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C++ ViewportPtr::getRoot方法代码示例

本文整理汇总了C++中ViewportPtr::getRoot方法的典型用法代码示例。如果您正苦于以下问题:C++ ViewportPtr::getRoot方法的具体用法?C++ ViewportPtr::getRoot怎么用?C++ ViewportPtr::getRoot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ViewportPtr的用法示例。


在下文中一共展示了ViewportPtr::getRoot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    
    // create the decorators and the second viewport
    ViewportPtr vpleft,vpright;
       
    decoleft = ShearedStereoCameraDecorator::create();
    decoright = ShearedStereoCameraDecorator::create();
    
    beginEditCP(decoleft);
    decoleft->setEyeSeparation(ed);
    decoleft->setZeroParallaxDistance(zpp);
    decoleft->setLeftEye(true);  
    decoleft->setDecoratee(cam);  
    endEditCP  (decoleft);
    
    beginEditCP(decoright);
    decoright->setEyeSeparation(ed);
    decoright->setZeroParallaxDistance(zpp);
    decoright->setLeftEye(false);  
    decoright->setDecoratee(cam);  
    endEditCP  (decoright);

    if(amberblue)
    {
        ColorBufferViewportPtr svpleft = ColorBufferViewport::create();
        ColorBufferViewportPtr svpright = ColorBufferViewport::create();
 
        beginEditCP(svpleft);
        svpleft->setLeft(0);
        svpleft->setRight(1);
        svpleft->setBottom(0);
        svpleft->setTop(1);
        svpleft->setCamera(decoleft);
        svpleft->setBackground(vp->getBackground());
        svpleft->setRoot(vp->getRoot());
        svpleft->setRed(GL_TRUE);
        svpleft->setGreen(GL_TRUE);
        svpleft->setBlue(GL_FALSE);
        svpleft->setAlpha(GL_TRUE);
        endEditCP  (svpleft);
 
        beginEditCP(svpright);
        svpright->setLeft(0);
        svpright->setRight(1);
        svpright->setBottom(0);
        svpright->setTop(1);
        svpright->setCamera(decoright);
        svpright->setBackground(vp->getBackground());
        svpright->setRoot(vp->getRoot());
        svpright->setRed(GL_FALSE);
        svpright->setGreen(GL_FALSE);
        svpright->setBlue(GL_TRUE);
        svpright->setAlpha(GL_FALSE);
        endEditCP  (svpright);
        
        vpleft = svpleft;
        vpright = svpright;
    }
    else if(stereobuffer)
    {
        StereoBufferViewportPtr svpleft = StereoBufferViewport::create();
        StereoBufferViewportPtr svpright = StereoBufferViewport::create();
 
        beginEditCP(svpleft);
        svpleft->setLeft(0);
        svpleft->setRight(1);
        svpleft->setBottom(0);
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:67,代码来源:testStereoDecorator.cpp

示例2: main

// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    glutInit(&argc, argv);
    osgInit(argc, argv);

    std::string fontfile("testfont.ttf");
    std::string testtext("Test Text");
    UInt32 drawmode;
    
    if(argc > 1)
        testtext = argv[1];
    if(argc > 2)
        fontfile = argv[2];
    if(argc < 4 || sscanf(argv[3], "%d", &drawmode) != 1 )
        drawmode = FTGLFont::Outline;
        
    // GLUT 
    int winid = setupGLUT(&argc, argv);
    GLUTWindowPtr gwin= GLUTWindow::create();
    gwin->setId(winid);
    gwin->init();
   
    
    // Create the Cubes node

    NodePtr scene = makeCoredNode<Group>();

    beginEditCP(scene);
    
    scene->addChild( makeBox(200,200,200, 1,1,1) );
//    scene->addChild( SceneFileHandler::the().read("tie.wrl") );
    endEditCP(scene);


    // Create the text
    
    FTGLFontPtr font = FTGLFont::create();
    
    beginEditCP(font);
    font->setName(fontfile);
    font->setDrawType(drawmode);
    font->setSize(40);
    font->setRes(72);
    font->setDepth(20);
    endEditCP(font);

    FTGLTextPtr text;
    NodePtr tnode = makeCoredNode<FTGLText>(&text);
    
    beginEditCP(text);
    text->setFont(font);
    text->setText(testtext);
    text->setPosition(Pnt3f(0,300,0));
    text->setMaterial(getDefaultMaterial());      
    endEditCP(text);
    

    beginEditCP(scene);
    scene->addChild(tnode);
    endEditCP(scene);
    
    
    // create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // tell the manager what to manage
    mgr->setWindow(gwin );
    mgr->setRoot  (scene);

    // show the whole scene
    mgr->showAll();
        
    // copy to second window 
    int winid2 = setupGLUT(&argc, argv);
    gwin2= GLUTWindow::create();
    gwin2->setId(winid2);
    gwin2->init();
    
    ViewportPtr ovp = gwin->getPort()[0];
    
    ViewportPtr vp = Viewport::create();
    
    beginEditCP(vp);
    vp->setLeft(0);
    vp->setRight(400);
    vp->setBottom(0);
    vp->setTop(400);
    vp->setCamera(ovp->getCamera());
    vp->setRoot(ovp->getRoot());
    vp->setBackground(ovp->getBackground());
    vp->setParent(gwin2);
    endEditCP(vp);
    
    beginEditCP(gwin2);
    gwin2->getPort().push_back(vp);
    endEditCP(gwin2);
    
    // GLUT main loop
//.........这里部分代码省略.........
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testFTGLText.cpp


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