本文整理汇总了C++中VectorBuffer::WriteBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:C++ VectorBuffer::WriteBoundingBox方法的具体用法?C++ VectorBuffer::WriteBoundingBox怎么用?C++ VectorBuffer::WriteBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VectorBuffer
的用法示例。
在下文中一共展示了VectorBuffer::WriteBoundingBox方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetDecalsAttr
VariantVector DecalSet::GetDecalsAttr() const
{
VariantVector ret;
ret.Push(skinned_);
ret.Push(decals_.Size());
for (List<Decal>::ConstIterator i = decals_.Begin(); i != decals_.End(); ++i)
{
ret.Push(i->timer_);
ret.Push(i->timeToLive_);
ret.Push(i->vertices_.Size());
ret.Push(i->indices_.Size());
VectorBuffer geometry;
for (PODVector<DecalVertex>::ConstIterator j = i->vertices_.Begin(); j != i->vertices_.End(); ++j)
{
geometry.WriteVector3(j->position_);
geometry.WriteVector3(j->normal_);
geometry.WriteVector2(j->texCoord_);
geometry.WriteVector4(j->tangent_);
if (skinned_)
{
for (unsigned k = 0; k < 4; ++k)
geometry.WriteFloat(j->blendWeights_[k]);
for (unsigned k = 0; k < 4; ++k)
geometry.WriteUByte(j->blendIndices_[k]);
}
}
for (PODVector<unsigned short>::ConstIterator j = i->indices_.Begin(); j != i->indices_.End(); ++j)
geometry.WriteUShort(*j);
ret.Push(geometry.GetBuffer());
}
if (skinned_)
{
ret.Push(bones_.Size());
for (Vector<Bone>::ConstIterator i = bones_.Begin(); i != bones_.End(); ++i)
{
ret.Push(i->name_);
VectorBuffer boneData;
boneData.WriteUByte(i->collisionMask_);
if (i->collisionMask_ & BONECOLLISION_SPHERE)
boneData.WriteFloat(i->radius_);
if (i->collisionMask_ & BONECOLLISION_BOX)
boneData.WriteBoundingBox(i->boundingBox_);
boneData.Write(i->offsetMatrix_.Data(), sizeof(Matrix3x4));
ret.Push(boneData.GetBuffer());
}
}
return ret;
}
示例2: sizeof
PODVector<unsigned char> DynamicNavigationMesh::GetNavigationDataAttr() const
{
VectorBuffer ret;
if (navMesh_ && tileCache_)
{
ret.WriteBoundingBox(boundingBox_);
ret.WriteInt(numTilesX_);
ret.WriteInt(numTilesZ_);
const dtNavMeshParams* params = navMesh_->getParams();
ret.Write(params, sizeof(dtNavMeshParams));
const dtTileCacheParams* tcParams = tileCache_->getParams();
ret.Write(tcParams, sizeof(dtTileCacheParams));
for (int z = 0; z < numTilesZ_; ++z)
for (int x = 0; x < numTilesX_; ++x)
WriteTiles(ret, x, z);
}
return ret.GetBuffer();
}
示例3:
PODVector<unsigned char> NavigationMesh::GetNavigationDataAttr() const
{
VectorBuffer ret;
if (navMesh_)
{
ret.WriteBoundingBox(boundingBox_);
ret.WriteInt(numTilesX_);
ret.WriteInt(numTilesZ_);
const dtNavMeshParams* params = navMesh_->getParams();
ret.WriteFloat(params->tileWidth);
ret.WriteFloat(params->tileHeight);
ret.WriteInt(params->maxTiles);
ret.WriteInt(params->maxPolys);
const dtNavMesh* navMesh = navMesh_;
for (int z = 0; z < numTilesZ_; ++z)
{
for (int x = 0; x < numTilesX_; ++x)
{
const dtMeshTile* tile = navMesh->getTileAt(x, z, 0);
if (!tile)
continue;
ret.WriteInt(x);
ret.WriteInt(z);
ret.WriteUInt(navMesh->getTileRef(tile));
ret.WriteUInt((unsigned)tile->dataSize);
ret.Write(tile->data, (unsigned)tile->dataSize);
}
}
}
return ret.GetBuffer();
}
示例4: sizeof
PODVector<unsigned char> DynamicNavigationMesh::GetNavigationDataAttr() const
{
VectorBuffer ret;
if (navMesh_ && tileCache_)
{
ret.WriteBoundingBox(boundingBox_);
ret.WriteInt(numTilesX_);
ret.WriteInt(numTilesZ_);
const dtNavMeshParams* params = navMesh_->getParams();
ret.Write(params, sizeof(dtNavMeshParams));
const dtTileCacheParams* tcParams = tileCache_->getParams();
ret.Write(tcParams, sizeof(dtTileCacheParams));
for (int z = 0; z < numTilesZ_; ++z)
{
for (int x = 0; x < numTilesX_; ++x)
{
dtCompressedTileRef tiles[TILECACHE_MAXLAYERS];
const int ct = tileCache_->getTilesAt(x, z, tiles, TILECACHE_MAXLAYERS);
for (int i = 0; i < ct; ++i)
{
const dtCompressedTile* tile = tileCache_->getTileByRef(tiles[i]);
if (!tile || !tile->header || !tile->dataSize)
continue; // Don't write "void-space" tiles
// The header conveniently has the majority of the information required
ret.Write(tile->header, sizeof(dtTileCacheLayerHeader));
ret.WriteInt(tile->dataSize);
ret.Write(tile->data, tile->dataSize);
}
}
}
}
return ret.GetBuffer();
}