本文整理汇总了C++中ViewObject::id方法的典型用法代码示例。如果您正苦于以下问题:C++ ViewObject::id方法的具体用法?C++ ViewObject::id怎么用?C++ ViewObject::id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ViewObject
的用法示例。
在下文中一共展示了ViewObject::id方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getSpriteTile
Tile getSpriteTile(const ViewObject& obj) {
if (obj.id() == ViewId::SPECIAL_BEAST)
return getSpecialCreatureSprite(obj, false);
if (obj.id() == ViewId::SPECIAL_HUMANOID)
return getSpecialCreatureSprite(obj, true);
return getSprite(obj.id());
}
示例2: getAsciiTile
Tile getAsciiTile(const ViewObject& obj) {
ViewId id = obj.id();
if (id == ViewId::SPECIAL_BEAST)
return getSpecialCreature(obj, false);
if (id == ViewId::SPECIAL_HUMANOID)
return getSpecialCreature(obj, true);
if (symbols.count(id))
return symbols.at(id);
else
FAIL << "unhandled view id " << EnumInfo<ViewId>::getString(id);
return Tile::unicode(' ', ColorId(0));
}
示例3: drawViewObject
void Renderer::drawViewObject(Vec2 pos, const ViewObject& object, bool useSprite, double scale) {
drawViewObject(pos, object.id(), useSprite, scale, getBleedingColor(object));
}
示例4: drawObjectAbs
void MapGui::drawObjectAbs(Renderer& renderer, int x, int y, const ViewObject& object,
int sizeX, int sizeY, Vec2 tilePos) {
if (object.hasModifier(ViewObject::Modifier::PLAYER)) {
renderer.drawFilledRectangle(x, y, x + sizeX, y + sizeY, Color::Transparent, colors[ColorId::LIGHT_GRAY]);
}
if (object.hasModifier(ViewObject::Modifier::DRAW_MORALE))
drawMorale(renderer, Rectangle(x, y, x + sizeX, y + sizeY), object.getAttribute(ViewObject::Attribute::MORALE));
if (object.hasModifier(ViewObject::Modifier::TEAM_HIGHLIGHT)) {
renderer.drawFilledRectangle(x, y, x + sizeX, y + sizeY, Color::Transparent, colors[ColorId::DARK_GREEN]);
}
const Tile& tile = Tile::getTile(object, spriteMode);
Color color = Renderer::getBleedingColor(object);
if (object.hasModifier(ViewObject::Modifier::INVISIBLE) || object.hasModifier(ViewObject::Modifier::HIDDEN))
color = transparency(color, 70);
else
if (tile.translucent > 0)
color = transparency(color, 255 * (1 - tile.translucent));
else if (object.hasModifier(ViewObject::Modifier::ILLUSION))
color = transparency(color, 150);
if (object.hasModifier(ViewObject::Modifier::PLANNED))
color = transparency(color, 100);
double waterDepth = object.getAttribute(ViewObject::Attribute::WATER_DEPTH);
if (waterDepth > 0) {
int val = max(0.0, 255.0 - min(2.0, waterDepth) * 60);
color = Color(val, val, val);
}
if (tile.hasSpriteCoord()) {
Vec2 move;
Vec2 sz = Renderer::tileSize[tile.getTexNum()];
Vec2 off = (Renderer::nominalSize - sz).mult(Vec2(sizeX, sizeY)).div(Renderer::nominalSize * 2);
int width = sz.x * sizeX / Renderer::nominalSize.x;
int height = sz.y* sizeY / Renderer::nominalSize.y;
if (sz.y > Renderer::nominalSize.y)
off.y *= 2;
EnumSet<Dir> dirs;
EnumSet<Dir> borderDirs;
if (!object.hasModifier(ViewObject::Modifier::PLANNED))
if (auto connectionId = getConnectionId(object))
for (Vec2 dir : getConnectionDirs(object.id())) {
if (tileConnects(*connectionId, tilePos + dir))
dirs.insert(dir.getCardinalDir());
else
borderDirs.insert(dir.getCardinalDir());
}
