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C++ Visual::draw方法代码示例

本文整理汇总了C++中Visual::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ Visual::draw方法的具体用法?C++ Visual::draw怎么用?C++ Visual::draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Visual的用法示例。


在下文中一共展示了Visual::draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

/**
 * Renders the area and all its objects.
 * @param rm The resource manager to use to manage models and images.
 */
void Area::draw(Interface* interface) {
#warning ['TODO']: Delete me....
    ResourceManager* rm = interface->getResourceManager();
    if(!rm) {
        return;
    }

    glEnable(GL_LIGHTING);
    glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
    //glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);

    /* This was cut, attenuation never worked right for some reason...
    // Disable unused lights
    for(int i = 0; i < MAX_LIGHTS; i++) {
    	glDisable(GL_LIGHT0 + i);
    }

    // Process lights
    int light = 0; // We want to skip the first light as its a global one...
    for(vector<Light*>::iterator iter = lights_.begin(); iter != lights_.end(); iter++) {
    	if(light > MAX_LIGHTS) {
    		break;
    	}
    	Light* pl = *iter;
    	if(!pl) {
    		ERROR("A Light that is Not a light...");
    		continue;
    	}
    	glEnable(GL_LIGHT0 + light);

    	// Set light position
    	float position[] = {pl->getX(), pl->getY(), pl->getX(), pl->getDirectional()};
    	glLightfv(GL_LIGHT0 + light, GL_POSITION, position);

    	float argba[] = {pl->ambient.red, pl->ambient.green, pl->ambient.blue, pl->ambient.alpha};
    	glLightfv(GL_LIGHT0+light, GL_AMBIENT, argba);

    	float drgba[] = {pl->diffuse.red, pl->diffuse.green, pl->diffuse.blue, pl->diffuse.alpha};
    	glLightfv(GL_LIGHT0+light, GL_DIFFUSE, drgba);

    	float srgba[] = {pl->specular.red, pl->specular.green, pl->specular.blue, pl->specular.alpha};
    	glLightfv(GL_LIGHT0+light, GL_SPECULAR, srgba);

    	float ergba[] = {pl->emission.red, pl->emission.green, pl->emission.blue, pl->emission.alpha};
    	glLightfv(GL_LIGHT0+light, GL_EMISSION, ergba);

    	glLightf(GL_LIGHT0+light, GL_CONSTANT_ATTENUATION, pl->getConstantAttenuation());
    	glLightf(GL_LIGHT0+light, GL_LINEAR_ATTENUATION, pl->getLinearAttenuation());
    	glLightf(GL_LIGHT0+light, GL_QUADRATIC_ATTENUATION, pl->getQuadraticAttenuation());

    	light++;
    }*/

    glPushMatrix();
    glTranslatef( TILEWIDTH * width_ / 2, 0.0f, TILEWIDTH * height_ / 2 );
    for(int y = 0; y < height_; y++) {
        glPushMatrix();
        for(int x = 0; x < width_; x++) {
            Tile* tile = getTile(x, y);
            if(tile) {
                if(interface->getEditMode() != MODE_NONE) {
                    glEnable(GL_COLOR_MATERIAL);
                    if(getSolid(x, y)) {
                        glColor3f(1.0, 0.0, 0.0);
                    } else {
                        glColor3f(1.0, 1.0, 1.0);
                    }
                    tile->draw(interface);
                } else {
                    tile->draw(interface);
                }
            }
            glTranslatef(-TILEWIDTH, 0.0f, 0.0f);
        }
        glPopMatrix();
        glTranslatef(0.0f, 0.0f, -TILEWIDTH);
    }
    glPopMatrix();

    // draw all the objects in the map
    for(vector<Contained*>::iterator iter = children_.begin(); iter != children_.end(); iter++) {
        Visual* object = dynamic_cast<Visual*>(*iter);
        if(object) {
            object->draw(interface);
        }
    }
}
开发者ID:dcbishop,项目名称:tx,代码行数:91,代码来源:Area.cpp


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