本文整理汇总了C++中VectorBuffer::WriteUShort方法的典型用法代码示例。如果您正苦于以下问题:C++ VectorBuffer::WriteUShort方法的具体用法?C++ VectorBuffer::WriteUShort怎么用?C++ VectorBuffer::WriteUShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VectorBuffer
的用法示例。
在下文中一共展示了VectorBuffer::WriteUShort方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetDecalsAttr
VariantVector DecalSet::GetDecalsAttr() const
{
VariantVector ret;
ret.Push(skinned_);
ret.Push(decals_.Size());
for (List<Decal>::ConstIterator i = decals_.Begin(); i != decals_.End(); ++i)
{
ret.Push(i->timer_);
ret.Push(i->timeToLive_);
ret.Push(i->vertices_.Size());
ret.Push(i->indices_.Size());
VectorBuffer geometry;
for (PODVector<DecalVertex>::ConstIterator j = i->vertices_.Begin(); j != i->vertices_.End(); ++j)
{
geometry.WriteVector3(j->position_);
geometry.WriteVector3(j->normal_);
geometry.WriteVector2(j->texCoord_);
geometry.WriteVector4(j->tangent_);
if (skinned_)
{
for (unsigned k = 0; k < 4; ++k)
geometry.WriteFloat(j->blendWeights_[k]);
for (unsigned k = 0; k < 4; ++k)
geometry.WriteUByte(j->blendIndices_[k]);
}
}
for (PODVector<unsigned short>::ConstIterator j = i->indices_.Begin(); j != i->indices_.End(); ++j)
geometry.WriteUShort(*j);
ret.Push(geometry.GetBuffer());
}
if (skinned_)
{
ret.Push(bones_.Size());
for (Vector<Bone>::ConstIterator i = bones_.Begin(); i != bones_.End(); ++i)
{
ret.Push(i->name_);
VectorBuffer boneData;
boneData.WriteUByte(i->collisionMask_);
if (i->collisionMask_ & BONECOLLISION_SPHERE)
boneData.WriteFloat(i->radius_);
if (i->collisionMask_ & BONECOLLISION_BOX)
boneData.WriteBoundingBox(i->boundingBox_);
boneData.Write(i->offsetMatrix_.Data(), sizeof(Matrix3x4));
ret.Push(boneData.GetBuffer());
}
}
return ret;
}