Vec2 coord = tile.getSpriteCoord(dirs);
if (object.hasModifier(ViewObject::Modifier::MOVE_UP))
move.y = -4* sizeY / Renderer::nominalSize.y;
if ((object.layer() == ViewLayer::CREATURE && object.id() != ViewId::BOULDER)
|| object.hasModifier(ViewObject::Modifier::ROUND_SHADOW)) {
renderer.drawSprite(x, y - 2, 2 * Renderer::nominalSize.x, 22 * Renderer::nominalSize.y,
Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[0],
min(Renderer::nominalSize.x, width), min(Renderer::nominalSize.y, height));
move.y = -4* sizeY / Renderer::nominalSize.y;
}
if (auto background = tile.getBackgroundCoord()) {
renderer.drawSprite(x + off.x, y + off.y, background->x * sz.x,
background->y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
if (shadowed.count(tilePos))
renderer.drawSprite(x, y, 1 * Renderer::nominalSize.x, 21 * Renderer::nominalSize.y,
Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[5], width, height);
}
if (coord.x < 0)
return;
if (auto dir = object.getAttachmentDir())
move = getAttachmentOffset(*dir, width, height);
renderer.drawSprite(x + off.x + move.x, y + move.y + off.y, coord.x * sz.x,
coord.y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
if (tile.hasCorners()) {
for (Vec2 coord : tile.getCornerCoords(dirs))
renderer.drawSprite(x + off.x + move.x, y + move.y + off.y, coord.x * sz.x,
coord.y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
}
if (tile.floorBorders) {
drawFloorBorders(renderer, borderDirs, x, y);
}
if (contains({ViewLayer::FLOOR, ViewLayer::FLOOR_BACKGROUND}, object.layer()) &&
shadowed.count(tilePos) && !tile.noShadow)
renderer.drawSprite(x, y, 1 * Renderer::nominalSize.x, 21 * Renderer::nominalSize.y,
Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[5], width, height);
if (object.getAttribute(ViewObject::Attribute::BURNING) > 0) {
renderer.drawSprite(x, y, Random.get(10, 12) * Renderer::nominalSize.x, 0 * Renderer::nominalSize.y,
Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[2], width, height);
}
if (object.hasModifier(ViewObject::Modifier::LOCKED))
renderer.drawSprite(x + (Renderer::nominalSize.x - Renderer::tileSize[3].x) / 2, y,
5 * Renderer::tileSize[3].x, 6 * Renderer::tileSize[3].y,
Renderer::tileSize[3].x, Renderer::tileSize[3].y, Renderer::tiles[3], width / 2, height / 2);
} else {
renderer.drawText(tile.symFont ? Renderer::SYMBOL_FONT : Renderer::TILE_FONT, sizeY, Tile::getColor(object),
x + sizeX / 2, y - 3, tile.text, true);
double burningVal = object.getAttribute(ViewObject::Attribute::BURNING);
if (burningVal > 0) {
renderer.drawText(Renderer::SYMBOL_FONT, sizeY, getFireColor(), x + sizeX / 2, y - 3, L'ѡ', true);
if (burningVal > 0.5)
renderer.drawText(Renderer::SYMBOL_FONT, sizeY, getFireColor(), x + sizeX / 2, y - 3, L'Ѡ', true);
}
}
}
示例5: Nothing
Optional<ViewId> getConnectionId(const ViewObject& object) {
if (object.hasModifier(ViewObject::Modifier::PLANNED))
return Nothing();
else
return getConnectionId(object.id());
}
示例6: drawObjectAbs
void MapGui::drawObjectAbs(Renderer& renderer, Vec2 pos, const ViewObject& object, Vec2 size,
Vec2 tilePos, int curTimeReal, const EnumMap<HighlightType, double>& highlightMap) {
