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C++ WaveTrack::SetTeamed方法代码示例

本文整理汇总了C++中WaveTrack::SetTeamed方法的典型用法代码示例。如果您正苦于以下问题:C++ WaveTrack::SetTeamed方法的具体用法?C++ WaveTrack::SetTeamed怎么用?C++ WaveTrack::SetTeamed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WaveTrack的用法示例。


在下文中一共展示了WaveTrack::SetTeamed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MixAndRender

bool MixAndRender(TrackList *tracks, TrackFactory *trackFactory,
                  double rate, sampleFormat format,
                  double startTime, double endTime,
                  WaveTrack **newLeft, WaveTrack **newRight)
{
   // This function was formerly known as "Quick Mix".  It takes one or
   // more tracks as input; of all tracks that are selected, it mixes
   // them together, applying any envelopes, amplitude gain, panning,
   // and real-time effects in the process.  The resulting pair of
   // tracks (stereo) are "rendered" and have no effects, gain, panning,
   // or envelopes.

   WaveTrack **waveArray;
   Track *t;
   int numWaves = 0;
   int numMono = 0;
   bool mono = false;
   int w;

   TrackListIterator iter(tracks);

   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         numWaves++;
         float pan = ((WaveTrack*)t)->GetPan();
         if (t->GetChannel() == Track::MonoChannel && pan == 0)
            numMono++;
      }
      t = iter.Next();
   }

   if (numMono == numWaves)
      mono = true;

   double totalTime = 0.0;

   waveArray = new WaveTrack *[numWaves];
   w = 0;
   t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         waveArray[w++] = (WaveTrack *) t;
         if (t->GetEndTime() > totalTime)
            totalTime = t->GetEndTime();
      }
      t = iter.Next();
   }

   WaveTrack *mixLeft = trackFactory->NewWaveTrack(format, rate);
   mixLeft->SetName(_("Mix"));
   WaveTrack *mixRight = 0;
   if (mono) {
      mixLeft->SetChannel(Track::MonoChannel);
   }
   else {
      mixRight = trackFactory->NewWaveTrack(format, rate);
      mixRight->SetName(_("Mix"));
      mixLeft->SetChannel(Track::LeftChannel);
      mixRight->SetChannel(Track::RightChannel);
      mixLeft->SetLinked(true);
      mixRight->SetTeamed(true);
   }

   int maxBlockLen = mixLeft->GetIdealBlockSize();

   if (startTime == endTime) {
      startTime = 0.0;
      endTime = totalTime;
   }

   Mixer *mixer = new Mixer(numWaves, waveArray, tracks->GetTimeTrack(),
                            startTime, endTime, mono ? 1 : 2, maxBlockLen, false,
                            rate, format);

   wxYield();
   GetActiveProject()->ProgressShow(_NoAcc("&Mix and Render"),
                                    _("Mixing and rendering tracks"));
   wxBusyCursor busy;
   
   bool cancelling = false;
   while(!cancelling) {
      sampleCount blockLen = mixer->Process(maxBlockLen);

      if (blockLen == 0)
         break;

      if (mono) {
         samplePtr buffer = mixer->GetBuffer();
         mixLeft->Append(buffer, format, blockLen);
      }
      else {
         samplePtr buffer;
         buffer = mixer->GetBuffer(0);
         mixLeft->Append(buffer, format, blockLen);
         buffer = mixer->GetBuffer(1);
         mixRight->Append(buffer, format, blockLen);
      }

      int progressvalue = int (1000 * (mixer->MixGetCurrentTime() / totalTime));
//.........这里部分代码省略.........
开发者ID:ruthmagnus,项目名称:audacity,代码行数:101,代码来源:Mix.cpp

示例2: OnRecord


//.........这里部分代码省略.........
         }

         // Use end time of all wave tracks if none selected
         if (!sel) {
            t0 = allt0;
         }

         // Pad selected/all wave tracks to make them all the same length
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) {
               wt = (WaveTrack *)tt;
               t1 = wt->GetEndTime();
               if (t1 < t0) {
                  WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();
                  newTrack->InsertSilence(0.0, t0 - t1);
                  newTrack->Flush();
                  wt->Clear(t1, t0);
                  wt->Paste(t1, newTrack);
                  delete newTrack;
               }
               newRecordingTracks.Add(wt);
            }
         }

         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      }
      else {
         recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);
         for (int c = 0; c < recordingChannels; c++) {
            WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();

            int initialheight = newTrack->GetHeight();

            newTrack->SetOffset(t0);

            if (recordingChannels <= 2) {
               newTrack->SetHeight(initialheight/recordingChannels);
            }
            else {
               newTrack->SetMinimized(true);
            }

            if (recordingChannels == 2) {
               if (c == 0) {
                  newTrack->SetChannel(Track::LeftChannel);
                  newTrack->SetLinked(true);
               }
               else {
                  newTrack->SetChannel(Track::RightChannel);
                  newTrack->SetTeamed(true);
               }
            }
            else {
               newTrack->SetChannel( Track::MonoChannel );
            }

            newRecordingTracks.Add(newTrack);
         }
         
         // msmeyer: StartStream calls a callback which triggers auto-save, so
         // we add the tracks where recording is done into now. We remove them
         // later if starting the stream fails
         for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++)
            t->Add(newRecordingTracks[i]);
      }

      int token = gAudioIO->StartStream(playbackTracks,
                                        newRecordingTracks,
/* REQUIRES PORTMIDI */
//                                        midiTracks,
                                        t->GetTimeTrack(),
                                        p->GetRate(), t0, t1, p);

      bool success = (token != 0);
      
      if (success) {
         p->SetAudioIOToken(token);
         mBusyProject = p;
         SetVUMeters(p);
      }
      else {
         // msmeyer: Delete recently added tracks if opening stream fails
         if (!shifted) {
            for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++) {
               t->Remove(newRecordingTracks[i]);
               delete newRecordingTracks[i];
            }
         }

         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(_("Error while opening sound device. "
            wxT("Please check the input device settings and the project sample rate.")),
                      _("Error"), wxOK | wxICON_EXCLAMATION, this);

         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:101,代码来源:ControlToolBar.cpp


注:本文中的WaveTrack::SetTeamed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。