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C++ ViewObject::layer方法代码示例

本文整理汇总了C++中ViewObject::layer方法的典型用法代码示例。如果您正苦于以下问题:C++ ViewObject::layer方法的具体用法?C++ ViewObject::layer怎么用?C++ ViewObject::layer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ViewObject的用法示例。


在下文中一共展示了ViewObject::layer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: insert

void ViewIndex::insert(ViewObject obj) {
  PROFILE;
  int ind = objIndex[int(obj.layer())];
  if (ind < 100)
    objects[ind] = std::move(obj);
  else {
    objIndex[int(obj.layer())] = objects.size();
    objects.push_back(std::move(obj));
  }
}
开发者ID:miki151,项目名称:keeperrl,代码行数:10,代码来源:view_index.cpp

示例2: drawObjectAbs

void MapGui::drawObjectAbs(Renderer& renderer, int x, int y, const ViewObject& object,
    int sizeX, int sizeY, Vec2 tilePos) {
  if (object.hasModifier(ViewObject::Modifier::PLAYER)) {
    renderer.drawFilledRectangle(x, y, x + sizeX, y + sizeY, Color::Transparent, colors[ColorId::LIGHT_GRAY]);
  }
  if (object.hasModifier(ViewObject::Modifier::DRAW_MORALE))
    drawMorale(renderer, Rectangle(x, y, x + sizeX, y + sizeY), object.getAttribute(ViewObject::Attribute::MORALE));
  if (object.hasModifier(ViewObject::Modifier::TEAM_HIGHLIGHT)) {
    renderer.drawFilledRectangle(x, y, x + sizeX, y + sizeY, Color::Transparent, colors[ColorId::DARK_GREEN]);
  }
  const Tile& tile = Tile::getTile(object, spriteMode);
  Color color = Renderer::getBleedingColor(object);
  if (object.hasModifier(ViewObject::Modifier::INVISIBLE) || object.hasModifier(ViewObject::Modifier::HIDDEN))
    color = transparency(color, 70);
  else
    if (tile.translucent > 0)
      color = transparency(color, 255 * (1 - tile.translucent));
    else if (object.hasModifier(ViewObject::Modifier::ILLUSION))
      color = transparency(color, 150);
  if (object.hasModifier(ViewObject::Modifier::PLANNED))
    color = transparency(color, 100);
  double waterDepth = object.getAttribute(ViewObject::Attribute::WATER_DEPTH);
  if (waterDepth > 0) {
    int val = max(0.0, 255.0 - min(2.0, waterDepth) * 60);
    color = Color(val, val, val);
  }
  if (tile.hasSpriteCoord()) {
    Vec2 move;
    Vec2 sz = Renderer::tileSize[tile.getTexNum()];
    Vec2 off = (Renderer::nominalSize -  sz).mult(Vec2(sizeX, sizeY)).div(Renderer::nominalSize * 2);
    int width = sz.x * sizeX / Renderer::nominalSize.x;
    int height = sz.y* sizeY / Renderer::nominalSize.y;
    if (sz.y > Renderer::nominalSize.y)
      off.y *= 2;
    EnumSet<Dir> dirs;
    EnumSet<Dir> borderDirs;
    if (!object.hasModifier(ViewObject::Modifier::PLANNED))
      if (auto connectionId = getConnectionId(object))
        for (Vec2 dir : getConnectionDirs(object.id())) {
          if (tileConnects(*connectionId, tilePos + dir))
            dirs.insert(dir.getCardinalDir());
          else
            borderDirs.insert(dir.getCardinalDir());
        }
    Vec2 coord = tile.getSpriteCoord(dirs);
    if (object.hasModifier(ViewObject::Modifier::MOVE_UP))