const Tile& tile = Tile::getTile(object.id(), spriteMode);
Color color = Renderer::getBleedingColor(object);
if (object.hasModifier(ViewObject::Modifier::INVISIBLE) || object.hasModifier(ViewObject::Modifier::HIDDEN))
color = transparency(color, 70);
else
if (tile.translucent > 0)
color = transparency(color, 255 * (1 - tile.translucent));
else if (object.hasModifier(ViewObject::Modifier::ILLUSION))
color = transparency(color, 150);
if (object.hasModifier(ViewObject::Modifier::PLANNED))
color = transparency(color, 100);
double waterDepth = object.getAttribute(ViewObject::Attribute::WATER_DEPTH);
if (waterDepth > 0) {
int val = max(0.0, 255.0 - min(2.0, waterDepth) * 60);
color = Color(val, val, val);
}
if (spriteMode && tile.hasSpriteCoord()) {
DirSet dirs;
DirSet borderDirs;
if (auto connectionId = getConnectionId(object))
for (Vec2 dir : getConnectionDirs(object.id())) {
if ((tilePos + dir).inRectangle(levelBounds) && connectionMap.has(tilePos + dir, *connectionId))
dirs.insert(dir.getCardinalDir());
else
borderDirs.insert(dir.getCardinalDir());
}
Vec2 move;
Vec2 movement = getMovementOffset(object, size, currentTimeGame, curTimeReal);
drawCreatureHighlights(renderer, object, pos + movement, size, curTimeReal);
if ((object.layer() == ViewLayer::CREATURE && object.id() != ViewId::BOULDER)
|| object.hasModifier(ViewObject::Modifier::ROUND_SHADOW)) {
static auto coord = renderer.getTileCoord("round_shadow");
renderer.drawTile(pos + movement, coord, size, sf::Color(255, 255, 255, 160));
move.y = -4* size.y / renderer.getNominalSize().y;
}
static auto shortShadow = renderer.getTileCoord("short_shadow");
if (auto background = tile.getBackgroundCoord()) {
renderer.drawTile(pos, *background, size, color);
if (shadowed.count(tilePos))
renderer.drawTile(pos, shortShadow, size, sf::Color(255, 255, 255, 170));
}
if (auto dir = object.getAttachmentDir())
move = getAttachmentOffset(*dir, size);
move += movement;
if (mirrorSprite(object.id()))
renderer.drawTile(pos + move, tile.getSpriteCoord(dirs), size, color,
object.getPositionHash() % 2, object.getPositionHash() % 4 > 1);
else
renderer.drawTile(pos + move, tile.getSpriteCoord(dirs), size, color);
if (object.layer() == ViewLayer::FLOOR && highlightMap[HighlightType::CUT_TREE] > 0)
if (auto coord = tile.getHighlightCoord())
renderer.drawTile(pos + move, *coord, size, color);
if (!buttonViewId)
if (auto id = object.getCreatureId())
creatureMap.push_back(CreatureInfo{Rectangle(pos + move, pos + move + size), *id, object.id()});
if (tile.hasCorners()) {
for (auto coord : tile.getCornerCoords(dirs))
renderer.drawTile(pos + move, coord, size, color);
}
/* if (tile.floorBorders) {
drawFloorBorders(renderer, borderDirs, x, y);
}*/
if ((object.layer() == ViewLayer::FLOOR || object.layer() == ViewLayer::FLOOR_BACKGROUND) &&
shadowed.count(tilePos) && !tile.noShadow)
renderer.drawTile(pos, shortShadow, size, sf::Color(255, 255, 255, 170));
if (object.getAttribute(ViewObject::Attribute::BURNING) > 0) {
static auto fire1 = renderer.getTileCoord("fire1");
static auto fire2 = renderer.getTileCoord("fire2");
renderer.drawTile(pos, Random.choose({fire1, fire2}), size);
