本文整理汇总了C++中Vector2D::toSFMLVector方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector2D::toSFMLVector方法的具体用法?C++ Vector2D::toSFMLVector怎么用?C++ Vector2D::toSFMLVector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector2D
的用法示例。
在下文中一共展示了Vector2D::toSFMLVector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: t
AnimationManager::AnimationManager(const sf::Texture & _texture,int _columnAmount,int _rowAmount,Vector2D &_position, Vector2D _scale)
{
debug = false;
texture = _texture;
width = texture.getSize().x;
height = texture.getSize().y;
cellWidth = width/_columnAmount;
cellHeight = height/_rowAmount;
selectedRow = 0;
selectedColumn = 0;
columnAmount = _columnAmount;
rowAmount = _rowAmount;
position = _position;
isLooping = false;
isDead = false;
willDie = false;
cellOrigin = Vector2D(cellWidth/2,cellHeight/2);
for(int i = 0; i < rowAmount;i ++)
{
animation temp;
temp.index = i;
for(int j = 0 ; j < columnAmount; j++)
{
temp.RectangleList.push_back(sf::IntRect(cellWidth * j,cellHeight * i,cellWidth,cellHeight));
}
animationList.push_back(temp);
}
texture.setSmooth(true);
sf::Sprite t(texture);
outputSprite.setOrigin(cellOrigin.toSFMLVector());
outputSprite.setTexture(texture,true);
outputSprite.setPosition(position.toSFMLVector());
outputSprite.setScale(_scale.toSFMLVector());
}
示例2:
PulsingText::PulsingText(std::string _text, Vector2D _position, float min, float fluxSpeed) :
m_minAlpha(min),
text(_text),
m_position(_position),
m_maxAlpha(255),
m_fluxSpeed(fluxSpeed),
m_currentAlpha(255)
{
font = &GameConstants::COOL_FONT;
m_text.setFont(*font);
m_text.setString(_text);
m_text.setPosition(_position.toSFMLVector());
c.r = 135;
c.g = 206;
c.b = 250;
c.a = m_currentAlpha;
}
示例3:
Circle::Circle(Vector2D centre, float radius) : m_radius(radius), m_centre(centre)
{
circle = sf::CircleShape(m_radius);
circle.setPosition(centre.toSFMLVector());
}