrack *) t;
         if (t->GetMaxLen() > totalTime)
            totalTime = t->GetMaxLen();
      }
      t = iter.Next();
   }

   WaveTrack *mixLeft = new WaveTrack(dirManager);
   mixLeft->SetSampleFormat(format);
   mixLeft->SetRate(rate);
   mixLeft->SetChannel(VTrack::MonoChannel);
   mixLeft->SetName(_("Mix"));
   WaveTrack *mixRight = 0;
   if (!mono) {
      mixRight = new WaveTrack(dirManager);
      mixRight->SetSampleFormat(format);
      mixRight->SetRate(rate);
      mixRight->SetName(_("Mix"));
      mixLeft->SetChannel(VTrack::LeftChannel);
      mixRight->SetChannel(VTrack::RightChannel);
      mixLeft->SetLinked(true);
   }

   int maxBlockLen = mixLeft->GetIdealBlockSize();
   double maxBlockTime = maxBlockLen / mixLeft->GetRate();

   Mixer *mixer = new Mixer(mono ? 1 : 2, maxBlockLen, false,
                            rate, format);

   wxProgressDialog *progress = NULL;
   wxYield();
   wxStartTimer();
   wxBusyCursor busy;

   double tt = 0.0;
   while (tt < totalTime) {

      double blockTime = maxBlockTime;
      if (tt + blockTime > totalTime)
         blockTime = totalTime - tt;
      int blockLen = int (blockTime * mixLeft->GetRate());

      mixer->Clear();

      for (int i = 0; i < numWaves; i++) {
         if (mono)
            mixer->MixMono(waveArray[i], tt, tt + blockTime);
         else {
            switch (waveArray[i]->GetChannel()) {
            case VTrack::LeftChannel:
               mixer->MixLeft(waveArray[i], tt, tt + blockTime);
               break;
            case VTrack::RightChannel:
               mixer->MixRight(waveArray[i], tt, tt + blockTime);
               break;
//.........这里部分代码省略.........
开发者ID:andreipaga,项目名称:audacity,代码行数:101,代码来源:Mix.cpp

示例4: MixAndRender

bool MixAndRender(TrackList *tracks, TrackFactory *trackFactory,
                  double rate, sampleFormat format,
                  double startTime, double endTime,
                  WaveTrack **newLeft, WaveTrack **newRight)
{
   // This function was formerly known as "Quick Mix".  It takes one or
   // more tracks as input; of all tracks that are selected, it mixes
   // them together, applying any envelopes, amplitude gain, panning,
   // and real-time effects in the process.  The resulting pair of
   // tracks (stereo) are "rendered" and have no effects, gain, panning,
   // or envelopes.

   WaveTrack **waveArray;
   Track *t;
   int numWaves = 0;
   int numMono = 0;
   bool mono = false;
   int w;

   TrackListIterator iter(tracks);

   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         numWaves++;
         float pan = ((WaveTrack*)t)->GetPan();
         if (t->GetChannel() == Track::MonoChannel && pan == 0)
            numMono++;
      }
      t = iter.Next();
   }

   if (numMono == numWaves)
      mono = true;

   double totalTime = 0.0;

   waveArray = new WaveTrack *[numWaves];
   w = 0;
   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         waveArray[w++] = (WaveTrack *) t;
         if (t->GetEndTime() > totalTime)
            totalTime = t->GetEndTime();
      }
      t = iter.Next();
   }

   WaveTrack *mixLeft = trackFactory->NewWaveTrack(format);
   mixLeft->SetRate((int) rate);
   mixLeft->SetName(_("Mix"));
   WaveTrack *mixRight = 0;
   if (mono) {
      mixLeft->SetChannel(Track::MonoChannel);
   }
   else {
      mixRight = trackFactory->NewWaveTrack(format);
      mixRight->SetRate((int) rate);
      mixRight->SetName(_("Mix"));
      mixLeft->SetChannel(Track::LeftChannel);
      mixRight->SetChannel(Track::RightChannel);
      mixLeft->SetLinked(true);
   }

   int maxBlockLen = mixLeft->GetIdealBlockSize();

   if (startTime == endTime) {
      startTime = 0.0;
      endTime = totalTime;
   }