}
static auto key = renderer.getTileCoord("key");
if (object.hasModifier(ViewObject::Modifier::LOCKED))
renderer.drawTile(pos, key, size);
} else {
Vec2 movement = getMovementOffset(object, size, currentTimeGame, curTimeReal);
Vec2 tilePos = pos + movement + Vec2(size.x / 2, -3);
drawCreatureHighlights(renderer, object, pos, size, curTimeReal);
renderer.drawText(tile.symFont ? Renderer::SYMBOL_FONT : Renderer::TILE_FONT, size.y, Tile::getColor(object),
tilePos.x, tilePos.y, tile.text, Renderer::HOR);
if (!buttonViewId)
if (auto id = object.getCreatureId())
creatureMap.push_back(CreatureInfo{Rectangle(tilePos, tilePos + size), *id, object.id()});
double burningVal = object.getAttribute(ViewObject::Attribute::BURNING);
if (burningVal > 0) {
renderer.drawText(Renderer::SYMBOL_FONT, size.y, getFireColor(), pos.x + size.x / 2, pos.y - 3, L'ѡ',
Renderer::HOR);
if (burningVal > 0.5)
renderer.drawText(Renderer::SYMBOL_FONT, size.y, getFireColor(), pos.x + size.x / 2, pos.y - 3, L'Ѡ',
Renderer::HOR);
}
}
}
示例7: getConnectionId
optional<ViewId> getConnectionId(const ViewObject& object) {
return getConnectionId(object.id());
}
示例8: getAsciiTile
Tile getAsciiTile(const ViewObject& obj) {
switch (obj.id()) {
case ViewId::EMPTY: return Tile(' ', black);
case ViewId::PLAYER: return Tile('@', white);
case ViewId::KEEPER: return Tile('@', purple);
case ViewId::UNKNOWN_MONSTER: return Tile('?', lightGreen);
case ViewId::SPECIAL_BEAST: return getSpecialCreature(obj, false);
case ViewId::SPECIAL_HUMANOID: return getSpecialCreature(obj, true);
case ViewId::ELF: return Tile('@', lightGreen);
case ViewId::ELF_ARCHER: return Tile('@', green);
case ViewId::ELF_CHILD: return Tile('@', lightGreen);
case ViewId::ELF_LORD: return Tile('@', darkGreen);
case ViewId::ELVEN_SHOPKEEPER: return Tile('@', lightBlue);
case ViewId::LIZARDMAN: return Tile('@', lightBrown);
case ViewId::LIZARDLORD: return Tile('@', brown);
case ViewId::IMP: return Tile('i', lightBrown);
case ViewId::PRISONER: return Tile('@', lightBrown);
case ViewId::BILE_DEMON: return Tile('O', green);
case ViewId::CHICKEN: return Tile('c', yellow);
case ViewId::DWARF: return Tile('h', blue);
case ViewId::DWARF_BARON: return Tile('h', darkBlue);
case ViewId::DWARVEN_SHOPKEEPER: return Tile('h', lightBlue);
case ViewId::FLOOR: return Tile('.', white);
case ViewId::BRIDGE: return Tile('_', brown);
case ViewId::ROAD: return Tile('.', lightGray);
case ViewId::PATH: return Tile('.', lightGray);
case ViewId::SAND: return Tile('.', yellow);
case ViewId::MUD: return Tile(0x1d0f0, brown, true);
case ViewId::GRASS: return Tile(0x1d0f0, green, true);
case ViewId::CROPS: return Tile(0x1d0f0, yellow, true);
case ViewId::CASTLE_WALL: return Tile('#', lightGray);
case ViewId::MUD_WALL: return Tile('#', lightBrown);
case ViewId::WALL: return Tile('#', lightGray);
case ViewId::MOUNTAIN: return Tile(0x25ee, darkGray, true);
case ViewId::MOUNTAIN2: return Tile('#', darkGray);
case ViewId::GOLD_ORE: return Tile(L'⁂', yellow, true);
case ViewId::IRON_ORE: return Tile(L'⁂', darkBrown, true);
case ViewId::STONE: return Tile(L'⁂', lightGray, true);