      move.y = -4* sizeY / Renderer::nominalSize.y;
    if ((object.layer() == ViewLayer::CREATURE && object.id() != ViewId::BOULDER)
        || object.hasModifier(ViewObject::Modifier::ROUND_SHADOW)) {
      renderer.drawSprite(x, y - 2, 2 * Renderer::nominalSize.x, 22 * Renderer::nominalSize.y,
          Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[0],
          min(Renderer::nominalSize.x, width), min(Renderer::nominalSize.y, height));
      move.y = -4* sizeY / Renderer::nominalSize.y;
    }
    if (auto background = tile.getBackgroundCoord()) {
      renderer.drawSprite(x + off.x, y + off.y, background->x * sz.x,
          background->y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
      if (shadowed.count(tilePos))
        renderer.drawSprite(x, y, 1 * Renderer::nominalSize.x, 21 * Renderer::nominalSize.y,
            Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[5], width, height);
    }
    if (coord.x < 0)
      return;
    if (auto dir = object.getAttachmentDir())
      move = getAttachmentOffset(*dir, width, height);
    renderer.drawSprite(x + off.x + move.x, y + move.y + off.y, coord.x * sz.x,
        coord.y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
    if (tile.hasCorners()) {
      for (Vec2 coord : tile.getCornerCoords(dirs))
        renderer.drawSprite(x + off.x + move.x, y + move.y + off.y, coord.x * sz.x,
            coord.y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
    }
    if (tile.floorBorders) {
      drawFloorBorders(renderer, borderDirs, x, y);
    }
    if (contains({ViewLayer::FLOOR, ViewLayer::FLOOR_BACKGROUND}, object.layer()) && 
        shadowed.count(tilePos) && !tile.noShadow)
      renderer.drawSprite(x, y, 1 * Renderer::nominalSize.x, 21 * Renderer::nominalSize.y,
          Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[5], width, height);
    if (object.getAttribute(ViewObject::Attribute::BURNING) > 0) {
      renderer.drawSprite(x, y, Random.get(10, 12) * Renderer::nominalSize.x, 0 * Renderer::nominalSize.y,
          Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[2], width, height);
    }
    if (object.hasModifier(ViewObject::Modifier::LOCKED))
      renderer.drawSprite(x + (Renderer::nominalSize.x - Renderer::tileSize[3].x) / 2, y,
          5 * Renderer::tileSize[3].x, 6 * Renderer::tileSize[3].y,
          Renderer::tileSize[3].x, Renderer::tileSize[3].y, Renderer::tiles[3], width / 2, height / 2);
  } else {
    renderer.drawText(tile.symFont ? Renderer::SYMBOL_FONT : Renderer::TILE_FONT, sizeY, Tile::getColor(object),
        x + sizeX / 2, y - 3, tile.text, true);
    double burningVal = object.getAttribute(ViewObject::Attribute::BURNING);
    if (burningVal > 0) {
      renderer.drawText(Renderer::SYMBOL_FONT, sizeY, getFireColor(), x + sizeX / 2, y - 3, L'ѡ', true);
      if (burningVal > 0.5)
        renderer.drawText(Renderer::SYMBOL_FONT, sizeY, getFireColor(), x + sizeX / 2, y - 3, L'Ѡ', true);
    }
  }
}
开发者ID:pipehat,项目名称:keeperrl,代码行数:98,代码来源:map_gui.cpp