   Mixer *mixer = new Mixer(numWaves, waveArray, tracks->GetTimeTrack(),
                            startTime, endTime, mono ? 1 : 2, maxBlockLen, false,
                            rate, format);

   wxProgressDialog *progress = NULL;
   wxYield();
   wxStartTimer();
   wxBusyCursor busy;
   
   bool cancelling = false;
   while(!cancelling) {
      sampleCount blockLen = mixer->Process(maxBlockLen);

      if (blockLen == 0)
         break;

      if (mono) {
         samplePtr buffer = mixer->GetBuffer();
         mixLeft->Append(buffer, format, blockLen);
      }
      else {
         samplePtr buffer;
         buffer = mixer->GetBuffer(0);
         mixLeft->Append(buffer, format, blockLen);
         buffer = mixer->GetBuffer(1);
         mixRight->Append(buffer, format, blockLen);
      }

//.........这里部分代码省略.........
开发者ID:Kirushanr,项目名称:audacity,代码行数:101,代码来源:Mix.cpp

示例5: OnRecord

void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
   if (gAudioIO->IsBusy()) {
      #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         if (mIsLocked) // Stop only if in locked mode. 
         {
            this->StopPlaying(); // Stop recording.
            mRecord->PopUp();
         }
         else
         {
            //v evt.GetClassInfo();
         }
      #else
         mRecord->PopUp();
      #endif
      return;
   }

   mPlay->Disable();
   #if (AUDACITY_BRANDING == BRAND_THINKLABS)
      mLoopPlay->Disable();
   #endif

   #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
      mStop->SetEnabled(mIsLocked);
   #else
      mStop->Enable();
   #endif
   mRewind->Disable();
   mFF->Disable();
   #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
      mPause->SetEnabled(mIsLocked);
      this->EnablePauseCommand(mIsLocked);
      this->SetRecord(mIsLocked); // If locked, push Record down, else up.
   #else
      mPause->Enable();
      mRecord->PushDown();
   #endif

   AudacityProject *p = GetActiveProject();
   if (p) {
      TrackList *t = p->GetTracks();

      // Don't do this for Audiotouch. Not necessary. The performance hit is in the track being recorded, below.
      #if (AUDACITY_BRANDING == BRAND_THINKLABS)
         // For versions that default to dual wave/spectrum display, 
         // switch all tracks to WaveformDisplay on Record, for performance.
         TrackListIterator iter(t);
         for (Track* pTrack = iter.First(); pTrack; pTrack = iter.Next())
            if (pTrack->GetKind() == Track::Wave)
               ((WaveTrack*)pTrack)->SetDisplay(WaveTrack::WaveformDisplay);
      #endif

      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         if (p->m_bWantAppendRecording)
         {
            t0 = t->GetEndTime();
            t1 = 1000000000.0;     // record for a long, long time (tens of years)
         }
         gAudioIO->SetWantLatencyCorrection(!p->m_bWantAppendRecording);
      #endif

      /* TODO: set up stereo tracks if that is how the user has set up
       * their preferences, and choose sample format based on prefs */
      WaveTrackArray newRecordingTracks, playbackTracks;

      bool duplex;
      gPrefs->Read("/AudioIO/Duplex", &duplex, true);
      int recordingChannels = gPrefs->Read("/AudioIO/RecordChannels", 1);

      if( duplex )
         playbackTracks = t->GetWaveTrackArray(false);
      else
         playbackTracks = WaveTrackArray();

      for( int c = 0; c < recordingChannels; c++ )
      {
         WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();
         newTrack->SetOffset(t0);
         newTrack->SetRate(p->GetRate());

         //v for performance     newTrack->SetDisplay(WaveTrack::WaveformAndSpectrumDisplay);
         newTrack->SetDisplay(WaveTrack::WaveformDisplay); 
         
         if( recordingChannels == 2 )
         {
            if( c == 0 )
            {
               newTrack->SetChannel(Track::LeftChannel);
               newTrack->SetLinked(true);
            }
            else
               newTrack->SetChannel(Track::RightChannel);
         }
         else
//.........这里部分代码省略.........
开发者ID:andreipaga,项目名称:audacity,代码行数:101,代码来源:ControlToolBar.cpp


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