本文整理汇总了C++中VertexBufferPtr::bindToAttribLocation方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexBufferPtr::bindToAttribLocation方法的具体用法?C++ VertexBufferPtr::bindToAttribLocation怎么用?C++ VertexBufferPtr::bindToAttribLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexBufferPtr
的用法示例。
在下文中一共展示了VertexBufferPtr::bindToAttribLocation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: bindAttribWithVertexBuffer
bool Model::bindAttribWithVertexBuffer(const char *name, VertexBufferPtr &vertices, bool overWrite)
{
int location;
std::map<std::string, int>::iterator it = _locations.find(name);
if (it != _locations.end())
{
location = it->second;
}else{
location = _shaderProgram->getAttribLocation(name);
if (location < 1)
{
printf("can't find attrib : %s", name);
return false;
}
_locations.insert(std::map<std::string, int>::value_type(name, location));
}
vertices->bindToAttribLocation(location);
_attribs.push_back(vertices);
_isDirty = true;
return true;
}