示例3: drawObjectAbs

void MapGui::drawObjectAbs(Renderer& renderer, Vec2 pos, const ViewObject& object, Vec2 size,
    Vec2 tilePos, int curTimeReal, const EnumMap<HighlightType, double>& highlightMap) {
  const Tile& tile = Tile::getTile(object.id(), spriteMode);
  Color color = Renderer::getBleedingColor(object);
  if (object.hasModifier(ViewObject::Modifier::INVISIBLE) || object.hasModifier(ViewObject::Modifier::HIDDEN))
    color = transparency(color, 70);
  else
    if (tile.translucent > 0)
      color = transparency(color, 255 * (1 - tile.translucent));
    else if (object.hasModifier(ViewObject::Modifier::ILLUSION))
      color = transparency(color, 150);
  if (object.hasModifier(ViewObject::Modifier::PLANNED))
    color = transparency(color, 100);
  double waterDepth = object.getAttribute(ViewObject::Attribute::WATER_DEPTH);
  if (waterDepth > 0) {
    int val = max(0.0, 255.0 - min(2.0, waterDepth) * 60);
    color = Color(val, val, val);
  }
  if (spriteMode && tile.hasSpriteCoord()) {
    DirSet dirs;
    DirSet borderDirs;
    if (auto connectionId = getConnectionId(object))
      for (Vec2 dir : getConnectionDirs(object.id())) {
        if ((tilePos + dir).inRectangle(levelBounds) && connectionMap.has(tilePos + dir, *connectionId))
          dirs.insert(dir.getCardinalDir());
        else
          borderDirs.insert(dir.getCardinalDir());
      }
    Vec2 move;
    Vec2 movement = getMovementOffset(object, size, currentTimeGame, curTimeReal);
    drawCreatureHighlights(renderer, object, pos + movement, size, curTimeReal);
    if ((object.layer() == ViewLayer::CREATURE && object.id() != ViewId::BOULDER)
        || object.hasModifier(ViewObject::Modifier::ROUND_SHADOW)) {
      static auto coord = renderer.getTileCoord("round_shadow");
      renderer.drawTile(pos + movement, coord, size, sf::Color(255, 255, 255, 160));
      move.y = -4* size.y / renderer.getNominalSize().y;
    }
    static auto shortShadow = renderer.getTileCoord("short_shadow");
    if (auto background = tile.getBackgroundCoord()) {
      renderer.drawTile(pos, *background, size, color);
      if (shadowed.count(tilePos))
        renderer.drawTile(pos, shortShadow, size, sf::Color(255, 255, 255, 170));
    }
    if (auto dir = object.getAttachmentDir())
      move = getAttachmentOffset(*dir, size);
    move += movement;
    if (mirrorSprite(object.id()))
      renderer.drawTile(pos + move, tile.getSpriteCoord(dirs), size, color,
          object.getPositionHash() % 2, object.getPositionHash() % 4 > 1);
    else
      renderer.drawTile(pos + move, tile.getSpriteCoord(dirs), size, color);
    if (object.layer() == ViewLayer::FLOOR && highlightMap[HighlightType::CUT_TREE] > 0)
      if (auto coord = tile.getHighlightCoord())
        renderer.drawTile(pos + move, *coord, size, color);
    if (!buttonViewId)
      if (auto id = object.getCreatureId())
        creatureMap.push_back(CreatureInfo{Rectangle(pos + move, pos + move + size), *id, object.id()});
    if (tile.hasCorners()) {
      for (auto coord : tile.getCornerCoords(dirs))
        renderer.drawTile(pos + move, coord, size, color);
    }
/*    if (tile.floorBorders) {
      drawFloorBorders(renderer, borderDirs, x, y);
    }*/
    if ((object.layer() == ViewLayer::FLOOR || object.layer() == ViewLayer::FLOOR_BACKGROUND) && 
        shadowed.count(tilePos) && !tile.noShadow)
      renderer.drawTile(pos, shortShadow, size, sf::Color(255, 255, 255, 170));
    if (object.getAttribute(ViewObject::Attribute::BURNING) > 0) {
      static auto fire1 = renderer.getTileCoord("fire1");
      static auto fire2 = renderer.getTileCoord("fire2");
      renderer.drawTile(pos, Random.choose({fire1, fire2}), size);
    }
    static auto key = renderer.getTileCoord("key");
    if (object.hasModifier(ViewObject::Modifier::LOCKED))
      renderer.drawTile(pos, key, size);
  } else {
    Vec2 movement = getMovementOffset(object, size, currentTimeGame, curTimeReal);
    Vec2 tilePos = pos + movement + Vec2(size.x / 2, -3);
    drawCreatureHighlights(renderer, object, pos, size, curTimeReal);
    renderer.drawText(tile.symFont ? Renderer::SYMBOL_FONT : Renderer::TILE_FONT, size.y, Tile::getColor(object),
        tilePos.x, tilePos.y, tile.text, Renderer::HOR);
    if (!buttonViewId)
      if (auto id = object.getCreatureId())
        creatureMap.push_back(CreatureInfo{Rectangle(tilePos, tilePos + size), *id, object.id()});
    double burningVal = object.getAttribute(ViewObject::Attribute::BURNING);
    if (burningVal > 0) {
      renderer.drawText(Renderer::SYMBOL_FONT, size.y, getFireColor(), pos.x + size.x / 2, pos.y - 3, L'ѡ',
          Renderer::HOR);
      if (burningVal > 0.5)
        renderer.drawText(Renderer::SYMBOL_FONT, size.y, getFireColor(), pos.x + size.x / 2, pos.y - 3, L'Ѡ',
          Renderer::HOR);
    }
  }
}
开发者ID:bstahly,项目名称:keeperrl,代码行数:94,代码来源:map_gui.cpp


注:本文中的ViewObject::layer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。