case ViewId::SNOW: return Tile(0x25ee, white, true);
case ViewId::HILL: return Tile(0x1d022, darkGreen, true);
case ViewId::WOOD_WALL: return Tile('#', darkBrown);
case ViewId::BLACK_WALL: return Tile('#', lightGray);
case ViewId::YELLOW_WALL: return Tile('#', yellow);
case ViewId::LOW_ROCK_WALL: return Tile('#', darkGray);
case ViewId::HELL_WALL: return Tile('#', red);
case ViewId::SECRETPASS: return Tile('#', lightGray);
case ViewId::DUNGEON_ENTRANCE:
case ViewId::DUNGEON_ENTRANCE_MUD: return Tile(0x2798, brown, true);
case ViewId::DOWN_STAIRCASE_CELLAR:
case ViewId::DOWN_STAIRCASE: return Tile(0x2798, almostWhite, true);
case ViewId::UP_STAIRCASE_CELLAR:
case ViewId::UP_STAIRCASE: return Tile(0x279a, almostWhite, true);
case ViewId::DOWN_STAIRCASE_HELL: return Tile(0x2798, red, true);
case ViewId::UP_STAIRCASE_HELL: return Tile(0x279a, red, true);
case ViewId::DOWN_STAIRCASE_PYR: return Tile(0x2798, yellow, true);
case ViewId::UP_STAIRCASE_PYR: return Tile(0x279a, yellow, true);
case ViewId::GREAT_GOBLIN: return Tile('O', purple);
case ViewId::GOBLIN: return Tile('o', darkBlue);
case ViewId::BANDIT: return Tile('@', darkBlue);
case ViewId::DARK_KNIGHT: return Tile('@', purple);
case ViewId::GREEN_DRAGON: return Tile('D', green);
case ViewId::RED_DRAGON: return Tile('D', red);
case ViewId::CYCLOPS: return Tile('C', green);
case ViewId::WITCH: return Tile('@', brown);
case ViewId::GHOST: return Tile('&', white);
case ViewId::SPIRIT: return Tile('&', lightBlue);
case ViewId::DEVIL: return Tile('&', purple);
case ViewId::CASTLE_GUARD: return Tile('@', lightGray);
case ViewId::KNIGHT: return Tile('@', lightGray);
case ViewId::WARRIOR: return Tile('@', darkGray);
case ViewId::SHAMAN: return Tile('@', yellow);
case ViewId::AVATAR: return Tile('@', blue);
case ViewId::ARCHER: return Tile('@', brown);
case ViewId::PESEANT: return Tile('@', green);
case ViewId::CHILD: return Tile('@', lightGreen);
case ViewId::CLAY_GOLEM: return Tile('Y', yellow);
case ViewId::STONE_GOLEM: return Tile('Y', lightGray);
case ViewId::IRON_GOLEM: return Tile('Y', orange);
case ViewId::LAVA_GOLEM: return Tile('Y', purple);
case ViewId::ZOMBIE: return Tile('Z', green);
case ViewId::SKELETON: return Tile('Z', white);
case ViewId::VAMPIRE: return Tile('V', darkGray);
case ViewId::VAMPIRE_LORD: return Tile('V', purple);
case ViewId::MUMMY: return Tile('Z', yellow);
case ViewId::MUMMY_LORD: return Tile('Z', orange);
case ViewId::ACID_MOUND: return Tile('j', green);
case ViewId::JACKAL: return Tile('d', lightBrown);
case ViewId::DEER: return Tile('R', darkBrown);
case ViewId::HORSE: return Tile('H', lightBrown);
case ViewId::COW: return Tile('C', white);
case ViewId::SHEEP: return Tile('s', white);
case ViewId::PIG: return Tile('p', yellow);
case ViewId::GOAT: return Tile('g', gray);
case ViewId::BOAR: return Tile('b', lightBrown);
case ViewId::FOX: return Tile('d', orangeBrown);
case ViewId::WOLF: return Tile('d', darkBlue);
case ViewId::VODNIK: return Tile('f', green);
case ViewId::KRAKEN: return Tile('S', darkGreen);
case ViewId::DEATH: return Tile('D', darkGray);
case ViewId::KRAKEN2: return Tile('S', green);
//.........这里部分代码省略.........